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Concepts for Game Ijil Buga Computed with Alpha-Beta playouts
Other concept computations are available: UCT Or Random
Historical Information
Boolean
Numerical
Ijil Buga (Ludii 1)
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, PieceCount End End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd Behaviour Implementation ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, AnimalComponent Math Logic, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Vertex, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(20), NumStartComponentsBoardPerPlayer(10), NumStartComponentsPerPlayer(10), NumStartComponentsBoard(20) Play StepDecisionFrequency(97%), StepDecisionToEmptyFrequency(97%), FromToDecisionBetweenContainersFrequency(3%), FromToDecisionEmptyFrequency(3%), NumPlayPhase(1) End EliminatePiecesEndFrequency(6%), DrawFrequency(94%) Behaviour PieceNumberAverage(17.03), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2427.38), DurationTurnsStdDev(349.05), DurationTurnsNotTimeouts(1289.67), DecisionMoves(1), BoardCoverageDefault(0.72), AdvantageP1(0.53), Balance(0.94), Completion(0.06), Drawishness(0.94), Timeouts(0.94), BoardSitesOccupiedAverage(0.23), BranchingFactorAverage(40.95), DecisionFactorAverage(40.96) Implementation PlayoutsPerSecond(86.52), MovesPerSecond(132231.48) Container NumPlayableSitesOnBoard(75), NumColumns(9), NumRows(13), NumCorners(19), NumDirections(4.64), NumOrthogonalDirections(4.32), NumDiagonalDirections(0.32), NumAdjacentDirections(4.32), NumOffDiagonalDirections(0), NumOuterSites(48), NumInnerSites(27), NumLayers(1), NumEdges(162), NumCells(88), NumVertices(75), NumPerimeterSites(48), NumTopSites(1), NumBottomSites(3), NumRightSites(2), NumLeftSites(6), NumCentreSites(1), NumConvexCorners(13), NumConcaveCorners(6), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(76) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Ijil Buga (Ludii 2)
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, PieceCount End End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd Behaviour Implementation ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, AnimalComponent Math Logic, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Vertex, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(20), NumStartComponentsBoardPerPlayer(10), NumStartComponentsPerPlayer(10), NumStartComponentsBoard(20) Play StepDecisionFrequency(99%), StepDecisionToEmptyFrequency(99%), FromToDecisionBetweenContainersFrequency(1%), FromToDecisionEmptyFrequency(1%), NumPlayPhase(1) End EliminatePiecesEndFrequency(5%), DrawFrequency(95%) Behaviour PieceNumberAverage(16.78), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2432.71), DurationTurnsStdDev(318.65), DurationTurnsNotTimeouts(1154.2), DecisionMoves(1), BoardCoverageDefault(0.71), AdvantageP1(0.53), Balance(0.95), Completion(0.05), Drawishness(0.95), Timeouts(0.95), BoardSitesOccupiedAverage(0.22), BranchingFactorAverage(39.58), DecisionFactorAverage(39.59) Implementation PlayoutsPerSecond(98.55), MovesPerSecond(140746.52) Container NumPlayableSitesOnBoard(75), NumColumns(9), NumRows(13), NumCorners(19), NumDirections(4.64), NumOrthogonalDirections(4.32), NumDiagonalDirections(0.32), NumAdjacentDirections(4.32), NumOffDiagonalDirections(0), NumOuterSites(48), NumInnerSites(27), NumLayers(1), NumEdges(162), NumCells(88), NumVertices(75), NumPerimeterSites(48), NumTopSites(1), NumBottomSites(3), NumRightSites(2), NumLeftSites(6), NumCentreSites(1), NumConvexCorners(13), NumConcaveCorners(6), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(76) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Ijil Buga (Ludii 3)
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, PieceCount End End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd Behaviour Implementation ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, AnimalComponent Math Logic, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Vertex, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(20), NumStartComponentsBoardPerPlayer(10), NumStartComponentsPerPlayer(10), NumStartComponentsBoard(20) Play StepDecisionFrequency(98%), StepDecisionToEmptyFrequency(98%), FromToDecisionBetweenContainersFrequency(2%), FromToDecisionEmptyFrequency(2%), NumPlayPhase(1) End EliminatePiecesEndFrequency(2%), DrawFrequency(98%) Behaviour PieceNumberAverage(17.06), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2490.98), DurationTurnsStdDev(68.62), DurationTurnsNotTimeouts(2049), DecisionMoves(1), BoardCoverageDefault(0.72), AdvantageP1(0.51), Balance(0.98), Completion(0.02), Drawishness(0.98), Timeouts(0.98), BoardSitesOccupiedAverage(0.23), BranchingFactorAverage(39.6), DecisionFactorAverage(39.6) Implementation PlayoutsPerSecond(134.5), MovesPerSecond(156883.69) Container NumPlayableSitesOnBoard(75), NumColumns(9), NumRows(13), NumCorners(19), NumDirections(4.64), NumOrthogonalDirections(4.32), NumDiagonalDirections(0.32), NumAdjacentDirections(4.32), NumOffDiagonalDirections(0), NumOuterSites(48), NumInnerSites(27), NumLayers(1), NumEdges(162), NumCells(88), NumVertices(75), NumPerimeterSites(48), NumTopSites(1), NumBottomSites(3), NumRightSites(2), NumLeftSites(6), NumCentreSites(1), NumConvexCorners(13), NumConcaveCorners(6), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(76) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Ijil Buga (Ludii 4)
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, PieceCount End End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd Behaviour Implementation ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, AnimalComponent Math Logic, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Vertex, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(20), NumStartComponentsBoardPerPlayer(10), NumStartComponentsPerPlayer(10), NumStartComponentsBoard(20) Play StepDecisionFrequency(99%), StepDecisionToEmptyFrequency(99%), FromToDecisionBetweenContainersFrequency(1%), FromToDecisionEmptyFrequency(1%), NumPlayPhase(1) End EliminatePiecesEndFrequency(4%), DrawFrequency(96%) Behaviour PieceNumberAverage(16.85), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2481.68), DurationTurnsStdDev(90.96), DurationTurnsNotTimeouts(2042), DecisionMoves(1), BoardCoverageDefault(0.72), AdvantageP1(0.52), Balance(0.96), Completion(0.04), Drawishness(0.96), Timeouts(0.96), BoardSitesOccupiedAverage(0.22), BranchingFactorAverage(39.43), DecisionFactorAverage(39.43) Implementation PlayoutsPerSecond(122.94), MovesPerSecond(153365.62) Container NumPlayableSitesOnBoard(75), NumColumns(9), NumRows(13), NumCorners(19), NumDirections(4.64), NumOrthogonalDirections(4.32), NumDiagonalDirections(0.32), NumAdjacentDirections(4.32), NumOffDiagonalDirections(0), NumOuterSites(48), NumInnerSites(27), NumLayers(1), NumEdges(162), NumCells(88), NumVertices(75), NumPerimeterSites(48), NumTopSites(1), NumBottomSites(3), NumRightSites(2), NumLeftSites(6), NumCentreSites(1), NumConvexCorners(13), NumConcaveCorners(6), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(76) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Ijil Buga (Ludii 5)
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, PieceCount End End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd Behaviour Implementation ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, AnimalComponent Math Logic, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Vertex, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsBoardPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsBoard(24) Play StepDecisionFrequency(99%), StepDecisionToEmptyFrequency(99%), FromToDecisionBetweenContainersFrequency(1%), FromToDecisionEmptyFrequency(1%), NumPlayPhase(1) End DrawFrequency(100%) Behaviour PieceNumberAverage(11.67), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2500), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(2500), DecisionMoves(1), BoardCoverageDefault(0.76), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(1), BoardSitesOccupiedAverage(0.16), BranchingFactorAverage(32.68), DecisionFactorAverage(32.68) Implementation PlayoutsPerSecond(174.23), MovesPerSecond(199431.29) Container NumPlayableSitesOnBoard(75), NumColumns(9), NumRows(13), NumCorners(19), NumDirections(4.64), NumOrthogonalDirections(4.32), NumDiagonalDirections(0.32), NumAdjacentDirections(4.32), NumOffDiagonalDirections(0), NumOuterSites(48), NumInnerSites(27), NumLayers(1), NumEdges(162), NumCells(88), NumVertices(75), NumPerimeterSites(48), NumTopSites(1), NumBottomSites(3), NumRightSites(2), NumLeftSites(6), NumCentreSites(1), NumConvexCorners(13), NumConcaveCorners(6), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(76) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Ijil Buga (Ludii 6)
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, PieceCount End End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd Behaviour Implementation ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, AnimalComponent Math Logic, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Vertex, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(20), NumStartComponentsBoardPerPlayer(10), NumStartComponentsPerPlayer(10), NumStartComponentsBoard(20) Play StepDecisionFrequency(98%), StepDecisionToEmptyFrequency(98%), FromToDecisionBetweenContainersFrequency(1%), FromToDecisionEmptyFrequency(1%), NumPlayPhase(1) End EliminatePiecesEndFrequency(2%), DrawFrequency(98%) Behaviour PieceNumberAverage(17.2), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2478.44), DurationTurnsStdDev(176.2), DurationTurnsNotTimeouts(1422), DecisionMoves(1), BoardCoverageDefault(0.72), AdvantageP1(0.51), Balance(0.98), Completion(0.02), Drawishness(0.98), Timeouts(0.98), BoardSitesOccupiedAverage(0.23), BranchingFactorAverage(39.74), DecisionFactorAverage(39.74) Implementation PlayoutsPerSecond(84.83), MovesPerSecond(130457.49) Container NumPlayableSitesOnBoard(75), NumColumns(9), NumRows(13), NumCorners(19), NumDirections(4.64), NumOrthogonalDirections(4.32), NumDiagonalDirections(0.32), NumAdjacentDirections(4.32), NumOffDiagonalDirections(0), NumOuterSites(48), NumInnerSites(27), NumLayers(1), NumEdges(162), NumCells(88), NumVertices(75), NumPerimeterSites(48), NumTopSites(1), NumBottomSites(3), NumRightSites(2), NumLeftSites(6), NumCentreSites(1), NumConvexCorners(13), NumConcaveCorners(6), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(76) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Ijil Buga (Ludii 7)
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, PieceCount End End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd Behaviour Implementation ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, AnimalComponent Math Logic, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Vertex, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(20), NumStartComponentsBoardPerPlayer(10), NumStartComponentsPerPlayer(10), NumStartComponentsBoard(20) Play StepDecisionFrequency(98%), StepDecisionToEmptyFrequency(98%), FromToDecisionBetweenContainersFrequency(1%), FromToDecisionEmptyFrequency(1%), NumPlayPhase(1) End EliminatePiecesEndFrequency(5%), DrawFrequency(95%) Behaviour PieceNumberAverage(17.34), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2473.65), DurationTurnsStdDev(151.52), DurationTurnsNotTimeouts(1973), DecisionMoves(1), BoardCoverageDefault(0.72), AdvantageP1(0.53), Balance(0.95), Completion(0.05), Drawishness(0.95), Timeouts(0.95), BoardSitesOccupiedAverage(0.23), BranchingFactorAverage(40.2), DecisionFactorAverage(40.21) Implementation PlayoutsPerSecond(89.05), MovesPerSecond(134171.58) Container NumPlayableSitesOnBoard(75), NumColumns(9), NumRows(13), NumCorners(19), NumDirections(4.64), NumOrthogonalDirections(4.32), NumDiagonalDirections(0.32), NumAdjacentDirections(4.32), NumOffDiagonalDirections(0), NumOuterSites(48), NumInnerSites(27), NumLayers(1), NumEdges(162), NumCells(88), NumVertices(75), NumPerimeterSites(48), NumTopSites(1), NumBottomSites(3), NumRightSites(2), NumLeftSites(6), NumCentreSites(1), NumConvexCorners(13), NumConcaveCorners(6), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(76) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Ijil Buga (Ludii 8)
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, PieceCount End End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd Behaviour Implementation ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, AnimalComponent Math Logic, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Vertex, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(44), NumStartComponentsBoardPerPlayer(22), NumStartComponentsPerPlayer(22), NumStartComponentsBoard(44) Play StepDecisionFrequency(96%), StepDecisionToEmptyFrequency(96%), FromToDecisionBetweenContainersFrequency(4%), FromToDecisionEmptyFrequency(4%), NumPlayPhase(1) End EliminatePiecesEndFrequency(1%), DrawFrequency(99%) Behaviour PieceNumberAverage(31.61), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2209.61), DurationTurnsStdDev(781.48), DurationTurnsNotTimeouts(266.23), DecisionMoves(1), BoardCoverageDefault(0.92), AdvantageP1(0.45), Balance(0.89), Completion(0.13), Drawishness(0.87), Timeouts(0.87), BoardSitesOccupiedAverage(0.42), BranchingFactorAverage(35.51), DecisionFactorAverage(35.57) Implementation PlayoutsPerSecond(70.04), MovesPerSecond(118386.92) Container NumPlayableSitesOnBoard(75), NumColumns(9), NumRows(13), NumCorners(19), NumDirections(4.64), NumOrthogonalDirections(4.32), NumDiagonalDirections(0.32), NumAdjacentDirections(4.32), NumOffDiagonalDirections(0), NumOuterSites(48), NumInnerSites(27), NumLayers(1), NumEdges(162), NumCells(88), NumVertices(75), NumPerimeterSites(48), NumTopSites(1), NumBottomSites(3), NumRightSites(2), NumLeftSites(6), NumCentreSites(1), NumConvexCorners(13), NumConcaveCorners(6), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(76) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Ijil Buga (Ludii 9)
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, PieceCount End End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd Behaviour Implementation ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, AnimalComponent Math Logic, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Vertex, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(25), NumStartComponentsBoardPerPlayer(12.5), NumStartComponentsPerPlayer(12.5), NumStartComponentsBoard(25) Play StepDecisionFrequency(98%), StepDecisionToEmptyFrequency(98%), FromToDecisionBetweenContainersFrequency(1%), FromToDecisionEmptyFrequency(1%), NumPlayPhase(1) End EliminatePiecesEndFrequency(3%), DrawFrequency(97%) Behaviour PieceNumberAverage(17.33), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2461.63), DurationTurnsStdDev(228.44), DurationTurnsNotTimeouts(1221), DecisionMoves(1), BoardCoverageDefault(0.89), AdvantageP1(0.52), Balance(0.97), Completion(0.03), Drawishness(0.97), Timeouts(0.97), BoardSitesOccupiedAverage(0.23), BranchingFactorAverage(39.62), DecisionFactorAverage(39.62) Implementation PlayoutsPerSecond(107), MovesPerSecond(142594.87) Container NumPlayableSitesOnBoard(75), NumColumns(9), NumRows(13), NumCorners(19), NumDirections(4.64), NumOrthogonalDirections(4.32), NumDiagonalDirections(0.32), NumAdjacentDirections(4.32), NumOffDiagonalDirections(0), NumOuterSites(48), NumInnerSites(27), NumLayers(1), NumEdges(162), NumCells(88), NumVertices(75), NumPerimeterSites(48), NumTopSites(1), NumBottomSites(3), NumRightSites(2), NumLeftSites(6), NumCentreSites(1), NumConvexCorners(13), NumConcaveCorners(6), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(76) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Ijil Buga (Ludii 10)
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, PieceCount End End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd Behaviour Implementation ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, AnimalComponent Math Logic, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Vertex, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsBoardPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsBoard(24) Play StepDecisionFrequency(99%), StepDecisionToEmptyFrequency(99%), FromToDecisionBetweenContainersFrequency(1%), FromToDecisionEmptyFrequency(1%), NumPlayPhase(1) End EliminatePiecesEndFrequency(3%), DrawFrequency(97%) Behaviour PieceNumberAverage(11.49), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2473.09), DurationTurnsStdDev(202.11), DurationTurnsNotTimeouts(1603), DecisionMoves(1), BoardCoverageDefault(0.79), AdvantageP1(0.52), Balance(0.97), Completion(0.03), Drawishness(0.97), Timeouts(0.97), BoardSitesOccupiedAverage(0.15), BranchingFactorAverage(32.17), DecisionFactorAverage(32.17) Implementation PlayoutsPerSecond(100.44), MovesPerSecond(153813.37) Container NumPlayableSitesOnBoard(75), NumColumns(9), NumRows(13), NumCorners(19), NumDirections(4.64), NumOrthogonalDirections(4.32), NumDiagonalDirections(0.32), NumAdjacentDirections(4.32), NumOffDiagonalDirections(0), NumOuterSites(48), NumInnerSites(27), NumLayers(1), NumEdges(162), NumCells(88), NumVertices(75), NumPerimeterSites(48), NumTopSites(1), NumBottomSites(3), NumRightSites(2), NumLeftSites(6), NumCentreSites(1), NumConvexCorners(13), NumConcaveCorners(6), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(76) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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