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											Concepts for Game Sgjough Computed with Alpha-Beta playouts  
										
					
					
					
				
				  
                 
                 
                 
                 
                 
                 
                               
						Other concept computations are available:   UCT   Or   Random  						   
  
							   
				   Historical Information
  Boolean
  Numerical
  Sgjough (Ludii 1)
  Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, PieceConditions, IsEmpty, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, LesserThanOrEqual, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, ConcentricTiling, MorrisTiling, Hand Component Piece
  Numerical Properties NumPlayers(2) Start NumStartComponents(18), NumStartComponentsHandPerPlayer(9), NumStartComponentsPerPlayer(9), NumStartComponentsHand(18) Play RemoveDecisionFrequency(15%), StepDecisionFrequency(53%), StepDecisionToEmptyFrequency(53%), FromToDecisionBetweenContainersFrequency(31%), FromToDecisionEmptyFrequency(31%), SetNextPlayerFrequency(3%), MoveAgainFrequency(3%), NumPlayPhase(2) End EliminatePiecesEndFrequency(89%), EliminatePiecesWinFrequency(89%), DrawFrequency(11%) Behaviour PieceNumberAverage(11.96), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(323.15), DurationTurnsStdDev(769.71), DurationTurnsNotTimeouts(54.1), DecisionMoves(0.99), BoardCoverageDefault(0.89), AdvantageP1(0.55), Balance(0.91), Completion(0.89), Drawishness(0.11), Timeouts(0.11), BoardSitesOccupiedAverage(0.5), BranchingFactorAverage(9.64), DecisionFactorAverage(9.74) Implementation PlayoutsPerSecond(1873.66), MovesPerSecond(364691.09) Container NumPlayableSitesOnBoard(24), NumColumns(7), NumRows(7), NumCorners(4), NumDirections(2.67), NumOrthogonalDirections(2.67), NumDiagonalDirections(0), NumAdjacentDirections(2.67), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(16), NumLayers(1), NumEdges(32), NumCells(0), NumVertices(24), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(26) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
  Sgjough (Ludii 2)
  Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, PieceConditions, IsEmpty, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, LesserThanOrEqual, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, ConcentricTiling, MorrisTiling, Hand Component Piece
  Numerical Properties NumPlayers(2) Start NumStartComponents(12), NumStartComponentsHandPerPlayer(6), NumStartComponentsPerPlayer(6), NumStartComponentsHand(12) Play RemoveDecisionFrequency(13%), StepDecisionFrequency(52%), StepDecisionToEmptyFrequency(52%), FromToDecisionBetweenContainersFrequency(35%), FromToDecisionEmptyFrequency(35%), SetNextPlayerFrequency(2%), MoveAgainFrequency(2%), NumPlayPhase(2) End EliminatePiecesEndFrequency(96%), EliminatePiecesWinFrequency(96%), DrawFrequency(4%) Behaviour PieceNumberAverage(8.46), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(135.16), DurationTurnsStdDev(484.92), DurationTurnsNotTimeouts(36.62), DecisionMoves(1), BoardCoverageDefault(0.74), AdvantageP1(0.48), Balance(0.96), Completion(0.96), Drawishness(0.04), Timeouts(0.04), BoardSitesOccupiedAverage(0.35), BranchingFactorAverage(10.89), DecisionFactorAverage(10.93) Implementation PlayoutsPerSecond(1580.31), MovesPerSecond(360854.37) Container NumPlayableSitesOnBoard(24), NumColumns(7), NumRows(7), NumCorners(4), NumDirections(2.67), NumOrthogonalDirections(2.67), NumDiagonalDirections(0), NumAdjacentDirections(2.67), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(16), NumLayers(1), NumEdges(32), NumCells(0), NumVertices(24), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(26) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
  Sgjough (Ludii 3)
  Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, MoveConditions, CanMove, PieceConditions, IsEmpty, CountPiecesComparison, CountPiecesMoverComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, LesserThanOrEqual, GreaterThan, Logic, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, ConcentricTiling, MorrisTiling, Hand Component Piece
  Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsHandPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsHand(24) Play PassDecisionFrequency(3%), RemoveDecisionFrequency(15%), StepDecisionFrequency(37%), StepDecisionToEmptyFrequency(37%), FromToDecisionWithinBoardFrequency(4%), FromToDecisionBetweenContainersFrequency(40%), FromToDecisionEmptyFrequency(45%), SetNextPlayerFrequency(4%), MoveAgainFrequency(4%), NumPlayPhase(2) End EliminatePiecesEndFrequency(80%), EliminatePiecesWinFrequency(80%), DrawFrequency(20%) Behaviour PieceNumberAverage(14.61), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(307.69), DurationTurnsStdDev(740.79), DurationTurnsNotTimeouts(64.1), DecisionMoves(0.91), BoardCoverageDefault(0.99), AdvantageP1(0.45), Balance(0.9), Completion(0.8), Drawishness(0.2), Timeouts(0.1), BoardSitesOccupiedAverage(0.61), BranchingFactorAverage(10.29), DecisionFactorAverage(11.11) Implementation PlayoutsPerSecond(1685.07), MovesPerSecond(290529.2) Container NumPlayableSitesOnBoard(24), NumColumns(7), NumRows(7), NumCorners(4), NumDirections(2.67), NumOrthogonalDirections(2.67), NumDiagonalDirections(0), NumAdjacentDirections(2.67), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(16), NumLayers(1), NumEdges(32), NumCells(0), NumVertices(24), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(26) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
  Sgjough (Ludii 4)
  Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin, NoMovesEnd, NoMovesWin Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, LesserThanOrEqual, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, ConcentricTiling, MorrisTiling, Hand Component Piece
  Numerical Properties NumPlayers(2) Start NumStartComponents(18), NumStartComponentsHandPerPlayer(9), NumStartComponentsPerPlayer(9), NumStartComponentsHand(18) Play RemoveDecisionFrequency(14%), StepDecisionFrequency(51%), StepDecisionToEmptyFrequency(51%), FromToDecisionBetweenContainersFrequency(36%), FromToDecisionEmptyFrequency(36%), SetNextPlayerFrequency(3%), MoveAgainFrequency(3%), NumPlayPhase(2) End EliminatePiecesEndFrequency(55%), EliminatePiecesWinFrequency(55%), NoMovesEndFrequency(39%), NoMovesWinFrequency(39%), DrawFrequency(7%) Behaviour PieceNumberAverage(11.63), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(243.73), DurationTurnsStdDev(641.48), DurationTurnsNotTimeouts(73.9), DecisionMoves(0.99), BoardCoverageDefault(0.89), AdvantageP1(0.56), Balance(0.87), Completion(0.93), Drawishness(0.07), Timeouts(0.07), BoardSitesOccupiedAverage(0.48), BranchingFactorAverage(9.89), DecisionFactorAverage(10.02) Implementation PlayoutsPerSecond(1392.45), MovesPerSecond(270625.35) Container NumPlayableSitesOnBoard(24), NumColumns(7), NumRows(7), NumCorners(4), NumDirections(2.67), NumOrthogonalDirections(2.67), NumDiagonalDirections(0), NumAdjacentDirections(2.67), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(16), NumLayers(1), NumEdges(32), NumCells(0), NumVertices(24), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(26) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
  Sgjough (Ludii 5)
  Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, MoveConditions, CanMove, PieceConditions, IsEmpty, CountPiecesComparison, CountPiecesMoverComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, LesserThanOrEqual, GreaterThan, Logic, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, ConcentricTiling, MorrisTiling, Hand Component Piece
  Numerical Properties NumPlayers(2) Start NumStartComponents(18), NumStartComponentsHandPerPlayer(9), NumStartComponentsPerPlayer(9), NumStartComponentsHand(18) Play RemoveDecisionFrequency(10%), StepDecisionFrequency(50%), StepDecisionToEmptyFrequency(50%), FromToDecisionWithinBoardFrequency(16%), FromToDecisionBetweenContainersFrequency(23%), FromToDecisionEmptyFrequency(39%), SetNextPlayerFrequency(2%), MoveAgainFrequency(2%), NumPlayPhase(2) End EliminatePiecesEndFrequency(67%), EliminatePiecesWinFrequency(67%), DrawFrequency(33%) Behaviour PieceNumberAverage(11.11), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(866.29), DurationTurnsStdDev(1148.36), DurationTurnsNotTimeouts(61.63), DecisionMoves(0.99), BoardCoverageDefault(0.94), AdvantageP1(0.54), Balance(0.93), Completion(0.67), Drawishness(0.33), Timeouts(0.33), BoardSitesOccupiedAverage(0.46), BranchingFactorAverage(16.05), DecisionFactorAverage(16.15) Implementation PlayoutsPerSecond(1657.89), MovesPerSecond(318201.58) Container NumPlayableSitesOnBoard(24), NumColumns(7), NumRows(7), NumCorners(4), NumDirections(2.67), NumOrthogonalDirections(2.67), NumDiagonalDirections(0), NumAdjacentDirections(2.67), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(16), NumLayers(1), NumEdges(32), NumCells(0), NumVertices(24), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(26) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
  Sgjough (Ludii 6)
  Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, PieceConditions, IsEmpty, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, LesserThanOrEqual, Logic, Disjunction, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, ConcentricTiling, MorrisTiling, Hand Component Piece
  Numerical Properties NumPlayers(2) Start NumStartComponents(18), NumStartComponentsHandPerPlayer(9), NumStartComponentsPerPlayer(9), NumStartComponentsHand(18) Play RemoveDecisionFrequency(15%), StepDecisionFrequency(54%), StepDecisionToEmptyFrequency(54%), FromToDecisionBetweenContainersFrequency(31%), FromToDecisionEmptyFrequency(31%), SetNextPlayerFrequency(2%), MoveAgainFrequency(2%), NumPlayPhase(2) End EliminatePiecesEndFrequency(90%), EliminatePiecesWinFrequency(90%), DrawFrequency(10%) Behaviour PieceNumberAverage(12.28), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(355.9), DurationTurnsStdDev(779.87), DurationTurnsNotTimeouts(117.67), DecisionMoves(0.99), BoardCoverageDefault(0.89), AdvantageP1(0.51), Balance(0.98), Completion(0.9), Drawishness(0.1), Timeouts(0.1), BoardSitesOccupiedAverage(0.51), BranchingFactorAverage(9.63), DecisionFactorAverage(9.72) Implementation PlayoutsPerSecond(1709.65), MovesPerSecond(332798.35) Container NumPlayableSitesOnBoard(24), NumColumns(7), NumRows(7), NumCorners(4), NumDirections(2.67), NumOrthogonalDirections(2.67), NumDiagonalDirections(0), NumAdjacentDirections(2.67), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(16), NumLayers(1), NumEdges(32), NumCells(0), NumVertices(24), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(26) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
  Sgjough (Ludii 7)
  Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, PieceConditions, IsEmpty, CountPiecesComparison, CountPiecesMoverComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, LesserThanOrEqual, GreaterThan, Logic, Disjunction, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, ConcentricTiling, MorrisTiling, Hand Component Piece
  Numerical Properties NumPlayers(2) Start NumStartComponents(18), NumStartComponentsHandPerPlayer(9), NumStartComponentsPerPlayer(9), NumStartComponentsHand(18) Play RemoveDecisionFrequency(7%), StepDecisionFrequency(51%), StepDecisionToEmptyFrequency(51%), FromToDecisionWithinBoardFrequency(26%), FromToDecisionBetweenContainersFrequency(16%), FromToDecisionEmptyFrequency(42%), SetNextPlayerFrequency(1%), MoveAgainFrequency(1%), NumPlayPhase(2) End EliminatePiecesEndFrequency(46%), EliminatePiecesWinFrequency(46%), DrawFrequency(54%) Behaviour PieceNumberAverage(11.73), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1395.05), DurationTurnsStdDev(1220.96), DurationTurnsNotTimeouts(97.93), DecisionMoves(0.99), BoardCoverageDefault(0.96), AdvantageP1(0.54), Balance(0.92), Completion(0.46), Drawishness(0.54), Timeouts(0.54), BoardSitesOccupiedAverage(0.49), BranchingFactorAverage(21.47), DecisionFactorAverage(21.54) Implementation PlayoutsPerSecond(1584.09), MovesPerSecond(290776.32) Container NumPlayableSitesOnBoard(24), NumColumns(7), NumRows(7), NumCorners(4), NumDirections(2.67), NumOrthogonalDirections(2.67), NumDiagonalDirections(0), NumAdjacentDirections(2.67), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(16), NumLayers(1), NumEdges(32), NumCells(0), NumVertices(24), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(26) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
  Sgjough (Ludii 8)
  Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, PieceConditions, IsEmpty, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, LesserThanOrEqual, Logic, Disjunction, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, ConcentricTiling, MorrisTiling, Hand Component Piece
  Numerical Properties NumPlayers(2) Start NumStartComponents(12), NumStartComponentsHandPerPlayer(6), NumStartComponentsPerPlayer(6), NumStartComponentsHand(12) Play RemoveDecisionFrequency(12%), StepDecisionFrequency(58%), StepDecisionToEmptyFrequency(58%), FromToDecisionBetweenContainersFrequency(31%), FromToDecisionEmptyFrequency(31%), SetNextPlayerFrequency(2%), MoveAgainFrequency(2%), NumPlayPhase(2) End EliminatePiecesEndFrequency(91%), EliminatePiecesWinFrequency(91%), DrawFrequency(9%) Behaviour PieceNumberAverage(8.84), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(295.4), DurationTurnsStdDev(736.25), DurationTurnsNotTimeouts(77.36), DecisionMoves(1), BoardCoverageDefault(0.77), AdvantageP1(0.42), Balance(0.85), Completion(0.91), Drawishness(0.09), Timeouts(0.09), BoardSitesOccupiedAverage(0.37), BranchingFactorAverage(10.46), DecisionFactorAverage(10.48) Implementation PlayoutsPerSecond(1493), MovesPerSecond(341287.64) Container NumPlayableSitesOnBoard(24), NumColumns(7), NumRows(7), NumCorners(4), NumDirections(2.67), NumOrthogonalDirections(2.67), NumDiagonalDirections(0), NumAdjacentDirections(2.67), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(16), NumLayers(1), NumEdges(32), NumCells(0), NumVertices(24), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(26) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
  Sgjough (Ludii 9)
  Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, MoveConditions, CanMove, PieceConditions, IsEmpty, CountPiecesComparison, CountPiecesMoverComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, LesserThanOrEqual, GreaterThan, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, ConcentricTiling, MorrisTiling, Hand Component Piece
  Numerical Properties NumPlayers(2) Start NumStartComponents(18), NumStartComponentsHandPerPlayer(9), NumStartComponentsPerPlayer(9), NumStartComponentsHand(18) Play RemoveDecisionFrequency(9%), StepDecisionFrequency(54%), StepDecisionToEmptyFrequency(54%), FromToDecisionWithinBoardFrequency(16%), FromToDecisionBetweenContainersFrequency(20%), FromToDecisionEmptyFrequency(37%), SetNextPlayerFrequency(1%), MoveAgainFrequency(1%), NumPlayPhase(2) End EliminatePiecesEndFrequency(58%), EliminatePiecesWinFrequency(58%), DrawFrequency(42%) Behaviour PieceNumberAverage(11.42), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1088.54), DurationTurnsStdDev(1203.64), DurationTurnsNotTimeouts(66.45), DecisionMoves(0.99), BoardCoverageDefault(0.95), AdvantageP1(0.53), Balance(0.94), Completion(0.58), Drawishness(0.42), Timeouts(0.42), BoardSitesOccupiedAverage(0.48), BranchingFactorAverage(15.89), DecisionFactorAverage(16) Implementation PlayoutsPerSecond(1493.84), MovesPerSecond(286320.22) Container NumPlayableSitesOnBoard(24), NumColumns(7), NumRows(7), NumCorners(4), NumDirections(2.67), NumOrthogonalDirections(2.67), NumDiagonalDirections(0), NumAdjacentDirections(2.67), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(16), NumLayers(1), NumEdges(32), NumCells(0), NumVertices(24), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(26) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
  Sgjough (Ludii 10)
  Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, PieceConditions, IsEmpty, CountPiecesComparison, CountPiecesMoverComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, LesserThanOrEqual, GreaterThan, Logic, Disjunction, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, ConcentricTiling, MorrisTiling, Hand Component Piece
  Numerical Properties NumPlayers(2) Start NumStartComponents(18), NumStartComponentsHandPerPlayer(9), NumStartComponentsPerPlayer(9), NumStartComponentsHand(18) Play RemoveDecisionFrequency(8%), StepDecisionFrequency(53%), StepDecisionToEmptyFrequency(53%), FromToDecisionWithinBoardFrequency(21%), FromToDecisionBetweenContainersFrequency(18%), FromToDecisionEmptyFrequency(39%), SetNextPlayerFrequency(1%), MoveAgainFrequency(1%), NumPlayPhase(2) End EliminatePiecesEndFrequency(52%), EliminatePiecesWinFrequency(52%), DrawFrequency(48%) Behaviour PieceNumberAverage(12.1), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1234.99), DurationTurnsStdDev(1220.14), DurationTurnsNotTimeouts(67.29), DecisionMoves(1), BoardCoverageDefault(0.95), AdvantageP1(0.53), Balance(0.94), Completion(0.52), Drawishness(0.48), Timeouts(0.48), BoardSitesOccupiedAverage(0.5), BranchingFactorAverage(19.16), DecisionFactorAverage(19.2) Implementation PlayoutsPerSecond(1657.34), MovesPerSecond(304190.02) Container NumPlayableSitesOnBoard(24), NumColumns(7), NumRows(7), NumCorners(4), NumDirections(2.67), NumOrthogonalDirections(2.67), NumDiagonalDirections(0), NumAdjacentDirections(2.67), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(16), NumLayers(1), NumEdges(32), NumCells(0), NumVertices(24), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(26) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
                                                                                                                                                  
  
          
           
 
 
	  
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