|
Concepts for Game Dama (Philippines) Computed with Alpha-Beta playouts
Other concept computations are available: UCT Or Random
Dama (Philippines)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SetMove, MoveAgain, Capture, HopCapture, HopCaptureMoreThanOne, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, RelativeDirections, ForwardRightDirection, SameDirection, ForwardLeftDirection End End, NoMovesEnd, NoMovesWin Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, CheckersComponent Math Arithmetic, Operations, Subtraction, Comparison, Equal, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Region, PlayableSites, Vertex Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsBoardPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsBoard(24) Play PassDecisionFrequency(2%), StepDecisionFrequency(77%), StepDecisionToEmptyFrequency(77%), SlideDecisionFrequency(11%), SlideDecisionToEmptyFrequency(11%), HopDecisionFrequency(9%), HopDecisionMoreThanOneFrequency(9%), HopDecisionEnemyToEmptyFrequency(9%), PromotionEffectFrequency(1%), RemoveEffectFrequency(9%), SetNextPlayerFrequency(1%), MoveAgainFrequency(1%), HopCaptureFrequency(9%), HopCaptureMoreThanOneFrequency(9%), NumPlayPhase(1) End NoMovesEndFrequency(97%), NoMovesWinFrequency(97%), DrawFrequency(3%) Behaviour PieceNumberAverage(18.8), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(119.4), DurationTurnsStdDev(418.67), DurationTurnsNotTimeouts(45.77), DecisionMoves(1), BoardCoverageDefault(1), AdvantageP1(0.01), Balance(0.03), Completion(0.97), Drawishness(0.03), Timeouts(0.03), BoardSitesOccupiedAverage(0.59), BranchingFactorAverage(7.4), DecisionFactorAverage(7.41) Implementation PlayoutsPerSecond(784.84), MovesPerSecond(143536.09) Container NumPlayableSitesOnBoard(32), NumColumns(8), NumRows(7), NumCorners(16), NumDirections(5.31), NumOrthogonalDirections(3.06), NumDiagonalDirections(2.25), NumAdjacentDirections(3.06), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(8), NumLayers(1), NumEdges(49), NumCells(18), NumVertices(32), NumPerimeterSites(24), NumTopSites(4), NumBottomSites(4), NumRightSites(4), NumLeftSites(4), NumCentreSites(2), NumConvexCorners(12), NumConcaveCorners(4), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(32) Component NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
|