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Concepts for Game Equi Game System Computed with Alpha-Beta playouts
Other concept computations are available: UCT Or Random
Equi
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, InitialScore Play Moves, MovesDecision, SingleSiteMoves, AddDecision, TwoSitesMoves, HopDecision, FromToDecision, FromToDecisionEmpty, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, AddEffect, MovesOperators, Priority, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesMover, PieceConditions, IsEmpty, LineOfSight, Directions, AbsoluteDirections, OrthogonalDirection, Scoring End End, ScoringEnd, ScoringWin, NoMovesEnd Behaviour Implementation State, Variable, SetVar, RememberValues, ForgetValues, SetPending, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, DiscComponent Math Arithmetic, Operations, Subtraction, Comparison, Equal, NotEqual, Logic, Conjunction, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, PolygonShape, PlayableSites, Vertex, Tiling, TriangleTiling Component Piece
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(2%), AddDecisionFrequency(69%), HopDecisionFrequency(29%), HopDecisionMoreThanOneFrequency(25%), HopDecisionEnemyToEmptyFrequency(18%), HopDecisionFriendToEmptyFrequency(7%), FromToDecisionWithinBoardFrequency(10%), FromToDecisionEmptyFrequency(10%), RemoveEffectFrequency(25%), SetNextPlayerFrequency(29%), MoveAgainFrequency(29%), AddEffectFrequency(25%), HopCaptureMoreThanOneFrequency(18%), NumPlayPhase(1) End DrawFrequency(100%) Behaviour PieceNumberAverage(15.31), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(28), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(28), DecisionMoves(0.82), BoardCoverageDefault(1), AdvantageP1(0.38), Balance(0.76), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.57), BranchingFactorAverage(11.43), DecisionFactorAverage(13.68) Implementation PlayoutsPerSecond(226.9), MovesPerSecond(10930.09) Container NumPlayableSitesOnBoard(27), NumColumns(6), NumRows(6), NumCorners(6), NumDirections(4.67), NumOrthogonalDirections(4.67), NumDiagonalDirections(0), NumAdjacentDirections(4.67), NumOffDiagonalDirections(0), NumOuterSites(15), NumInnerSites(12), NumLayers(1), NumEdges(63), NumCells(37), NumVertices(27), NumPerimeterSites(15), NumTopSites(3), NumBottomSites(4), NumRightSites(1), NumLeftSites(1), NumCentreSites(3), NumConvexCorners(6), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(27) Component NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
Equiversi
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, InitialScore Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, AddDecision, TwoSitesMoves, HopDecision, FromToDecision, FromToDecisionEmpty, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, ProposeEffect, AddEffect, MovesOperators, Priority, Conditions, SpaceConditions, Distance, Contains, MoveConditions, NoMoves, NoMovesMover, PieceConditions, IsEmpty, LineOfSight, Directions, AbsoluteDirections, OrthogonalDirection, Scoring End End, ScoringEnd, ScoringWin, NoMovesEnd Behaviour Implementation State, Variable, SetVar, RememberValues, ForgetValues, SetPending, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, DiscComponent Math Arithmetic, Operations, Subtraction, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, PolygonShape, PlayableSites, Vertex, Tiling, TriangleTiling Component Piece
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(13%), AddDecisionFrequency(66%), HopDecisionFrequency(15%), HopDecisionMoreThanOneFrequency(15%), HopDecisionEnemyToEmptyFrequency(15%), FromToDecisionWithinBoardFrequency(5%), FromToDecisionEmptyFrequency(5%), RemoveEffectFrequency(15%), SetNextPlayerFrequency(21%), MoveAgainFrequency(21%), ProposeEffectFrequency(3%), AddEffectFrequency(15%), HopCaptureMoreThanOneFrequency(15%), NumPlayPhase(1) End ScoringEndFrequency(68%), ScoringWinFrequency(57%), NoMovesEndFrequency(68%), DrawFrequency(32%) Behaviour PieceNumberAverage(14.22), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(27.12), DurationTurnsStdDev(4.57), DurationTurnsNotTimeouts(27.12), DecisionMoves(0.8), BoardCoverageDefault(0.94), AdvantageP1(0.63), Balance(0.74), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.53), BranchingFactorAverage(10.69), DecisionFactorAverage(13.14) Implementation PlayoutsPerSecond(320.41), MovesPerSecond(12058.64) Container NumPlayableSitesOnBoard(27), NumColumns(6), NumRows(6), NumCorners(6), NumDirections(4.67), NumOrthogonalDirections(4.67), NumDiagonalDirections(0), NumAdjacentDirections(4.67), NumOffDiagonalDirections(0), NumOuterSites(15), NumInnerSites(12), NumLayers(1), NumEdges(63), NumCells(37), NumVertices(27), NumPerimeterSites(15), NumTopSites(3), NumBottomSites(4), NumRightSites(1), NumLeftSites(1), NumCentreSites(3), NumConvexCorners(6), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(27) Component NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
Equiversi 2
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, InitialScore Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, AddDecision, TwoSitesMoves, HopDecision, FromToDecision, FromToDecisionEmpty, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, ProposeEffect, AddEffect, MovesOperators, Priority, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesMover, PieceConditions, IsEmpty, LineOfSight, Directions, AbsoluteDirections, OrthogonalDirection, Scoring End End, ScoringEnd, ScoringWin, NoMovesEnd Behaviour Implementation State, Variable, SetVar, RememberValues, ForgetValues, SetPending, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, DiscComponent Math Arithmetic, Operations, Subtraction, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, PolygonShape, PlayableSites, Vertex, Tiling, TriangleTiling Component Piece
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(7%), AddDecisionFrequency(43%), HopDecisionFrequency(50%), HopDecisionMoreThanOneFrequency(45%), HopDecisionEnemyToEmptyFrequency(31%), HopDecisionFriendToEmptyFrequency(14%), FromToDecisionWithinBoardFrequency(19%), FromToDecisionEmptyFrequency(19%), RemoveEffectFrequency(45%), SetNextPlayerFrequency(50%), MoveAgainFrequency(50%), ProposeEffectFrequency(1%), AddEffectFrequency(45%), HopCaptureMoreThanOneFrequency(31%), NumPlayPhase(1) End ScoringEndFrequency(79%), ScoringWinFrequency(71%), NoMovesEndFrequency(79%), DrawFrequency(21%) Behaviour PieceNumberAverage(12.46), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(24.15), DurationTurnsStdDev(5.19), DurationTurnsNotTimeouts(24.15), DecisionMoves(0.79), BoardCoverageDefault(0.9), AdvantageP1(0.57), Balance(0.85), Completion(0.95), Drawishness(0.05), Timeouts(0), BoardSitesOccupiedAverage(0.46), BranchingFactorAverage(13.43), DecisionFactorAverage(16.72) Implementation PlayoutsPerSecond(314.62), MovesPerSecond(12702.74) Container NumPlayableSitesOnBoard(27), NumColumns(6), NumRows(6), NumCorners(6), NumDirections(4.67), NumOrthogonalDirections(4.67), NumDiagonalDirections(0), NumAdjacentDirections(4.67), NumOffDiagonalDirections(0), NumOuterSites(15), NumInnerSites(12), NumLayers(1), NumEdges(63), NumCells(37), NumVertices(27), NumPerimeterSites(15), NumTopSites(3), NumBottomSites(4), NumRightSites(1), NumLeftSites(1), NumCentreSites(3), NumConvexCorners(6), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(27) Component NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
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