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Concepts for Game Moxie Computed with Alpha-Beta playouts
Other concept computations are available: UCT Or Random
Default
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, MovesOperators, Priority, Capture, HopCapture, Conditions, SpaceConditions, Line, MoveConditions, CanMove, PieceConditions, IsEmpty, IsEnemy, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AllDirections, AdjacentDirection, PieceCount End End, SpaceEnd, LineEnd, LineWin, CaptureEnd, EliminatePiecesEnd Behaviour Implementation Then, ForEachPiece Visual ComponentStyle, ChessComponent, PawnComponent Math Arithmetic, Comparison, LesserThanOrEqual, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(16), NumStartComponentsHandPerPlayer(8), NumStartComponentsPerPlayer(8), NumStartComponentsHand(16) Play StepDecisionFrequency(57%), StepDecisionToEmptyFrequency(57%), HopDecisionFrequency(43%), HopDecisionMoreThanOneFrequency(43%), HopDecisionEnemyToEmptyFrequency(43%), FromToDecisionWithinBoardFrequency(4%), FromToDecisionBetweenContainersFrequency(53%), FromToDecisionEmptyFrequency(57%), RemoveEffectFrequency(43%), SetNextPlayerFrequency(1%), MoveAgainFrequency(1%), HopCaptureFrequency(43%), HopCaptureMoreThanOneFrequency(43%), NumPlayPhase(1) End Behaviour PieceNumberAverage(1.8), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(17), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(17), DecisionMoves(0.61), BoardCoverageDefault(0.62), AdvantageP1(1), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.11), BranchingFactorAverage(9.59), DecisionFactorAverage(15.09) Implementation PlayoutsPerSecond(11098.51), MovesPerSecond(277669.09) Container NumPlayableSitesOnBoard(16), NumColumns(4), NumRows(4), NumCorners(4), NumDirections(5.25), NumOrthogonalDirections(3), NumDiagonalDirections(2.25), NumAdjacentDirections(5.25), NumOffDiagonalDirections(0), NumOuterSites(12), NumInnerSites(4), NumLayers(1), NumEdges(40), NumCells(16), NumVertices(25), NumPerimeterSites(12), NumTopSites(4), NumBottomSites(4), NumRightSites(4), NumLeftSites(4), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(18) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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