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Concepts for Game Pahada Keliya Computed with Alpha-Beta playouts

Other concept computations are available: UCT Or Random

Pahada Keliya

Boolean
Properties
Discrete, Alternating, Stochastic, Multiplayer, Cooperation, Team
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Roll, AddEffect, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, PieceConditions, NoPiece, IsEnemy, PieceCount
End
End, CaptureEnd, EliminatePiecesEnd
Behaviour
Implementation
State, StateType, StackState, PieceState, SiteState, SetSiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ComponentStyle, ChessComponent, PawnComponent, StackType, Symbols
Math
Arithmetic, Operations, Addition, Subtraction, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
PachisiBoard, Track, TrackOwned, Region, PlayableSites, Cell, CrossBoard
Component
Piece, Dice, DiceD4

Numerical
Properties
NumPlayers(4)
Start
NumStartComponents(18), NumStartComponentsBoardPerPlayer(4), NumStartComponentsHandPerPlayer(0.5), NumStartComponentsPerPlayer(4.5), NumStartComponentsBoard(16), NumStartComponentsHand(2)
Play
PassDecisionFrequency(16%), RemoveDecisionFrequency(4%), FromToDecisionWithinBoardFrequency(80%), FromToDecisionEmptyFrequency(70%), FromToDecisionEnemyFrequency(4%), FromToDecisionFriendFrequency(7%), RemoveEffectFrequency(4%), SetNextPlayerFrequency(43%), MoveAgainFrequency(43%), RollFrequency(57%), AddEffectFrequency(4%), ReplacementCaptureFrequency(4%), NumPlayPhase(1)
End
EliminatePiecesEndFrequency(91%), DrawFrequency(9%)
Behaviour
PieceNumberAverage(13.73), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(949.65), DurationTurnsStdDev(1110.15), DurationTurnsNotTimeouts(602.7), DecisionMoves(0.82), BoardCoverageDefault(0.99), AdvantageP1(0.64), Balance(0.97), Completion(0.91), Drawishness(0.09), Timeouts(0.09), BoardSitesOccupiedAverage(0.12), BranchingFactorAverage(4.58), DecisionFactorAverage(5.36)
Implementation
PlayoutsPerSecond(8.6), MovesPerSecond(28606.79)
Container
NumPlayableSitesOnBoard(97), NumColumns(19), NumRows(19), NumCorners(8), NumDirections(5.77), NumOrthogonalDirections(3.3), NumDiagonalDirections(2.47), NumAdjacentDirections(5.69), NumOffDiagonalDirections(0), NumOuterSites(69), NumInnerSites(28), NumLayers(1), NumEdges(236), NumCells(97), NumVertices(144), NumPerimeterSites(69), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(99)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(2)

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council