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Concepts for Game Four-Player Chaturanga (al-Biruni) Computed with Alpha-Beta playouts
Other concept computations are available: UCT Or Random
Al-Biruni
Boolean Properties Discrete, Alternating, Stochastic, Multiplayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, IsEmpty, IsEnemy, LineOfSight, CountPiecesComparison, CountPiecesMoverComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Scoring End End, ScoringEnd, ScoringWin Behaviour Implementation State, PieceState, SiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, AnimalComponent, ChessComponent, KingComponent, KnightComponent, RookComponent, PawnComponent Math Arithmetic, Operations, Addition, Subtraction, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceValue, PieceDirection, Dice, DiceD6
Numerical Properties NumPlayers(4) Start NumStartComponents(34), NumStartComponentsBoardPerPlayer(8), NumStartComponentsHandPerPlayer(0.5), NumStartComponentsPerPlayer(8.5), NumStartComponentsBoard(32), NumStartComponentsHand(2) Play PassDecisionFrequency(39%), StepDecisionFrequency(27%), StepDecisionToEmptyFrequency(25%), StepDecisionToEnemyFrequency(2%), SlideDecisionFrequency(18%), SlideDecisionToEmptyFrequency(16%), SlideDecisionToEnemyFrequency(2%), LeapDecisionFrequency(8%), LeapDecisionToEmptyFrequency(7%), LeapDecisionToEnemyFrequency(1%), HopDecisionFrequency(7%), HopDecisionMoreThanOneFrequency(2%), HopDecisionEnemyToEmptyFrequency(1%), HopDecisionFriendToEmptyFrequency(2%), RemoveEffectFrequency(6%), SetNextPlayerFrequency(21%), MoveAgainFrequency(21%), RollFrequency(79%), ReplacementCaptureFrequency(6%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(1) End ScoringEndFrequency(91%), ScoringWinFrequency(91%), DrawFrequency(9%) Behaviour PieceNumberAverage(12.34), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(559.39), DurationTurnsStdDev(1356.34), DurationTurnsNotTimeouts(133.64), DecisionMoves(0.55), BoardCoverageDefault(0.9), AdvantageP1(0.54), Balance(0.89), Completion(0.88), Drawishness(0.09), Timeouts(0.09), BoardSitesOccupiedAverage(0.19), BranchingFactorAverage(5.05), DecisionFactorAverage(8.22) Implementation PlayoutsPerSecond(32.51), MovesPerSecond(64596.39) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(66) Component NumComponentsType(22), NumComponentsTypePerPlayer(5), NumDice(2)
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