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Concepts for Game Shisima Computed with Alpha-Beta playouts
Other concept computations are available: UCT Or Random
Crane
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, Conditions, SpaceConditions, Line, PieceConditions, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection End End, SpaceEnd, LineEnd, LineWin Behaviour Implementation ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Algorithmics, ControlFlowStatement Container Shape, CircleShape, PlayableSites, Vertex, Tiling, ConcentricTiling, CircleTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(6), NumStartComponentsBoardPerPlayer(3), NumStartComponentsPerPlayer(3), NumStartComponentsBoard(6) Play StepDecisionFrequency(100%), StepDecisionToEmptyFrequency(100%), NumPlayPhase(1) End DrawFrequency(100%) Behaviour PieceNumberAverage(6), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2500), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(2500), DecisionMoves(1), BoardCoverageDefault(1), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(1), BoardSitesOccupiedAverage(0.67), BranchingFactorAverage(4), DecisionFactorAverage(4) Implementation PlayoutsPerSecond(23682.34), MovesPerSecond(848116.23) Container NumPlayableSitesOnBoard(9), NumColumns(3), NumRows(3), NumCorners(8), NumDirections(3.56), NumOrthogonalDirections(3.56), NumDiagonalDirections(0), NumAdjacentDirections(3.56), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(1), NumLayers(1), NumEdges(16), NumCells(0), NumVertices(9), NumPerimeterSites(8), NumTopSites(1), NumBottomSites(1), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(9) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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