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											Concepts for Game Gala Computed with Alpha-Beta playouts  
										
					
					
					
				
				  
                 
                 
                 
                 
                 
                 
                               
						Other concept computations are available:   UCT   Or   Random  						   
  
							   
				   Gala
  Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, CustodialCapture, Conditions, MoveConditions, NoMoves, PieceConditions, IsEmpty, IsEnemy, IsFriend, CountPiecesComparison, Directions, AbsoluteDirections, OrthogonalDirection, Phase, PieceCount End End, NoMovesEnd Behaviour Implementation Then, ForEachPiece Visual ComponentStyle, MarkerComponent, Symbols Math Arithmetic, Comparison, Equal, LesserThan, Logic, Conjunction, Set, Union, Intersection, Algorithmics, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece
  Numerical Properties NumPlayers(2) Start NumStartComponents(23), NumStartComponentsBoardPerPlayer(0.5), NumStartComponentsHandPerPlayer(11), NumStartComponentsPerPlayer(11.5), NumStartComponentsBoard(1), NumStartComponentsHand(22) Play PassDecisionFrequency(8%), StepDecisionFrequency(4%), StepDecisionToEmptyFrequency(4%), FromToDecisionBetweenContainersFrequency(88%), FromToDecisionEmptyFrequency(88%), NumPlayPhase(2) End DrawFrequency(100%) Behaviour PieceNumberAverage(13.15), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(25), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(25), DecisionMoves(0.88), BoardCoverageDefault(0.96), AdvantageP1(0), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.53), BranchingFactorAverage(6.58), DecisionFactorAverage(7.34) Implementation PlayoutsPerSecond(686.48), MovesPerSecond(605375.18) Container NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(5.76), NumOrthogonalDirections(3.2), NumDiagonalDirections(2.56), NumAdjacentDirections(5.76), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(60), NumCells(25), NumVertices(36), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(27) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
                                                                                                                                                  
  
          
           
 
 
	  
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