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Concepts for Game Ijil Buga Computed with Alpha-Beta playouts

Other concept computations are available: UCT Or Random

Historical Information

Boolean

Numerical

Ijil Buga (Ludii 1)

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, PieceCount
End
End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd
Behaviour
Implementation
ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, AnimalComponent
Math
Logic, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
PlayableSites, Vertex, Hand
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(20), NumStartComponentsBoardPerPlayer(10), NumStartComponentsPerPlayer(10), NumStartComponentsBoard(20)
Play
StepDecisionFrequency(97%), StepDecisionToEmptyFrequency(97%), FromToDecisionBetweenContainersFrequency(3%), FromToDecisionEmptyFrequency(3%), NumPlayPhase(1)
End
EliminatePiecesEndFrequency(6%), DrawFrequency(94%)
Behaviour
PieceNumberAverage(17.03), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2427.38), DurationTurnsStdDev(349.05), DurationTurnsNotTimeouts(1289.67), DecisionMoves(1), BoardCoverageDefault(0.72), AdvantageP1(0.53), Balance(0.94), Completion(0.06), Drawishness(0.94), Timeouts(0.94), BoardSitesOccupiedAverage(0.23), BranchingFactorAverage(40.95), DecisionFactorAverage(40.96)
Implementation
PlayoutsPerSecond(86.52), MovesPerSecond(132231.48)
Container
NumPlayableSitesOnBoard(75), NumColumns(9), NumRows(13), NumCorners(19), NumDirections(4.64), NumOrthogonalDirections(4.32), NumDiagonalDirections(0.32), NumAdjacentDirections(4.32), NumOffDiagonalDirections(0), NumOuterSites(48), NumInnerSites(27), NumLayers(1), NumEdges(162), NumCells(88), NumVertices(75), NumPerimeterSites(48), NumTopSites(1), NumBottomSites(3), NumRightSites(2), NumLeftSites(6), NumCentreSites(1), NumConvexCorners(13), NumConcaveCorners(6), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(76)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Ijil Buga (Ludii 2)

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, PieceCount
End
End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd
Behaviour
Implementation
ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, AnimalComponent
Math
Logic, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
PlayableSites, Vertex, Hand
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(20), NumStartComponentsBoardPerPlayer(10), NumStartComponentsPerPlayer(10), NumStartComponentsBoard(20)
Play
StepDecisionFrequency(99%), StepDecisionToEmptyFrequency(99%), FromToDecisionBetweenContainersFrequency(1%), FromToDecisionEmptyFrequency(1%), NumPlayPhase(1)
End
EliminatePiecesEndFrequency(5%), DrawFrequency(95%)
Behaviour
PieceNumberAverage(16.78), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2432.71), DurationTurnsStdDev(318.65), DurationTurnsNotTimeouts(1154.2), DecisionMoves(1), BoardCoverageDefault(0.71), AdvantageP1(0.53), Balance(0.95), Completion(0.05), Drawishness(0.95), Timeouts(0.95), BoardSitesOccupiedAverage(0.22), BranchingFactorAverage(39.58), DecisionFactorAverage(39.59)
Implementation
PlayoutsPerSecond(98.55), MovesPerSecond(140746.52)
Container
NumPlayableSitesOnBoard(75), NumColumns(9), NumRows(13), NumCorners(19), NumDirections(4.64), NumOrthogonalDirections(4.32), NumDiagonalDirections(0.32), NumAdjacentDirections(4.32), NumOffDiagonalDirections(0), NumOuterSites(48), NumInnerSites(27), NumLayers(1), NumEdges(162), NumCells(88), NumVertices(75), NumPerimeterSites(48), NumTopSites(1), NumBottomSites(3), NumRightSites(2), NumLeftSites(6), NumCentreSites(1), NumConvexCorners(13), NumConcaveCorners(6), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(76)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Ijil Buga (Ludii 3)

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, PieceCount
End
End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd
Behaviour
Implementation
ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, AnimalComponent
Math
Logic, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
PlayableSites, Vertex, Hand
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(20), NumStartComponentsBoardPerPlayer(10), NumStartComponentsPerPlayer(10), NumStartComponentsBoard(20)
Play
StepDecisionFrequency(98%), StepDecisionToEmptyFrequency(98%), FromToDecisionBetweenContainersFrequency(2%), FromToDecisionEmptyFrequency(2%), NumPlayPhase(1)
End
EliminatePiecesEndFrequency(2%), DrawFrequency(98%)
Behaviour
PieceNumberAverage(17.06), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2490.98), DurationTurnsStdDev(68.62), DurationTurnsNotTimeouts(2049), DecisionMoves(1), BoardCoverageDefault(0.72), AdvantageP1(0.51), Balance(0.98), Completion(0.02), Drawishness(0.98), Timeouts(0.98), BoardSitesOccupiedAverage(0.23), BranchingFactorAverage(39.6), DecisionFactorAverage(39.6)
Implementation
PlayoutsPerSecond(134.5), MovesPerSecond(156883.69)
Container
NumPlayableSitesOnBoard(75), NumColumns(9), NumRows(13), NumCorners(19), NumDirections(4.64), NumOrthogonalDirections(4.32), NumDiagonalDirections(0.32), NumAdjacentDirections(4.32), NumOffDiagonalDirections(0), NumOuterSites(48), NumInnerSites(27), NumLayers(1), NumEdges(162), NumCells(88), NumVertices(75), NumPerimeterSites(48), NumTopSites(1), NumBottomSites(3), NumRightSites(2), NumLeftSites(6), NumCentreSites(1), NumConvexCorners(13), NumConcaveCorners(6), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(76)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Ijil Buga (Ludii 4)

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, PieceCount
End
End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd
Behaviour
Implementation
ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, AnimalComponent
Math
Logic, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
PlayableSites, Vertex, Hand
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(20), NumStartComponentsBoardPerPlayer(10), NumStartComponentsPerPlayer(10), NumStartComponentsBoard(20)
Play
StepDecisionFrequency(99%), StepDecisionToEmptyFrequency(99%), FromToDecisionBetweenContainersFrequency(1%), FromToDecisionEmptyFrequency(1%), NumPlayPhase(1)
End
EliminatePiecesEndFrequency(4%), DrawFrequency(96%)
Behaviour
PieceNumberAverage(16.85), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2481.68), DurationTurnsStdDev(90.96), DurationTurnsNotTimeouts(2042), DecisionMoves(1), BoardCoverageDefault(0.72), AdvantageP1(0.52), Balance(0.96), Completion(0.04), Drawishness(0.96), Timeouts(0.96), BoardSitesOccupiedAverage(0.22), BranchingFactorAverage(39.43), DecisionFactorAverage(39.43)
Implementation
PlayoutsPerSecond(122.94), MovesPerSecond(153365.62)
Container
NumPlayableSitesOnBoard(75), NumColumns(9), NumRows(13), NumCorners(19), NumDirections(4.64), NumOrthogonalDirections(4.32), NumDiagonalDirections(0.32), NumAdjacentDirections(4.32), NumOffDiagonalDirections(0), NumOuterSites(48), NumInnerSites(27), NumLayers(1), NumEdges(162), NumCells(88), NumVertices(75), NumPerimeterSites(48), NumTopSites(1), NumBottomSites(3), NumRightSites(2), NumLeftSites(6), NumCentreSites(1), NumConvexCorners(13), NumConcaveCorners(6), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(76)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Ijil Buga (Ludii 5)

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, PieceCount
End
End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd
Behaviour
Implementation
ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, AnimalComponent
Math
Logic, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
PlayableSites, Vertex, Hand
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(24), NumStartComponentsBoardPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsBoard(24)
Play
StepDecisionFrequency(99%), StepDecisionToEmptyFrequency(99%), FromToDecisionBetweenContainersFrequency(1%), FromToDecisionEmptyFrequency(1%), NumPlayPhase(1)
End
DrawFrequency(100%)
Behaviour
PieceNumberAverage(11.67), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2500), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(2500), DecisionMoves(1), BoardCoverageDefault(0.76), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(1), BoardSitesOccupiedAverage(0.16), BranchingFactorAverage(32.68), DecisionFactorAverage(32.68)
Implementation
PlayoutsPerSecond(174.23), MovesPerSecond(199431.29)
Container
NumPlayableSitesOnBoard(75), NumColumns(9), NumRows(13), NumCorners(19), NumDirections(4.64), NumOrthogonalDirections(4.32), NumDiagonalDirections(0.32), NumAdjacentDirections(4.32), NumOffDiagonalDirections(0), NumOuterSites(48), NumInnerSites(27), NumLayers(1), NumEdges(162), NumCells(88), NumVertices(75), NumPerimeterSites(48), NumTopSites(1), NumBottomSites(3), NumRightSites(2), NumLeftSites(6), NumCentreSites(1), NumConvexCorners(13), NumConcaveCorners(6), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(76)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Ijil Buga (Ludii 6)

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, PieceCount
End
End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd
Behaviour
Implementation
ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, AnimalComponent
Math
Logic, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
PlayableSites, Vertex, Hand
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(20), NumStartComponentsBoardPerPlayer(10), NumStartComponentsPerPlayer(10), NumStartComponentsBoard(20)
Play
StepDecisionFrequency(98%), StepDecisionToEmptyFrequency(98%), FromToDecisionBetweenContainersFrequency(1%), FromToDecisionEmptyFrequency(1%), NumPlayPhase(1)
End
EliminatePiecesEndFrequency(2%), DrawFrequency(98%)
Behaviour
PieceNumberAverage(17.2), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2478.44), DurationTurnsStdDev(176.2), DurationTurnsNotTimeouts(1422), DecisionMoves(1), BoardCoverageDefault(0.72), AdvantageP1(0.51), Balance(0.98), Completion(0.02), Drawishness(0.98), Timeouts(0.98), BoardSitesOccupiedAverage(0.23), BranchingFactorAverage(39.74), DecisionFactorAverage(39.74)
Implementation
PlayoutsPerSecond(84.83), MovesPerSecond(130457.49)
Container
NumPlayableSitesOnBoard(75), NumColumns(9), NumRows(13), NumCorners(19), NumDirections(4.64), NumOrthogonalDirections(4.32), NumDiagonalDirections(0.32), NumAdjacentDirections(4.32), NumOffDiagonalDirections(0), NumOuterSites(48), NumInnerSites(27), NumLayers(1), NumEdges(162), NumCells(88), NumVertices(75), NumPerimeterSites(48), NumTopSites(1), NumBottomSites(3), NumRightSites(2), NumLeftSites(6), NumCentreSites(1), NumConvexCorners(13), NumConcaveCorners(6), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(76)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Ijil Buga (Ludii 7)

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, PieceCount
End
End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd
Behaviour
Implementation
ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, AnimalComponent
Math
Logic, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
PlayableSites, Vertex, Hand
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(20), NumStartComponentsBoardPerPlayer(10), NumStartComponentsPerPlayer(10), NumStartComponentsBoard(20)
Play
StepDecisionFrequency(98%), StepDecisionToEmptyFrequency(98%), FromToDecisionBetweenContainersFrequency(1%), FromToDecisionEmptyFrequency(1%), NumPlayPhase(1)
End
EliminatePiecesEndFrequency(5%), DrawFrequency(95%)
Behaviour
PieceNumberAverage(17.34), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2473.65), DurationTurnsStdDev(151.52), DurationTurnsNotTimeouts(1973), DecisionMoves(1), BoardCoverageDefault(0.72), AdvantageP1(0.53), Balance(0.95), Completion(0.05), Drawishness(0.95), Timeouts(0.95), BoardSitesOccupiedAverage(0.23), BranchingFactorAverage(40.2), DecisionFactorAverage(40.21)
Implementation
PlayoutsPerSecond(89.05), MovesPerSecond(134171.58)
Container
NumPlayableSitesOnBoard(75), NumColumns(9), NumRows(13), NumCorners(19), NumDirections(4.64), NumOrthogonalDirections(4.32), NumDiagonalDirections(0.32), NumAdjacentDirections(4.32), NumOffDiagonalDirections(0), NumOuterSites(48), NumInnerSites(27), NumLayers(1), NumEdges(162), NumCells(88), NumVertices(75), NumPerimeterSites(48), NumTopSites(1), NumBottomSites(3), NumRightSites(2), NumLeftSites(6), NumCentreSites(1), NumConvexCorners(13), NumConcaveCorners(6), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(76)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Ijil Buga (Ludii 8)

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, PieceCount
End
End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd
Behaviour
Implementation
ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, AnimalComponent
Math
Logic, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
PlayableSites, Vertex, Hand
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(44), NumStartComponentsBoardPerPlayer(22), NumStartComponentsPerPlayer(22), NumStartComponentsBoard(44)
Play
StepDecisionFrequency(96%), StepDecisionToEmptyFrequency(96%), FromToDecisionBetweenContainersFrequency(4%), FromToDecisionEmptyFrequency(4%), NumPlayPhase(1)
End
EliminatePiecesEndFrequency(1%), DrawFrequency(99%)
Behaviour
PieceNumberAverage(31.61), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2209.61), DurationTurnsStdDev(781.48), DurationTurnsNotTimeouts(266.23), DecisionMoves(1), BoardCoverageDefault(0.92), AdvantageP1(0.45), Balance(0.89), Completion(0.13), Drawishness(0.87), Timeouts(0.87), BoardSitesOccupiedAverage(0.42), BranchingFactorAverage(35.51), DecisionFactorAverage(35.57)
Implementation
PlayoutsPerSecond(70.04), MovesPerSecond(118386.92)
Container
NumPlayableSitesOnBoard(75), NumColumns(9), NumRows(13), NumCorners(19), NumDirections(4.64), NumOrthogonalDirections(4.32), NumDiagonalDirections(0.32), NumAdjacentDirections(4.32), NumOffDiagonalDirections(0), NumOuterSites(48), NumInnerSites(27), NumLayers(1), NumEdges(162), NumCells(88), NumVertices(75), NumPerimeterSites(48), NumTopSites(1), NumBottomSites(3), NumRightSites(2), NumLeftSites(6), NumCentreSites(1), NumConvexCorners(13), NumConcaveCorners(6), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(76)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Ijil Buga (Ludii 9)

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, PieceCount
End
End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd
Behaviour
Implementation
ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, AnimalComponent
Math
Logic, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
PlayableSites, Vertex, Hand
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(25), NumStartComponentsBoardPerPlayer(12.5), NumStartComponentsPerPlayer(12.5), NumStartComponentsBoard(25)
Play
StepDecisionFrequency(98%), StepDecisionToEmptyFrequency(98%), FromToDecisionBetweenContainersFrequency(1%), FromToDecisionEmptyFrequency(1%), NumPlayPhase(1)
End
EliminatePiecesEndFrequency(3%), DrawFrequency(97%)
Behaviour
PieceNumberAverage(17.33), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2461.63), DurationTurnsStdDev(228.44), DurationTurnsNotTimeouts(1221), DecisionMoves(1), BoardCoverageDefault(0.89), AdvantageP1(0.52), Balance(0.97), Completion(0.03), Drawishness(0.97), Timeouts(0.97), BoardSitesOccupiedAverage(0.23), BranchingFactorAverage(39.62), DecisionFactorAverage(39.62)
Implementation
PlayoutsPerSecond(107), MovesPerSecond(142594.87)
Container
NumPlayableSitesOnBoard(75), NumColumns(9), NumRows(13), NumCorners(19), NumDirections(4.64), NumOrthogonalDirections(4.32), NumDiagonalDirections(0.32), NumAdjacentDirections(4.32), NumOffDiagonalDirections(0), NumOuterSites(48), NumInnerSites(27), NumLayers(1), NumEdges(162), NumCells(88), NumVertices(75), NumPerimeterSites(48), NumTopSites(1), NumBottomSites(3), NumRightSites(2), NumLeftSites(6), NumCentreSites(1), NumConvexCorners(13), NumConcaveCorners(6), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(76)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Ijil Buga (Ludii 10)

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, PieceCount
End
End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd
Behaviour
Implementation
ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, AnimalComponent
Math
Logic, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
PlayableSites, Vertex, Hand
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(24), NumStartComponentsBoardPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsBoard(24)
Play
StepDecisionFrequency(99%), StepDecisionToEmptyFrequency(99%), FromToDecisionBetweenContainersFrequency(1%), FromToDecisionEmptyFrequency(1%), NumPlayPhase(1)
End
EliminatePiecesEndFrequency(3%), DrawFrequency(97%)
Behaviour
PieceNumberAverage(11.49), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2473.09), DurationTurnsStdDev(202.11), DurationTurnsNotTimeouts(1603), DecisionMoves(1), BoardCoverageDefault(0.79), AdvantageP1(0.52), Balance(0.97), Completion(0.03), Drawishness(0.97), Timeouts(0.97), BoardSitesOccupiedAverage(0.15), BranchingFactorAverage(32.17), DecisionFactorAverage(32.17)
Implementation
PlayoutsPerSecond(100.44), MovesPerSecond(153813.37)
Container
NumPlayableSitesOnBoard(75), NumColumns(9), NumRows(13), NumCorners(19), NumDirections(4.64), NumOrthogonalDirections(4.32), NumDiagonalDirections(0.32), NumAdjacentDirections(4.32), NumOffDiagonalDirections(0), NumOuterSites(48), NumInnerSites(27), NumLayers(1), NumEdges(162), NumCells(88), NumVertices(75), NumPerimeterSites(48), NumTopSites(1), NumBottomSites(3), NumRightSites(2), NumLeftSites(6), NumCentreSites(1), NumConvexCorners(13), NumConcaveCorners(6), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(76)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

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     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council