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Concepts for Game Tobi Shogi Computed with Alpha-Beta playouts

Other concept computations are available: UCT Or Random

Tobi Shogi

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Directions, RelativeDirections, ForwardDirection, RightwardDirection, LeftwardDirection
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
ForEachPiece
Visual
ShogiStyle, ComponentStyle, ShogiComponent
Math
Set, Union, Algorithmics, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(36), NumStartComponentsBoardPerPlayer(18), NumStartComponentsPerPlayer(18), NumStartComponentsBoard(36)
Play
PassDecisionFrequency(9%), StepDecisionFrequency(91%), StepDecisionToEmptyFrequency(91%), NumPlayPhase(1)
End
DrawFrequency(100%)
Behaviour
PieceNumberAverage(17.75), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2466.37), DurationTurnsStdDev(236.46), DurationTurnsNotTimeouts(818.5), DecisionMoves(0.88), BoardCoverageDefault(1), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(0.98), BoardSitesOccupiedAverage(0.22), BranchingFactorAverage(7.58), DecisionFactorAverage(8.56)
Implementation
PlayoutsPerSecond(75.38), MovesPerSecond(191113.35)
Container
NumPlayableSitesOnBoard(81), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6.72), NumOrthogonalDirections(3.56), NumDiagonalDirections(3.16), NumAdjacentDirections(6.72), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(49), NumLayers(1), NumEdges(180), NumCells(81), NumVertices(100), NumPerimeterSites(32), NumTopSites(9), NumBottomSites(9), NumRightSites(9), NumLeftSites(9), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(81)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council