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Concepts for Game Chess (Siberia) Computed with Alpha-Beta playouts
Other concept computations are available: UCT Or Random
Historical Information
Boolean
Numerical
Chess (Siberia) (Ludii 1)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Phase End End, CaptureEnd, Checkmate, CheckmateWin Behaviour Implementation State, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(34), NumStartComponentsBoardPerPlayer(17), NumStartComponentsPerPlayer(17), NumStartComponentsBoard(34) Play StepDecisionFrequency(39%), StepDecisionToEmptyFrequency(39%), SlideDecisionFrequency(42%), SlideDecisionToEmptyFrequency(40%), SlideDecisionToEnemyFrequency(2%), LeapDecisionFrequency(18%), LeapDecisionToEmptyFrequency(18%), LeapDecisionToEnemyFrequency(1%), RemoveEffectFrequency(3%), SetNextPlayerFrequency(8%), MoveAgainFrequency(8%), ReplacementCaptureFrequency(3%), NumPlayPhase(2) End CheckmateFrequency(82%), CheckmateWinFrequency(82%), DrawFrequency(18%) Behaviour PieceNumberAverage(25.65), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(662.32), DurationTurnsStdDev(1020.69), DurationTurnsNotTimeouts(258.93), DecisionMoves(0.97), BoardCoverageDefault(0.71), AdvantageP1(0.51), Balance(0.98), Completion(0.82), Drawishness(0.18), Timeouts(0.18), BoardSitesOccupiedAverage(0.32), BranchingFactorAverage(26.64), DecisionFactorAverage(27.51) Implementation PlayoutsPerSecond(28.21), MovesPerSecond(63153.68) Container NumPlayableSitesOnBoard(81), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6.72), NumOrthogonalDirections(3.56), NumDiagonalDirections(3.16), NumAdjacentDirections(6.72), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(49), NumLayers(1), NumEdges(180), NumCells(81), NumVertices(100), NumPerimeterSites(32), NumTopSites(9), NumBottomSites(9), NumRightSites(9), NumLeftSites(9), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(81) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Chess (Siberia) (Ludii 2)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, NoPiece, NoPieceNext, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, EliminatePiecesEnd, EliminatePiecesWin, Draw Behaviour Implementation CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, AnimalComponent, ChessComponent, KnightComponent, RookComponent, PawnComponent Math Arithmetic, Comparison, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(34), NumStartComponentsBoardPerPlayer(17), NumStartComponentsPerPlayer(17), NumStartComponentsBoard(34) Play PassDecisionFrequency(1%), StepDecisionFrequency(57%), StepDecisionToEmptyFrequency(57%), SlideDecisionFrequency(20%), SlideDecisionToEmptyFrequency(20%), SlideDecisionToEnemyFrequency(1%), LeapDecisionFrequency(14%), LeapDecisionToEmptyFrequency(13%), HopDecisionFrequency(8%), HopDecisionMoreThanOneFrequency(2%), HopDecisionFriendToEmptyFrequency(2%), RemoveEffectFrequency(1%), ReplacementCaptureFrequency(1%), NumPlayPhase(1) End DrawFrequency(74%) Behaviour PieceNumberAverage(16), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2016.28), DurationTurnsStdDev(901.46), DurationTurnsNotTimeouts(639.54), DecisionMoves(0.94), BoardCoverageDefault(0.88), AdvantageP1(0.51), Balance(0.98), Completion(0.22), Drawishness(0.78), Timeouts(0.74), BoardSitesOccupiedAverage(0.2), BranchingFactorAverage(21.9), DecisionFactorAverage(24.14) Implementation PlayoutsPerSecond(31.82), MovesPerSecond(75483.45) Container NumPlayableSitesOnBoard(81), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6.72), NumOrthogonalDirections(3.56), NumDiagonalDirections(3.16), NumAdjacentDirections(6.72), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(49), NumLayers(1), NumEdges(180), NumCells(81), NumVertices(100), NumPerimeterSites(32), NumTopSites(9), NumBottomSites(9), NumRightSites(9), NumLeftSites(9), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(91) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Chess (Siberia) (Ludii 3)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection, Phase End End, CaptureEnd, Checkmate, CheckmateWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, SetPending, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(34), NumStartComponentsBoardPerPlayer(17), NumStartComponentsPerPlayer(17), NumStartComponentsBoard(34) Play StepDecisionFrequency(36%), StepDecisionToEmptyFrequency(36%), SlideDecisionFrequency(45%), SlideDecisionToEmptyFrequency(43%), SlideDecisionToEnemyFrequency(2%), LeapDecisionFrequency(19%), LeapDecisionToEmptyFrequency(18%), LeapDecisionToEnemyFrequency(1%), RemoveEffectFrequency(3%), SetNextPlayerFrequency(8%), MoveAgainFrequency(8%), ReplacementCaptureFrequency(3%), NumPlayPhase(2) End CheckmateFrequency(81%), CheckmateWinFrequency(81%), DrawFrequency(19%) Behaviour PieceNumberAverage(26.28), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(579.62), DurationTurnsStdDev(982.04), DurationTurnsNotTimeouts(129.16), DecisionMoves(0.96), BoardCoverageDefault(0.7), AdvantageP1(0.54), Balance(0.93), Completion(0.81), Drawishness(0.19), Timeouts(0.19), BoardSitesOccupiedAverage(0.32), BranchingFactorAverage(28.24), DecisionFactorAverage(29.39) Implementation PlayoutsPerSecond(22.3), MovesPerSecond(46956.48) Container NumPlayableSitesOnBoard(81), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6.72), NumOrthogonalDirections(3.56), NumDiagonalDirections(3.16), NumAdjacentDirections(6.72), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(49), NumLayers(1), NumEdges(180), NumCells(81), NumVertices(100), NumPerimeterSites(32), NumTopSites(9), NumBottomSites(9), NumRightSites(9), NumLeftSites(9), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(81) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Chess (Siberia) (Ludii 4)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, ChessComponent, KnightComponent, RookComponent, PawnComponent Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(34), NumStartComponentsBoardPerPlayer(17), NumStartComponentsPerPlayer(17), NumStartComponentsBoard(34) Play StepDecisionFrequency(32%), StepDecisionToEmptyFrequency(31%), SlideDecisionFrequency(39%), SlideDecisionToEmptyFrequency(36%), SlideDecisionToEnemyFrequency(4%), LeapDecisionFrequency(28%), LeapDecisionToEmptyFrequency(28%), FromToDecisionWithinBoardFrequency(1%), FromToDecisionEmptyFrequency(1%), RemoveEffectFrequency(4%), ReplacementCaptureFrequency(4%), NumPlayPhase(1) End CheckmateFrequency(94%), CheckmateWinFrequency(94%), DrawFrequency(6%) Behaviour PieceNumberAverage(30.19), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(181.98), DurationTurnsStdDev(585.81), DurationTurnsNotTimeouts(34.02), DecisionMoves(0.98), BoardCoverageDefault(0.6), AdvantageP1(0.97), Balance(0.06), Completion(0.94), Drawishness(0.06), Timeouts(0.06), BoardSitesOccupiedAverage(0.37), BranchingFactorAverage(21.32), DecisionFactorAverage(21.72) Implementation PlayoutsPerSecond(18.3), MovesPerSecond(40219.36) Container NumPlayableSitesOnBoard(81), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6.72), NumOrthogonalDirections(3.56), NumDiagonalDirections(3.16), NumAdjacentDirections(6.72), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(49), NumLayers(1), NumEdges(180), NumCells(81), NumVertices(100), NumPerimeterSites(32), NumTopSites(9), NumBottomSites(9), NumRightSites(9), NumLeftSites(9), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(81) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Chess (Siberia) (Ludii 5)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, SlideEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection, Phase End End, CaptureEnd, Checkmate, CheckmateWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, SetPending, CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(34), NumStartComponentsBoardPerPlayer(17), NumStartComponentsPerPlayer(17), NumStartComponentsBoard(34) Play StepDecisionFrequency(38%), StepDecisionToEmptyFrequency(38%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(49%), SlideDecisionToEmptyFrequency(46%), SlideDecisionToEnemyFrequency(3%), LeapDecisionFrequency(12%), LeapDecisionToEmptyFrequency(12%), RemoveEffectFrequency(3%), SetNextPlayerFrequency(3%), MoveAgainFrequency(3%), ReplacementCaptureFrequency(3%), NumPlayPhase(2) End CheckmateFrequency(93%), CheckmateWinFrequency(93%), DrawFrequency(7%) Behaviour PieceNumberAverage(24.57), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(363.34), DurationTurnsStdDev(713.91), DurationTurnsNotTimeouts(202.52), DecisionMoves(0.97), BoardCoverageDefault(0.72), AdvantageP1(0.41), Balance(0.83), Completion(0.93), Drawishness(0.07), Timeouts(0.07), BoardSitesOccupiedAverage(0.3), BranchingFactorAverage(29.76), DecisionFactorAverage(30.59) Implementation PlayoutsPerSecond(17.6), MovesPerSecond(37375.06) Container NumPlayableSitesOnBoard(81), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6.72), NumOrthogonalDirections(3.56), NumDiagonalDirections(3.16), NumAdjacentDirections(6.72), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(49), NumLayers(1), NumEdges(180), NumCells(81), NumVertices(100), NumPerimeterSites(32), NumTopSites(9), NumBottomSites(9), NumRightSites(9), NumLeftSites(9), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(81) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Chess (Siberia) (Ludii 6)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, EliminatePiecesEnd, EliminatePiecesDraw, Draw Behaviour Implementation State, PieceState, SiteState, CopyContext, ForEachPiece, DoLudeme Visual ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(34), NumStartComponentsBoardPerPlayer(17), NumStartComponentsPerPlayer(17), NumStartComponentsBoard(34) Play StepDecisionFrequency(38%), StepDecisionToEmptyFrequency(37%), SlideDecisionFrequency(40%), SlideDecisionToEmptyFrequency(37%), SlideDecisionToEnemyFrequency(3%), LeapDecisionFrequency(23%), LeapDecisionToEmptyFrequency(22%), LeapDecisionToEnemyFrequency(1%), RemoveEffectFrequency(4%), ReplacementCaptureFrequency(4%), NumPlayPhase(1) End CheckmateFrequency(81%), CheckmateWinFrequency(81%), EliminatePiecesEndFrequency(1%), EliminatePiecesDrawFrequency(1%), DrawFrequency(19%) Behaviour PieceNumberAverage(28.02), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(684.1), DurationTurnsStdDev(1018.93), DurationTurnsNotTimeouts(285.49), DecisionMoves(0.97), BoardCoverageDefault(0.65), AdvantageP1(0.72), Balance(0.55), Completion(0.81), Drawishness(0.19), Timeouts(0.18), BoardSitesOccupiedAverage(0.35), BranchingFactorAverage(25.48), DecisionFactorAverage(26.28) Implementation PlayoutsPerSecond(68.79), MovesPerSecond(45338.38) Container NumPlayableSitesOnBoard(81), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6.72), NumOrthogonalDirections(3.56), NumDiagonalDirections(3.16), NumAdjacentDirections(6.72), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(49), NumLayers(1), NumEdges(180), NumCells(81), NumVertices(100), NumPerimeterSites(32), NumTopSites(9), NumBottomSites(9), NumRightSites(9), NumLeftSites(9), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(81) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Chess (Siberia) (Ludii 7)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, SlideEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesMover, CanMove, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, ProgressCheck, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, NoMovesEnd, NoMovesDraw, NoProgressEnd, NoProgressDraw, Draw Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, SetPending, InternalCounter, CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(34), NumStartComponentsBoardPerPlayer(17), NumStartComponentsPerPlayer(17), NumStartComponentsBoard(34) Play StepDecisionFrequency(38%), StepDecisionToEmptyFrequency(36%), StepDecisionToEnemyFrequency(2%), SlideDecisionFrequency(40%), SlideDecisionToEmptyFrequency(37%), SlideDecisionToEnemyFrequency(2%), LeapDecisionFrequency(23%), LeapDecisionToEmptyFrequency(21%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(5%), ReplacementCaptureFrequency(5%), NumPlayPhase(1) End CheckmateFrequency(80%), CheckmateWinFrequency(80%), NoProgressEndFrequency(20%), NoProgressDrawFrequency(20%), DrawFrequency(20%) Behaviour PieceNumberAverage(31.05), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(41.23), DurationTurnsStdDev(30.09), DurationTurnsNotTimeouts(41.23), DecisionMoves(0.96), BoardCoverageDefault(0.61), AdvantageP1(0.9), Balance(0.2), Completion(0.8), Drawishness(0.2), Timeouts(0), BoardSitesOccupiedAverage(0.38), BranchingFactorAverage(29.33), DecisionFactorAverage(30.83) Implementation PlayoutsPerSecond(113.12), MovesPerSecond(14904.61) Container NumPlayableSitesOnBoard(81), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6.72), NumOrthogonalDirections(3.56), NumDiagonalDirections(3.16), NumAdjacentDirections(6.72), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(49), NumLayers(1), NumEdges(180), NumCells(81), NumVertices(100), NumPerimeterSites(32), NumTopSites(9), NumBottomSites(9), NumRightSites(9), NumLeftSites(9), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(81) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Chess (Siberia) (Ludii 8)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, EliminatePiecesEnd, EliminatePiecesDraw, Draw Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, SetPending, CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(34), NumStartComponentsBoardPerPlayer(17), NumStartComponentsPerPlayer(17), NumStartComponentsBoard(34) Play StepDecisionFrequency(40%), StepDecisionToEmptyFrequency(40%), SlideDecisionFrequency(39%), SlideDecisionToEmptyFrequency(36%), SlideDecisionToEnemyFrequency(3%), LeapDecisionFrequency(20%), LeapDecisionToEmptyFrequency(20%), LeapDecisionToEnemyFrequency(1%), RemoveEffectFrequency(4%), ReplacementCaptureFrequency(4%), NumPlayPhase(1) End CheckmateFrequency(70%), CheckmateWinFrequency(70%), EliminatePiecesEndFrequency(2%), EliminatePiecesDrawFrequency(2%), DrawFrequency(30%) Behaviour PieceNumberAverage(26.13), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(796.48), DurationTurnsStdDev(1107.48), DurationTurnsNotTimeouts(134), DecisionMoves(0.99), BoardCoverageDefault(0.67), AdvantageP1(0.66), Balance(0.68), Completion(0.7), Drawishness(0.3), Timeouts(0.28), BoardSitesOccupiedAverage(0.32), BranchingFactorAverage(25.19), DecisionFactorAverage(25.62) Implementation PlayoutsPerSecond(63), MovesPerSecond(40693.24) Container NumPlayableSitesOnBoard(81), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6.72), NumOrthogonalDirections(3.56), NumDiagonalDirections(3.16), NumAdjacentDirections(6.72), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(49), NumLayers(1), NumEdges(180), NumCells(81), NumVertices(100), NumPerimeterSites(32), NumTopSites(9), NumBottomSites(9), NumRightSites(9), NumLeftSites(9), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(81) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Chess (Siberia) (Ludii 9)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, SlideEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesMover, CanMove, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, ProgressCheck, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, NoMovesEnd, NoMovesDraw, NoProgressEnd, NoProgressDraw, Draw Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, SetPending, InternalCounter, SetInternalCounter, CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(34), NumStartComponentsBoardPerPlayer(17), NumStartComponentsPerPlayer(17), NumStartComponentsBoard(34) Play StepDecisionFrequency(37%), StepDecisionToEmptyFrequency(35%), StepDecisionToEnemyFrequency(2%), SlideDecisionFrequency(41%), SlideDecisionToEmptyFrequency(39%), SlideDecisionToEnemyFrequency(2%), LeapDecisionFrequency(22%), LeapDecisionToEmptyFrequency(21%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(5%), ReplacementCaptureFrequency(5%), NumPlayPhase(1) End CheckmateFrequency(99%), CheckmateWinFrequency(99%), NoProgressEndFrequency(1%), NoProgressDrawFrequency(1%), DrawFrequency(1%) Behaviour PieceNumberAverage(30.28), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(55.96), DurationTurnsStdDev(95.74), DurationTurnsNotTimeouts(55.96), DecisionMoves(0.97), BoardCoverageDefault(0.64), AdvantageP1(0.9), Balance(0.21), Completion(0.99), Drawishness(0.01), Timeouts(0), BoardSitesOccupiedAverage(0.37), BranchingFactorAverage(29.41), DecisionFactorAverage(30.25) Implementation PlayoutsPerSecond(37.8), MovesPerSecond(17627.4) Container NumPlayableSitesOnBoard(81), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6.72), NumOrthogonalDirections(3.56), NumDiagonalDirections(3.16), NumAdjacentDirections(6.72), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(49), NumLayers(1), NumEdges(180), NumCells(81), NumVertices(100), NumPerimeterSites(32), NumTopSites(9), NumBottomSites(9), NumRightSites(9), NumLeftSites(9), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(81) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Chess (Siberia) (Ludii 10)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, EliminatePiecesEnd, EliminatePiecesDraw, Draw Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, SetPending, InternalCounter, SetInternalCounter, CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(34), NumStartComponentsBoardPerPlayer(17), NumStartComponentsPerPlayer(17), NumStartComponentsBoard(34) Play StepDecisionFrequency(43%), StepDecisionToEmptyFrequency(43%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(37%), SlideDecisionToEmptyFrequency(35%), SlideDecisionToEnemyFrequency(2%), LeapDecisionFrequency(19%), LeapDecisionToEmptyFrequency(18%), LeapDecisionToEnemyFrequency(1%), RemoveEffectFrequency(4%), ReplacementCaptureFrequency(4%), NumPlayPhase(1) End CheckmateFrequency(76%), CheckmateWinFrequency(76%), EliminatePiecesEndFrequency(10%), EliminatePiecesDrawFrequency(10%), DrawFrequency(24%) Behaviour PieceNumberAverage(24.59), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(588.76), DurationTurnsStdDev(933), DurationTurnsNotTimeouts(277.63), DecisionMoves(0.98), BoardCoverageDefault(0.74), AdvantageP1(0.54), Balance(0.92), Completion(0.76), Drawishness(0.24), Timeouts(0.14), BoardSitesOccupiedAverage(0.3), BranchingFactorAverage(25.41), DecisionFactorAverage(26.04) Implementation PlayoutsPerSecond(50.82), MovesPerSecond(32737.53) Container NumPlayableSitesOnBoard(81), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6.72), NumOrthogonalDirections(3.56), NumDiagonalDirections(3.16), NumAdjacentDirections(6.72), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(49), NumLayers(1), NumEdges(180), NumCells(81), NumVertices(100), NumPerimeterSites(32), NumTopSites(9), NumBottomSites(9), NumRightSites(9), NumLeftSites(9), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(81) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
Chess (Siberia) (Ludii 11)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, EliminatePiecesEnd, EliminatePiecesDraw, Draw Behaviour Implementation State, PieceState, SiteState, CopyContext, ForEachPiece, DoLudeme Visual ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(34), NumStartComponentsBoardPerPlayer(17), NumStartComponentsPerPlayer(17), NumStartComponentsBoard(34) Play StepDecisionFrequency(37%), StepDecisionToEmptyFrequency(36%), SlideDecisionFrequency(38%), SlideDecisionToEmptyFrequency(35%), SlideDecisionToEnemyFrequency(3%), LeapDecisionFrequency(25%), LeapDecisionToEmptyFrequency(24%), LeapDecisionToEnemyFrequency(1%), RemoveEffectFrequency(5%), ReplacementCaptureFrequency(5%), NumPlayPhase(1) End CheckmateFrequency(82%), CheckmateWinFrequency(82%), EliminatePiecesEndFrequency(3%), EliminatePiecesDrawFrequency(3%), DrawFrequency(18%) Behaviour PieceNumberAverage(27.57), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(482.27), DurationTurnsStdDev(903.8), DurationTurnsNotTimeouts(126.2), DecisionMoves(0.99), BoardCoverageDefault(0.63), AdvantageP1(0.78), Balance(0.44), Completion(0.82), Drawishness(0.18), Timeouts(0.15), BoardSitesOccupiedAverage(0.34), BranchingFactorAverage(23.77), DecisionFactorAverage(24.11) Implementation PlayoutsPerSecond(63.97), MovesPerSecond(42119.18) Container NumPlayableSitesOnBoard(81), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6.72), NumOrthogonalDirections(3.56), NumDiagonalDirections(3.16), NumAdjacentDirections(6.72), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(49), NumLayers(1), NumEdges(180), NumCells(81), NumVertices(100), NumPerimeterSites(32), NumTopSites(9), NumBottomSites(9), NumRightSites(9), NumLeftSites(9), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(81) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
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