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Concepts for Game Greatest Loss Computed with Alpha-Beta playouts
Other concept computations are available: UCT Or Random
Default
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesNonDecision, MovesEffects, RemoveEffect End End, Misere Behaviour Implementation State, PieceState, SiteState, Then Visual ComponentStyle, DiscComponent, ShowPieceState Math Arithmetic, Comparison, Equal, Algorithmics, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(16), NumStartComponentsBoardPerPlayer(8), NumStartComponentsPerPlayer(8), NumStartComponentsBoard(16) Play RemoveEffectFrequency(100%), NumPlayPhase(1) End Behaviour PieceNumberAverage(8.5), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(15), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(15), DecisionMoves(0.93), BoardCoverageDefault(1), AdvantageP1(0), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.53), BranchingFactorAverage(4.73), DecisionFactorAverage(5) Implementation PlayoutsPerSecond(90522.07), MovesPerSecond(1974205.52) Container NumPlayableSitesOnBoard(16), NumColumns(4), NumRows(4), NumCorners(4), NumDirections(5.25), NumOrthogonalDirections(3), NumDiagonalDirections(2.25), NumAdjacentDirections(5.25), NumOffDiagonalDirections(0), NumOuterSites(12), NumInnerSites(4), NumLayers(1), NumEdges(40), NumCells(16), NumVertices(25), NumPerimeterSites(12), NumTopSites(4), NumBottomSites(4), NumRightSites(4), NumLeftSites(4), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(16) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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