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Concepts for Game Lifeline Computed with Alpha-Beta playouts

Other concept computations are available: UCT Or Random

Default

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Meta, OpeningContract, SwapOption
Start
Play
Moves, MovesDecision, NoSiteMoves, SwapPlayersDecision, SingleSiteMoves, AddDecision, RemoveDecision, MovesNonDecision, MovesEffects, RemoveEffect, StepEffect, PassEffect, AddEffect, Conditions, SpaceConditions, Distance, Group, Contains, MoveConditions, NoMoves, NoMovesNext, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, IsFriend, CountPiecesComparison, CountPiecesMoverComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, Phase
End
End, NoMovesEnd, NoMovesWin
Behaviour
Implementation
State, StateType, StackState, Then
Visual
ComponentStyle, DiscComponent, XiangqiComponent, StackType
Math
Arithmetic, Comparison, Equal, LesserThan, GreaterThan, Logic, Conjunction, Disjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
PlayableSites, Cell, Hand
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
Play
AddDecisionFrequency(98%), RemoveEffectFrequency(3%), AddEffectFrequency(2%), NumPlayPhase(2)
End
NoMovesEndFrequency(100%), NoMovesWinFrequency(100%)
Behaviour
PieceNumberAverage(56.72), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(124.64), DurationTurnsStdDev(17.46), DurationTurnsNotTimeouts(124.64), DecisionMoves(1), BoardCoverageDefault(0.92), AdvantageP1(0.52), Balance(0.96), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.45), BranchingFactorAverage(309.14), DecisionFactorAverage(309.44)
Implementation
PlayoutsPerSecond(5.15), MovesPerSecond(669.9)
Container
NumPlayableSitesOnBoard(127), NumColumns(13), NumRows(13), NumCorners(6), NumDirections(10.2), NumOrthogonalDirections(5.39), NumDiagonalDirections(4.82), NumAdjacentDirections(5.39), NumOffDiagonalDirections(0), NumOuterSites(36), NumInnerSites(91), NumLayers(1), NumEdges(420), NumCells(127), NumVertices(294), NumPerimeterSites(36), NumTopSites(7), NumBottomSites(7), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(128)
Component
NumComponentsType(3), NumComponentsTypePerPlayer(1.5), NumDice(0)

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council