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Concepts for Game Tron Computed with Alpha-Beta playouts
Other concept computations are available: UCT Or Random
Default
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Play Moves, MovesDecision, TwoSitesMoves, StepDecision, MovesNonDecision, MovesEffects, AddEffect, Directions, AbsoluteDirections, OrthogonalDirection End End, Misere Behaviour Implementation Then, ForEachPiece, Trigger Visual ComponentStyle, ChessComponent, KingComponent Math Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(2), NumStartComponentsBoardPerPlayer(1), NumStartComponentsPerPlayer(1), NumStartComponentsBoard(2) Play StepDecisionFrequency(100%), StepDecisionToEmptyFrequency(52%), StepDecisionToFriendFrequency(45%), StepDecisionToEnemyFrequency(3%), AddEffectFrequency(100%), NumPlayPhase(1) End Behaviour PieceNumberAverage(45.52), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(87.07), DurationTurnsStdDev(2.41), DurationTurnsNotTimeouts(87.07), DecisionMoves(1), BoardCoverageDefault(0.88), AdvantageP1(0.79), Balance(0.42), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.46), BranchingFactorAverage(3.62), DecisionFactorAverage(3.62) Implementation PlayoutsPerSecond(101821.63), MovesPerSecond(669777.16) Container NumPlayableSitesOnBoard(100), NumColumns(10), NumRows(10), NumCorners(4), NumDirections(6.84), NumOrthogonalDirections(3.6), NumDiagonalDirections(3.24), NumAdjacentDirections(6.84), NumOffDiagonalDirections(0), NumOuterSites(36), NumInnerSites(64), NumLayers(1), NumEdges(220), NumCells(100), NumVertices(121), NumPerimeterSites(36), NumTopSites(10), NumBottomSites(10), NumRightSites(10), NumLeftSites(10), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(100) Component NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
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