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Concepts for Game Lian Qi (A-Type) Computed with Alpha-Beta playouts
Other concept computations are available: UCT Or Random
Historical Information
Boolean
Numerical
Lian Qi (A-Type) (Ludii 1)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, AddEffect, Conditions, SpaceConditions, Line, MoveConditions, NoMoves, NoMovesNext, PieceConditions, IsEmpty, CountPiecesComparison, CountPiecesMoverComparison, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount End End, NoMovesEnd, NoMovesWin Behaviour Implementation State, StateType, StackState, Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, StackType Math Arithmetic, Comparison, Equal, GreaterThan, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, ConcentricTiling, MorrisTiling, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsHandPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsHand(24) Play PassDecisionFrequency(3%), RemoveDecisionFrequency(8%), StepDecisionFrequency(35%), StepDecisionToEmptyFrequency(35%), FromToDecisionWithinBoardFrequency(3%), FromToDecisionBetweenContainersFrequency(51%), FromToDecisionEmptyFrequency(48%), FromToDecisionEnemyFrequency(5%), RemoveEffectFrequency(2%), SetNextPlayerFrequency(7%), MoveAgainFrequency(7%), AddEffectFrequency(2%), NumPlayPhase(2) End DrawFrequency(100%) Behaviour PieceNumberAverage(15.26), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(188.64), DurationTurnsStdDev(584.07), DurationTurnsNotTimeouts(41.11), DecisionMoves(0.94), BoardCoverageDefault(0.99), AdvantageP1(0.57), Balance(0.86), Completion(0.94), Drawishness(0.06), Timeouts(0.06), BoardSitesOccupiedAverage(0.61), BranchingFactorAverage(10.01), DecisionFactorAverage(10.62) Implementation PlayoutsPerSecond(1475.64), MovesPerSecond(244105.33) Container NumPlayableSitesOnBoard(24), NumColumns(7), NumRows(7), NumCorners(4), NumDirections(3.33), NumOrthogonalDirections(3.33), NumDiagonalDirections(0), NumAdjacentDirections(3.33), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(16), NumLayers(1), NumEdges(40), NumCells(0), NumVertices(24), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(26) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Lian Qi (A-Type) (Ludii 2)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, AddEffect, Conditions, SpaceConditions, Line, MoveConditions, NoMoves, NoMovesNext, PieceConditions, IsEmpty, CountPiecesComparison, CountPiecesMoverComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, Phase, PieceCount End End, NoMovesEnd, NoMovesWin Behaviour Implementation State, StateType, StackState, Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, StackType Math Arithmetic, Comparison, Equal, GreaterThan, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, ConcentricTiling, MorrisTiling, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsHandPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsHand(24) Play PassDecisionFrequency(3%), RemoveDecisionFrequency(9%), StepDecisionFrequency(37%), StepDecisionToEmptyFrequency(37%), FromToDecisionWithinBoardFrequency(2%), FromToDecisionBetweenContainersFrequency(48%), FromToDecisionEmptyFrequency(46%), FromToDecisionEnemyFrequency(5%), RemoveEffectFrequency(2%), SetNextPlayerFrequency(7%), MoveAgainFrequency(7%), AddEffectFrequency(2%), NumPlayPhase(2) End DrawFrequency(100%) Behaviour PieceNumberAverage(15.31), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(189.62), DurationTurnsStdDev(583.8), DurationTurnsNotTimeouts(42.15), DecisionMoves(0.95), BoardCoverageDefault(0.99), AdvantageP1(0.53), Balance(0.94), Completion(0.94), Drawishness(0.06), Timeouts(0.06), BoardSitesOccupiedAverage(0.62), BranchingFactorAverage(9.82), DecisionFactorAverage(10.33) Implementation PlayoutsPerSecond(1276.57), MovesPerSecond(215433.17) Container NumPlayableSitesOnBoard(24), NumColumns(7), NumRows(7), NumCorners(4), NumDirections(3.33), NumOrthogonalDirections(3.33), NumDiagonalDirections(0), NumAdjacentDirections(3.33), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(16), NumLayers(1), NumEdges(40), NumCells(0), NumVertices(24), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(26) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Lian Qi (A-Type) (Ludii 3)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, AddEffect, Conditions, SpaceConditions, Line, MoveConditions, NoMoves, NoMovesNext, PieceConditions, IsEmpty, CountPiecesComparison, CountPiecesMoverComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, Phase, PieceCount End End, NoMovesEnd, NoMovesWin Behaviour Implementation State, StateType, StackState, Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, StackType Math Arithmetic, Comparison, Equal, GreaterThan, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, ConcentricTiling, MorrisTiling, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsHandPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsHand(24) Play PassDecisionFrequency(3%), RemoveDecisionFrequency(9%), StepDecisionFrequency(35%), StepDecisionToEmptyFrequency(35%), FromToDecisionWithinBoardFrequency(3%), FromToDecisionBetweenContainersFrequency(50%), FromToDecisionEmptyFrequency(48%), FromToDecisionEnemyFrequency(5%), RemoveEffectFrequency(2%), SetNextPlayerFrequency(7%), MoveAgainFrequency(7%), AddEffectFrequency(2%), NumPlayPhase(2) End DrawFrequency(100%) Behaviour PieceNumberAverage(14.98), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(165.61), DurationTurnsStdDev(535.69), DurationTurnsNotTimeouts(42.75), DecisionMoves(0.94), BoardCoverageDefault(0.99), AdvantageP1(0.52), Balance(0.97), Completion(0.95), Drawishness(0.05), Timeouts(0.05), BoardSitesOccupiedAverage(0.6), BranchingFactorAverage(10.26), DecisionFactorAverage(10.86) Implementation PlayoutsPerSecond(1390.85), MovesPerSecond(234751.13) Container NumPlayableSitesOnBoard(24), NumColumns(7), NumRows(7), NumCorners(4), NumDirections(3.33), NumOrthogonalDirections(3.33), NumDiagonalDirections(0), NumAdjacentDirections(3.33), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(16), NumLayers(1), NumEdges(40), NumCells(0), NumVertices(24), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(26) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Lian Qi (A-Type) (Ludii 4)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, AddEffect, Conditions, SpaceConditions, Line, MoveConditions, NoMoves, NoMovesNext, PieceConditions, IsEmpty, CountPiecesComparison, CountPiecesMoverComparison, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount End End, NoMovesEnd, NoMovesWin Behaviour Implementation State, StateType, StackState, Variable, SetPending, Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, StackType Math Arithmetic, Comparison, Equal, GreaterThan, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, ConcentricTiling, MorrisTiling, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsHandPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsHand(24) Play PassDecisionFrequency(3%), RemoveDecisionFrequency(11%), StepDecisionFrequency(35%), StepDecisionToEmptyFrequency(35%), FromToDecisionWithinBoardFrequency(3%), FromToDecisionBetweenContainersFrequency(47%), FromToDecisionEmptyFrequency(46%), FromToDecisionEnemyFrequency(5%), RemoveEffectFrequency(2%), SetNextPlayerFrequency(7%), MoveAgainFrequency(7%), AddEffectFrequency(2%), NumPlayPhase(2) End DrawFrequency(100%) Behaviour PieceNumberAverage(15.12), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(74.2), DurationTurnsStdDev(247.64), DurationTurnsNotTimeouts(49.7), DecisionMoves(0.94), BoardCoverageDefault(1), AdvantageP1(0.58), Balance(0.83), Completion(0.99), Drawishness(0.01), Timeouts(0.01), BoardSitesOccupiedAverage(0.61), BranchingFactorAverage(10.03), DecisionFactorAverage(10.61) Implementation PlayoutsPerSecond(911.8), MovesPerSecond(167606.56) Container NumPlayableSitesOnBoard(24), NumColumns(7), NumRows(7), NumCorners(4), NumDirections(3.33), NumOrthogonalDirections(3.33), NumDiagonalDirections(0), NumAdjacentDirections(3.33), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(16), NumLayers(1), NumEdges(40), NumCells(0), NumVertices(24), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(26) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Lian Qi (A-Type) (Ludii 5)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin, NoMovesEnd, NoMovesWin Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, LesserThanOrEqual, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, ConcentricTiling, MorrisTiling, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(18), NumStartComponentsHandPerPlayer(9), NumStartComponentsPerPlayer(9), NumStartComponentsHand(18) Play RemoveDecisionFrequency(18%), StepDecisionFrequency(44%), StepDecisionToEmptyFrequency(44%), FromToDecisionBetweenContainersFrequency(37%), FromToDecisionEmptyFrequency(37%), SetNextPlayerFrequency(3%), MoveAgainFrequency(3%), NumPlayPhase(2) End EliminatePiecesEndFrequency(88%), EliminatePiecesWinFrequency(88%), NoMovesEndFrequency(8%), NoMovesWinFrequency(8%), DrawFrequency(4%) Behaviour PieceNumberAverage(10.52), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(145.01), DurationTurnsStdDev(484.73), DurationTurnsNotTimeouts(46.89), DecisionMoves(0.99), BoardCoverageDefault(0.87), AdvantageP1(0.61), Balance(0.78), Completion(0.96), Drawishness(0.04), Timeouts(0.04), BoardSitesOccupiedAverage(0.44), BranchingFactorAverage(10.78), DecisionFactorAverage(10.9) Implementation PlayoutsPerSecond(1965.46), MovesPerSecond(272799.13) Container NumPlayableSitesOnBoard(24), NumColumns(7), NumRows(7), NumCorners(4), NumDirections(3.33), NumOrthogonalDirections(3.33), NumDiagonalDirections(0), NumAdjacentDirections(3.33), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(16), NumLayers(1), NumEdges(40), NumCells(0), NumVertices(24), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(26) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Lian Qi (A-Type) (Ludii 6)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, OrthogonalDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin, NoMovesEnd, NoMovesWin Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, LesserThanOrEqual, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, ConcentricTiling, MorrisTiling, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(18), NumStartComponentsHandPerPlayer(9), NumStartComponentsPerPlayer(9), NumStartComponentsHand(18) Play RemoveDecisionFrequency(19%), StepDecisionFrequency(45%), StepDecisionToEmptyFrequency(45%), FromToDecisionBetweenContainersFrequency(37%), FromToDecisionEmptyFrequency(37%), SetNextPlayerFrequency(3%), MoveAgainFrequency(3%), NumPlayPhase(2) End EliminatePiecesEndFrequency(92%), EliminatePiecesWinFrequency(92%), NoMovesEndFrequency(5%), NoMovesWinFrequency(5%), DrawFrequency(3%) Behaviour PieceNumberAverage(10.23), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(133.96), DurationTurnsStdDev(451.09), DurationTurnsNotTimeouts(60.78), DecisionMoves(0.99), BoardCoverageDefault(0.86), AdvantageP1(0.64), Balance(0.73), Completion(0.97), Drawishness(0.03), Timeouts(0.03), BoardSitesOccupiedAverage(0.43), BranchingFactorAverage(10.74), DecisionFactorAverage(10.84) Implementation PlayoutsPerSecond(1949.08), MovesPerSecond(270395.85) Container NumPlayableSitesOnBoard(24), NumColumns(7), NumRows(7), NumCorners(4), NumDirections(3.33), NumOrthogonalDirections(3.33), NumDiagonalDirections(0), NumAdjacentDirections(3.33), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(16), NumLayers(1), NumEdges(40), NumCells(0), NumVertices(24), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(26) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Lian Qi (A-Type) (Ludii 7)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, MoveConditions, NoMoves, NoMovesNext, PieceConditions, IsEmpty, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, OrthogonalDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin, NoMovesEnd, NoMovesWin Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, LesserThanOrEqual, Logic, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, ConcentricTiling, MorrisTiling, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(18), NumStartComponentsHandPerPlayer(9), NumStartComponentsPerPlayer(9), NumStartComponentsHand(18) Play RemoveDecisionFrequency(19%), StepDecisionFrequency(44%), StepDecisionToEmptyFrequency(44%), FromToDecisionBetweenContainersFrequency(37%), FromToDecisionEmptyFrequency(37%), SetNextPlayerFrequency(3%), MoveAgainFrequency(3%), NumPlayPhase(2) End EliminatePiecesEndFrequency(89%), EliminatePiecesWinFrequency(89%), NoMovesEndFrequency(8%), NoMovesWinFrequency(8%), DrawFrequency(3%) Behaviour PieceNumberAverage(10.44), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(128.49), DurationTurnsStdDev(436.21), DurationTurnsNotTimeouts(55.14), DecisionMoves(0.99), BoardCoverageDefault(0.87), AdvantageP1(0.65), Balance(0.71), Completion(0.97), Drawishness(0.03), Timeouts(0.03), BoardSitesOccupiedAverage(0.44), BranchingFactorAverage(10.81), DecisionFactorAverage(10.92) Implementation PlayoutsPerSecond(1888.23), MovesPerSecond(261725.51) Container NumPlayableSitesOnBoard(24), NumColumns(7), NumRows(7), NumCorners(4), NumDirections(3.33), NumOrthogonalDirections(3.33), NumDiagonalDirections(0), NumAdjacentDirections(3.33), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(16), NumLayers(1), NumEdges(40), NumCells(0), NumVertices(24), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(26) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Lian Qi (A-Type) (Ludii 8)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, MoveConditions, NoMoves, NoMovesNext, PieceConditions, IsEmpty, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin, NoMovesEnd, NoMovesWin Behaviour Implementation State, Variable, SetPending, Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, LesserThanOrEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, ConcentricTiling, MorrisTiling, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(18), NumStartComponentsHandPerPlayer(9), NumStartComponentsPerPlayer(9), NumStartComponentsHand(18) Play RemoveDecisionFrequency(18%), StepDecisionFrequency(47%), StepDecisionToEmptyFrequency(47%), FromToDecisionBetweenContainersFrequency(35%), FromToDecisionEmptyFrequency(35%), SetNextPlayerFrequency(3%), MoveAgainFrequency(3%), NumPlayPhase(2) End EliminatePiecesEndFrequency(83%), EliminatePiecesWinFrequency(83%), NoMovesEndFrequency(9%), NoMovesWinFrequency(9%), DrawFrequency(8%) Behaviour PieceNumberAverage(10.41), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(236.59), DurationTurnsStdDev(667.6), DurationTurnsNotTimeouts(39.77), DecisionMoves(0.99), BoardCoverageDefault(0.86), AdvantageP1(0.67), Balance(0.66), Completion(0.92), Drawishness(0.08), Timeouts(0.08), BoardSitesOccupiedAverage(0.43), BranchingFactorAverage(10.68), DecisionFactorAverage(10.75) Implementation PlayoutsPerSecond(1758.87), MovesPerSecond(243764.07) Container NumPlayableSitesOnBoard(24), NumColumns(7), NumRows(7), NumCorners(4), NumDirections(3.33), NumOrthogonalDirections(3.33), NumDiagonalDirections(0), NumAdjacentDirections(3.33), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(16), NumLayers(1), NumEdges(40), NumCells(0), NumVertices(24), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(26) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Lian Qi (A-Type) (Ludii 9)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, AddEffect, Conditions, SpaceConditions, Line, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, CountPiecesComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, Phase, Scoring, PieceCount End End, ScoringEnd, ScoringWin Behaviour Implementation State, Variable, SetVar, SetPending, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, LesserThan, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, ConcentricTiling, MorrisTiling, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsHandPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsHand(24) Play RemoveDecisionFrequency(1%), StepDecisionFrequency(98%), StepDecisionToEmptyFrequency(98%), FromToDecisionBetweenContainersFrequency(1%), FromToDecisionEmptyFrequency(1%), SetNextPlayerFrequency(12%), MoveAgainFrequency(12%), NumPlayPhase(3) End DrawFrequency(100%) Behaviour PieceNumberAverage(11.55), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2500), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(2500), DecisionMoves(0.92), BoardCoverageDefault(1), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(1), BoardSitesOccupiedAverage(0.48), BranchingFactorAverage(12.75), DecisionFactorAverage(14.42) Implementation PlayoutsPerSecond(220.77), MovesPerSecond(240051.27) Container NumPlayableSitesOnBoard(24), NumColumns(7), NumRows(7), NumCorners(4), NumDirections(3.33), NumOrthogonalDirections(3.33), NumDiagonalDirections(0), NumAdjacentDirections(3.33), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(16), NumLayers(1), NumEdges(40), NumCells(0), NumVertices(24), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(26) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Lian Qi (A-Type) (Ludii 10)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, AddEffect, Conditions, SpaceConditions, Line, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, CountPiecesComparison, Directions, AbsoluteDirections, AdjacentDirection, Phase, Scoring, PieceCount End End, ScoringEnd, ScoringWin Behaviour Implementation State, Variable, SetVar, SetPending, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, LesserThan, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, ConcentricTiling, MorrisTiling, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsHandPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsHand(24) Play StepDecisionFrequency(98%), StepDecisionToEmptyFrequency(98%), FromToDecisionBetweenContainersFrequency(1%), FromToDecisionEmptyFrequency(1%), SetNextPlayerFrequency(12%), MoveAgainFrequency(12%), NumPlayPhase(3) End DrawFrequency(100%) Behaviour PieceNumberAverage(12.03), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2500), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(2500), DecisionMoves(0.86), BoardCoverageDefault(1), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(1), BoardSitesOccupiedAverage(0.5), BranchingFactorAverage(12.99), DecisionFactorAverage(15.5) Implementation PlayoutsPerSecond(205.03), MovesPerSecond(224190.49) Container NumPlayableSitesOnBoard(24), NumColumns(7), NumRows(7), NumCorners(4), NumDirections(3.33), NumOrthogonalDirections(3.33), NumDiagonalDirections(0), NumAdjacentDirections(3.33), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(16), NumLayers(1), NumEdges(40), NumCells(0), NumVertices(24), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(26) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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