|
Concepts for Game Shatranj Diwana Shah Computed with Alpha-Beta playouts
Other concept computations are available: UCT Or Random
Shatranj Diwana Shah
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, AnimalComponent, ChessComponent, KingComponent, QueenComponent, KnightComponent, PawnComponent, FairyChessComponent Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(17), NumStartComponentsBoardPerPlayer(8.5), NumStartComponentsPerPlayer(8.5), NumStartComponentsBoard(17) Play StepDecisionFrequency(8%), StepDecisionToEmptyFrequency(8%), SlideDecisionFrequency(75%), SlideDecisionToEmptyFrequency(75%), LeapDecisionFrequency(17%), LeapDecisionToEmptyFrequency(17%), NumPlayPhase(1) End CheckmateFrequency(51%), CheckmateWinFrequency(51%), DrawFrequency(49%) Behaviour PieceNumberAverage(16.69), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1624.81), DurationTurnsStdDev(1025.07), DurationTurnsNotTimeouts(783.94), DecisionMoves(0.97), BoardCoverageDefault(0.83), AdvantageP1(0.29), Balance(0.59), Completion(0.51), Drawishness(0.49), Timeouts(0.49), BoardSitesOccupiedAverage(0.26), BranchingFactorAverage(37.28), DecisionFactorAverage(38.7) Implementation PlayoutsPerSecond(101.08), MovesPerSecond(19480.19) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64) Component NumComponentsType(7), NumComponentsTypePerPlayer(3.5), NumDice(0)
|