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Concepts for Game Wellisch Chess Computed with Alpha-Beta playouts
Other concept computations are available: UCT Or Random
Default
Boolean Properties Discrete, Alternating, Multiplayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, FromToDecision, SwapPiecesDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, PieceConditions, NoTargetPiece, Threat, IsEmpty, IsEnemy, IsPieceAt, LineOfSight, ProgressCheck, Directions, AbsoluteDirections, OrthogonalDirection, DiagonalDirection, PieceCount End End, CaptureEnd, NoTargetPieceEnd, NoProgressEnd, NoProgressDraw, Draw Behaviour Implementation State, PieceState, SiteState, SetSiteState, InternalCounter, SetInternalCounter, CopyContext, Then, ForEachPiece, DoLudeme, Trigger Visual ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, PawnComponent Math Arithmetic, Comparison, Equal, GreaterThan, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, HexShape, Region, PlayableSites, Cell, Tiling, HexTiling, Hand Component Piece, PieceDirection
Numerical Properties NumPlayers(3) Start NumStartComponents(45), NumStartComponentsBoardPerPlayer(15), NumStartComponentsPerPlayer(15), NumStartComponentsBoard(45) Play PassDecisionFrequency(1%), StepDecisionFrequency(75%), StepDecisionToEmptyFrequency(74%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(23%), SlideDecisionToEmptyFrequency(22%), SlideDecisionToEnemyFrequency(3%), FromToDecisionWithinBoardFrequency(68%), FromToDecisionBetweenContainersFrequency(4%), FromToDecisionEmptyFrequency(65%), FromToDecisionEnemyFrequency(6%), FromToDecisionFriendFrequency(1%), SwapPiecesDecisionFrequency(1%), RemoveEffectFrequency(2%), AddEffectFrequency(1%), ReplacementCaptureFrequency(2%), NumPlayPhase(1) End DrawFrequency(100%) Behaviour PieceNumberAverage(29.45), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(192.67), DurationTurnsStdDev(156.08), DurationTurnsNotTimeouts(192.67), DecisionMoves(0.98), BoardCoverageDefault(0.89), AdvantageP1(0.47), Balance(0.92), Completion(0.89), Drawishness(0.11), Timeouts(0), BoardSitesOccupiedAverage(0.32), BranchingFactorAverage(23.12), DecisionFactorAverage(23.67) Implementation PlayoutsPerSecond(3.13), MovesPerSecond(1848.15) Container NumPlayableSitesOnBoard(91), NumColumns(11), NumRows(11), NumCorners(6), NumDirections(9.89), NumOrthogonalDirections(5.27), NumDiagonalDirections(4.62), NumAdjacentDirections(5.27), NumOffDiagonalDirections(0), NumOuterSites(30), NumInnerSites(61), NumLayers(1), NumEdges(306), NumCells(91), NumVertices(216), NumPerimeterSites(30), NumTopSites(6), NumBottomSites(6), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(4), NumPlayableSites(100) Component NumComponentsType(15), NumComponentsTypePerPlayer(5), NumDice(0)
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