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Concepts for Game Yonin Shogi Computed with Alpha-Beta playouts
Other concept computations are available: UCT Or Random
Default
Boolean Properties Discrete, Alternating, Multiplayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, AddEffect, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanNotMove, PieceConditions, NoTargetPiece, Threat, IsEmpty, IsEnemy, IsFriend, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardLeftDirection, BackwardRightDirection, BackwardDirection, RightwardDirection, LeftwardDirection, ForwardLeftDirection End End, CaptureEnd, NoTargetPieceEnd, NoMovesEnd Behaviour Implementation CopyContext, Then, ForEachPiece, DoLudeme Visual ShogiStyle, ComponentStyle, ShogiComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Disjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece, PieceDirection
Numerical Properties NumPlayers(4) Start NumStartComponents(36), NumStartComponentsBoardPerPlayer(9), NumStartComponentsPerPlayer(9), NumStartComponentsBoard(36) Play PassDecisionFrequency(3%), PromotionDecisionFrequency(3%), StepDecisionFrequency(50%), StepDecisionToEmptyFrequency(41%), StepDecisionToEnemyFrequency(10%), SlideDecisionFrequency(9%), SlideDecisionToEmptyFrequency(7%), SlideDecisionToEnemyFrequency(2%), FromToDecisionBetweenContainersFrequency(35%), FromToDecisionEmptyFrequency(35%), SetNextPlayerFrequency(3%), MoveAgainFrequency(3%), AddEffectFrequency(12%), NumPlayPhase(1) End Behaviour PieceNumberAverage(31.43), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(180.23), DurationTurnsStdDev(102.09), DurationTurnsNotTimeouts(180.23), DecisionMoves(0.99), BoardCoverageDefault(0.89), AdvantageP1(0.52), Balance(0.89), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.39), BranchingFactorAverage(53.68), DecisionFactorAverage(54.32) Implementation PlayoutsPerSecond(0.44), MovesPerSecond(352.76) Container NumPlayableSitesOnBoard(81), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6.72), NumOrthogonalDirections(3.56), NumDiagonalDirections(3.16), NumAdjacentDirections(6.72), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(49), NumLayers(1), NumEdges(180), NumCells(81), NumVertices(100), NumPerimeterSites(32), NumTopSites(9), NumBottomSites(9), NumRightSites(9), NumLeftSites(9), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(5), NumPlayableSites(109) Component NumComponentsType(56), NumComponentsTypePerPlayer(14), NumDice(0)
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