|
Concepts for Game Piprjall Computed with Alpha-Beta playouts
Other concept computations are available: UCT Or Random
Piprjall
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionFriend, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEnemy, Scoring, PieceCount End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, StateType, StackState, PieceState, SiteState, Variable, SetVar, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, BackgammonStyle, ComponentStyle, DiscComponent, StackType, Stack Math Arithmetic, Operations, Addition, Subtraction, Comparison, Equal, NotEqual, GreaterThanOrEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Vertex, Tiling, SquareTiling, Hand Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start NumStartComponents(30), NumStartComponentsBoardPerPlayer(15), NumStartComponentsPerPlayer(15), NumStartComponentsBoard(30) Play PassDecisionFrequency(8%), RemoveDecisionFrequency(4%), FromToDecisionWithinBoardFrequency(78%), FromToDecisionBetweenContainersFrequency(22%), FromToDecisionEmptyFrequency(55%), FromToDecisionEnemyFrequency(12%), FromToDecisionFriendFrequency(33%), SetNextPlayerFrequency(61%), MoveAgainFrequency(61%), RollFrequency(39%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(17.99), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(289.9), DurationTurnsStdDev(58.19), DurationTurnsNotTimeouts(289.9), DecisionMoves(0.86), BoardCoverageDefault(0.92), AdvantageP1(0.5), Balance(1), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.4), BranchingFactorAverage(5.73), DecisionFactorAverage(6.54) Implementation PlayoutsPerSecond(97.78), MovesPerSecond(49683.99) Container NumPlayableSitesOnBoard(26), NumColumns(13), NumRows(2), NumCorners(4), NumDirections(4.69), NumOrthogonalDirections(2.85), NumDiagonalDirections(1.85), NumAdjacentDirections(2.85), NumOffDiagonalDirections(0), NumOuterSites(26), NumInnerSites(0), NumLayers(1), NumEdges(37), NumCells(12), NumVertices(26), NumPerimeterSites(26), NumTopSites(13), NumBottomSites(13), NumRightSites(2), NumLeftSites(2), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(30) Component NumComponentsType(4), NumComponentsTypePerPlayer(1), NumDice(2)
|