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											Concepts for Game Four-Player Chaturanga (al-Biruni) Computed with Alpha-Beta playouts  
										
					
					
					
				
				  
                 
                 
                 
                 
                 
                 
                               
						Other concept computations are available:   UCT   Or   Random  						   
  
							   
				   Al-Biruni
  Boolean Properties Discrete, Alternating, Stochastic, Multiplayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, IsEmpty, IsEnemy, LineOfSight, CountPiecesComparison, CountPiecesMoverComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Scoring End End, ScoringEnd, ScoringWin Behaviour Implementation State, PieceState, SiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, AnimalComponent, ChessComponent, KingComponent, KnightComponent, RookComponent, PawnComponent Math Arithmetic, Operations, Addition, Subtraction, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceValue, PieceDirection, Dice, DiceD6
  Numerical Properties NumPlayers(4) Start NumStartComponents(34), NumStartComponentsBoardPerPlayer(8), NumStartComponentsHandPerPlayer(0.5), NumStartComponentsPerPlayer(8.5), NumStartComponentsBoard(32), NumStartComponentsHand(2) Play PassDecisionFrequency(39%), StepDecisionFrequency(27%), StepDecisionToEmptyFrequency(25%), StepDecisionToEnemyFrequency(2%), SlideDecisionFrequency(18%), SlideDecisionToEmptyFrequency(16%), SlideDecisionToEnemyFrequency(2%), LeapDecisionFrequency(8%), LeapDecisionToEmptyFrequency(7%), LeapDecisionToEnemyFrequency(1%), HopDecisionFrequency(7%), HopDecisionMoreThanOneFrequency(2%), HopDecisionEnemyToEmptyFrequency(1%), HopDecisionFriendToEmptyFrequency(2%), RemoveEffectFrequency(6%), SetNextPlayerFrequency(21%), MoveAgainFrequency(21%), RollFrequency(79%), ReplacementCaptureFrequency(6%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(1) End ScoringEndFrequency(91%), ScoringWinFrequency(91%), DrawFrequency(9%) Behaviour PieceNumberAverage(12.34), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(559.39), DurationTurnsStdDev(1356.34), DurationTurnsNotTimeouts(133.64), DecisionMoves(0.55), BoardCoverageDefault(0.9), AdvantageP1(0.54), Balance(0.89), Completion(0.88), Drawishness(0.09), Timeouts(0.09), BoardSitesOccupiedAverage(0.19), BranchingFactorAverage(5.05), DecisionFactorAverage(8.22) Implementation PlayoutsPerSecond(32.51), MovesPerSecond(64596.39) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(66) Component NumComponentsType(22), NumComponentsTypePerPlayer(5), NumDice(2)
                                                                                                                                                  
  
          
           
 
 
	  
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