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Concepts for Game Asi Keliya Computed with Alpha-Beta playouts
Other concept computations are available: UCT Or Random
Asi Keliya
Boolean Properties Discrete, Alternating, Stochastic, Multiplayer, Cooperation, Team Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, PieceConditions, NoPiece, IsEmpty, IsEnemy, PieceCount, SumDice End End, CaptureEnd, EliminatePiecesEnd Behaviour Implementation State, PieceState, SiteState, Variable, SetPending, CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, Region, PlayableSites, Cell, Hand Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(4) Start NumStartComponents(22), NumStartComponentsHandPerPlayer(5.5), NumStartComponentsPerPlayer(5.5), NumStartComponentsHand(22) Play PassDecisionFrequency(52%), RemoveDecisionFrequency(2%), FromToDecisionWithinBoardFrequency(42%), FromToDecisionBetweenContainersFrequency(5%), FromToDecisionEmptyFrequency(44%), FromToDecisionEnemyFrequency(2%), FromToDecisionFriendFrequency(1%), SetNextPlayerFrequency(41%), MoveAgainFrequency(41%), RollFrequency(90%), NumPlayPhase(1) End EliminatePiecesEndFrequency(53%), DrawFrequency(47%) Behaviour PieceNumberAverage(6.53), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1710.12), DurationTurnsStdDev(1398.98), DurationTurnsNotTimeouts(393.91), DecisionMoves(0.4), BoardCoverageDefault(1), AdvantageP1(0.57), Balance(0.93), Completion(0.53), Drawishness(0.47), Timeouts(0.47), BoardSitesOccupiedAverage(0.12), BranchingFactorAverage(2.13), DecisionFactorAverage(3.8) Implementation PlayoutsPerSecond(18.3), MovesPerSecond(75725.67) Container NumPlayableSitesOnBoard(56), NumColumns(13), NumRows(13), NumCorners(16), NumDirections(6.07), NumOrthogonalDirections(3.29), NumDiagonalDirections(2.43), NumAdjacentDirections(6.07), NumOffDiagonalDirections(0.36), NumOuterSites(40), NumInnerSites(16), NumLayers(1), NumEdges(136), NumCells(56), NumVertices(81), NumPerimeterSites(40), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(8), NumConcaveCorners(8), NumPhasesBoard(3), NumContainers(6), NumPlayableSites(66) Component NumComponentsType(10), NumComponentsTypePerPlayer(1), NumDice(6)
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