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Concepts for Game Unfair Computed with Alpha-Beta playouts
Other concept computations are available: UCT Or Random
Default
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Play Moves, MovesDecision, SingleSiteMoves, AddDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, Directions, AbsoluteDirections, OrthogonalDirection End End, SpaceEnd, LineEnd, LineWin Behaviour Implementation Then Visual BoardStyle, GraphStyle, GoStyle, ComponentStyle, BallComponent Math Arithmetic, Comparison, Equal, LesserThan, Logic, Conjunction, Set, Union, Algorithmics, ConditionalStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start Play AddDecisionFrequency(100%), SetNextPlayerFrequency(65%), MoveAgainFrequency(65%), NumPlayPhase(1) End LineEndFrequency(100%), LineWinFrequency(100%) Behaviour PieceNumberAverage(9.16), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(6.43), DurationTurnsStdDev(3.21), DurationTurnsNotTimeouts(6.43), DecisionMoves(1), BoardCoverageDefault(0.15), AdvantageP1(0.83), Balance(0.34), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.08), BranchingFactorAverage(112.34), DecisionFactorAverage(112.34) Implementation PlayoutsPerSecond(1442.93), MovesPerSecond(121122.27) Container NumPlayableSitesOnBoard(121), NumColumns(11), NumRows(11), NumCorners(4), NumDirections(6.94), NumOrthogonalDirections(3.64), NumDiagonalDirections(3.31), NumAdjacentDirections(3.64), NumOffDiagonalDirections(0), NumOuterSites(40), NumInnerSites(81), NumLayers(1), NumEdges(220), NumCells(100), NumVertices(121), NumPerimeterSites(40), NumTopSites(11), NumBottomSites(11), NumRightSites(11), NumLeftSites(11), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(121) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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