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Concepts for Game Squadro Computed with Alpha-Beta playouts

Other concept computations are available: UCT Or Random

Default

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Play
Moves, MovesDecision, TwoSitesMoves, SlideDecision, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, SetValue, FromToEffect, Capture, HopCapture, HopCaptureMoreThanOne, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, IsEmpty, IsEnemy, LineOfSight, CountPiecesComparison, CountPiecesMoverComparison, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, ForwardDirection, BackwardDirection
End
End
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, Then, ForEachPiece
Visual
BoardStyle, GraphStyle, Symbols
Math
Arithmetic, Operations, Subtraction, Comparison, Equal, NotEqual, Logic, Conjunction, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Region, PlayableSites, Vertex
Component
Piece, PieceValue, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(10), NumStartComponentsBoardPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsBoard(10)
Play
PassDecisionFrequency(1%), SlideDecisionFrequency(74%), SlideDecisionToEmptyFrequency(74%), HopDecisionFrequency(17%), HopDecisionMoreThanOneFrequency(17%), HopDecisionEnemyToEmptyFrequency(17%), SetNextPlayerFrequency(11%), MoveAgainFrequency(11%), SetValueFrequency(6%), HopCaptureMoreThanOneFrequency(17%), NumPlayPhase(1)
End
Behaviour
PieceNumberAverage(8.72), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(81.8), DurationTurnsStdDev(6.57), DurationTurnsNotTimeouts(81.8), DecisionMoves(0.85), BoardCoverageDefault(0.94), AdvantageP1(0.02), Balance(0.04), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.19), BranchingFactorAverage(3.83), DecisionFactorAverage(4.34)
Implementation
PlayoutsPerSecond(2042.2), MovesPerSecond(261353.9)
Container
NumPlayableSitesOnBoard(45), NumColumns(7), NumRows(7), NumCorners(8), NumDirections(6.22), NumOrthogonalDirections(3.38), NumDiagonalDirections(2.84), NumAdjacentDirections(3.38), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(21), NumLayers(1), NumEdges(76), NumCells(32), NumVertices(45), NumPerimeterSites(24), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(45)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council