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											Concepts for Game Xiangqi Computed with Alpha-Beta playouts  
										
					
					
					
				
				  
                 
                 
                 
                 
                 
                 
                               
						Other concept computations are available:   UCT   Or   Random  						   
  
							   
				   Standard
  Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, HopDecision, HopDecisionMoreThanOne, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, RightwardDirection, LeftwardDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, NoMovesEnd, NoMovesWin Behaviour Implementation CopyContext, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, XiangqiStyle, ComponentStyle, XiangqiComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Region, PlayableSites, Vertex, Tiling, SquareTiling Component Piece, PieceDirection
  Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(43%), StepDecisionToEmptyFrequency(43%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(49%), SlideDecisionToEmptyFrequency(48%), SlideDecisionToEnemyFrequency(1%), FromToDecisionWithinBoardFrequency(7%), FromToDecisionEmptyFrequency(7%), RemoveEffectFrequency(3%), ReplacementCaptureFrequency(3%), NumPlayPhase(1) End CheckmateFrequency(18%), CheckmateWinFrequency(18%), NoMovesEndFrequency(64%), NoMovesWinFrequency(64%), DrawFrequency(18%) Behaviour PieceNumberAverage(15.59), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(565.21), DurationTurnsStdDev(944.3), DurationTurnsNotTimeouts(140.5), DecisionMoves(0.96), BoardCoverageDefault(0.66), AdvantageP1(0.66), Balance(0.68), Completion(0.82), Drawishness(0.18), Timeouts(0.18), BoardSitesOccupiedAverage(0.17), BranchingFactorAverage(20.09), DecisionFactorAverage(21.02) Implementation PlayoutsPerSecond(6.2), MovesPerSecond(8650.27) Container NumPlayableSitesOnBoard(90), NumColumns(9), NumRows(10), NumCorners(4), NumDirections(6.78), NumOrthogonalDirections(3.58), NumDiagonalDirections(3.2), NumAdjacentDirections(3.58), NumOffDiagonalDirections(0), NumOuterSites(34), NumInnerSites(56), NumLayers(1), NumEdges(161), NumCells(72), NumVertices(90), NumPerimeterSites(34), NumTopSites(9), NumBottomSites(9), NumRightSites(10), NumLeftSites(10), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(90) Component NumComponentsType(14), NumComponentsTypePerPlayer(7), NumDice(0)
                                                                                                                                                  
  
          
           
 
 
	  
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