|
Concepts for Game Do Guti Computed with Alpha-Beta playouts
Other concept computations are available: UCT Or Random
Do Guti
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, Conditions, MoveConditions, NoMoves, NoMovesNext, PieceConditions, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount End End, NoMovesEnd, NoMovesWin Behaviour Implementation ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, DiscComponent Math Arithmetic, Comparison, Equal, Algorithmics, ControlFlowStatement Container PlayableSites, Vertex, Cell, AlquerqueBoard, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(4), NumStartComponentsHandPerPlayer(2), NumStartComponentsPerPlayer(2), NumStartComponentsHand(4) Play StepDecisionFrequency(100%), StepDecisionToEmptyFrequency(100%), NumPlayPhase(2) End DrawFrequency(100%) Behaviour PieceNumberAverage(4), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2500), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(2500), DecisionMoves(0.5), BoardCoverageDefault(1), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(1), BoardSitesOccupiedAverage(0.8), BranchingFactorAverage(1.5), DecisionFactorAverage(2) Implementation PlayoutsPerSecond(24412.43), MovesPerSecond(755026.32) Container NumPlayableSitesOnBoard(5), NumColumns(3), NumRows(3), NumCorners(5), NumDirections(2.8), NumOrthogonalDirections(2.8), NumDiagonalDirections(0), NumAdjacentDirections(2.8), NumOffDiagonalDirections(0), NumOuterSites(5), NumInnerSites(0), NumLayers(1), NumEdges(7), NumCells(0), NumVertices(5), NumPerimeterSites(5), NumTopSites(2), NumBottomSites(2), NumRightSites(2), NumLeftSites(2), NumCentreSites(1), NumConvexCorners(5), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(3), NumPlayableSites(7) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
|