|
Concepts for Game CrossGeo Computed with Alpha-Beta playouts
Other concept computations are available: UCT Or Random
Default
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, MovesNonDecision, MovesEffects, RemoveEffect, Conditions, MoveConditions, NoMoves, NoMovesMover End End, NoMovesEnd, NoMovesLoss, Misere Behaviour Implementation Then Visual BoardStyle, GraphStyle, PenAndPaperStyle, ComponentStyle, DiscComponent, MarkerComponent Math Algorithmics, ControlFlowStatement Container PlayableSites, Edge Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(35), NumStartComponentsBoardPerPlayer(17.5), NumStartComponentsPerPlayer(17.5), NumStartComponentsBoard(35) Play PassDecisionFrequency(4%), RemoveDecisionFrequency(96%), RemoveEffectFrequency(21%), NumPlayPhase(1) End DrawFrequency(100%) Behaviour PieceNumberAverage(14.16), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(25.05), DurationTurnsStdDev(0.22), DurationTurnsNotTimeouts(25.05), DecisionMoves(0.92), BoardCoverageDefault(1), AdvantageP1(0.05), Balance(0.1), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.4), BranchingFactorAverage(14.76), DecisionFactorAverage(15.96) Implementation PlayoutsPerSecond(11807.52), MovesPerSecond(716314.12) Container NumPlayableSitesOnBoard(35), NumColumns(17), NumRows(13), NumCorners(35), NumDirections(0.8), NumOrthogonalDirections(0.8), NumDiagonalDirections(0), NumAdjacentDirections(0.8), NumOffDiagonalDirections(0), NumOuterSites(35), NumInnerSites(0), NumLayers(1), NumEdges(35), NumCells(1), NumVertices(56), NumPerimeterSites(35), NumTopSites(3), NumBottomSites(1), NumRightSites(2), NumLeftSites(1), NumCentreSites(2), NumConvexCorners(35), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(35) Component NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(0)
|