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Concepts for Game Chaturanga (Kridakausalya 14x14) Computed with Alpha-Beta playouts
Other concept computations are available: UCT Or Random
Chaturanga (Kridakausalya 14x14)
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, FromToEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesMover, CanNotMove, PieceConditions, NoPiece, NoPieceNext, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, AnimalComponent, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent, FairyChessComponent, Symbols Math Logic, Conjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(56), NumStartComponentsBoardPerPlayer(28), NumStartComponentsPerPlayer(28), NumStartComponentsBoard(56) Play StepDecisionFrequency(42%), StepDecisionToEmptyFrequency(41%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(47%), SlideDecisionToEmptyFrequency(45%), SlideDecisionToEnemyFrequency(1%), LeapDecisionFrequency(11%), LeapDecisionToEmptyFrequency(11%), RemoveEffectFrequency(3%), ReplacementCaptureFrequency(3%), NumPlayPhase(1) End CheckmateFrequency(39%), CheckmateWinFrequency(39%), EliminatePiecesEndFrequency(57%), EliminatePiecesWinFrequency(57%), DrawFrequency(4%) Behaviour PieceNumberAverage(37.42), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(219.29), DurationTurnsStdDev(490.92), DurationTurnsNotTimeouts(124.26), DecisionMoves(0.99), BoardCoverageDefault(0.51), AdvantageP1(0.41), Balance(0.82), Completion(0.96), Drawishness(0.04), Timeouts(0.04), BoardSitesOccupiedAverage(0.19), BranchingFactorAverage(43.49), DecisionFactorAverage(43.83) Implementation PlayoutsPerSecond(13.08), MovesPerSecond(13410.27) Container NumPlayableSitesOnBoard(196), NumColumns(14), NumRows(14), NumCorners(4), NumDirections(7.16), NumOrthogonalDirections(3.71), NumDiagonalDirections(3.45), NumAdjacentDirections(7.16), NumOffDiagonalDirections(0), NumOuterSites(52), NumInnerSites(144), NumLayers(1), NumEdges(420), NumCells(196), NumVertices(225), NumPerimeterSites(52), NumTopSites(14), NumBottomSites(14), NumRightSites(14), NumLeftSites(14), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(196) Component NumComponentsType(20), NumComponentsTypePerPlayer(10), NumDice(0)
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