|
Concepts for Game Chaturaji Computed with Alpha-Beta playouts
Other concept computations are available: UCT Or Random
Wikipedia
Boolean Properties Discrete, Alternating, Stochastic, Multiplayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, SetValue, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoTargetPiece, IsEmpty, IsEnemy, LineOfSight, CountPiecesComparison, CountPiecesMoverComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Scoring End End, ScoringEnd, ScoringWin Behaviour Implementation State, PieceState, SiteState, Variable, SetPending, CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, AnimalComponent, ChessComponent, KingComponent, KnightComponent, PawnComponent, FairyChessComponent, Symbols Math Arithmetic, Operations, Subtraction, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceValue, PieceDirection, Dice, DiceD4
Numerical Properties NumPlayers(4) Start NumStartComponents(33), NumStartComponentsBoardPerPlayer(8), NumStartComponentsHandPerPlayer(0.25), NumStartComponentsPerPlayer(8.25), NumStartComponentsBoard(32), NumStartComponentsHand(1) Play PassDecisionFrequency(58%), PromotionDecisionFrequency(1%), StepDecisionFrequency(16%), StepDecisionToEmptyFrequency(14%), StepDecisionToEnemyFrequency(2%), SlideDecisionFrequency(10%), SlideDecisionToEmptyFrequency(8%), SlideDecisionToEnemyFrequency(1%), LeapDecisionFrequency(6%), LeapDecisionToEmptyFrequency(6%), LeapDecisionToEnemyFrequency(1%), HopDecisionFrequency(9%), HopDecisionMoreThanOneFrequency(3%), HopDecisionEnemyToEmptyFrequency(1%), HopDecisionFriendToEmptyFrequency(2%), RemoveEffectFrequency(4%), SetNextPlayerFrequency(1%), MoveAgainFrequency(1%), SetValueFrequency(1%), RollFrequency(99%), ReplacementCaptureFrequency(4%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(1) End ScoringEndFrequency(93%), ScoringWinFrequency(93%), DrawFrequency(7%) Behaviour PieceNumberAverage(11.62), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(695.37), DurationTurnsStdDev(1184.32), DurationTurnsNotTimeouts(371.68), DecisionMoves(0.36), BoardCoverageDefault(0.96), AdvantageP1(0.51), Balance(0.95), Completion(0.89), Drawishness(0.07), Timeouts(0.07), BoardSitesOccupiedAverage(0.18), BranchingFactorAverage(2.74), DecisionFactorAverage(5.77) Implementation PlayoutsPerSecond(80.51), MovesPerSecond(113010.53) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(65) Component NumComponentsType(21), NumComponentsTypePerPlayer(5), NumDice(1)
Historical Information
Boolean
Numerical
|