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Concepts for Game Raquithue Computed with Alpha-Beta playouts
Other concept computations are available: UCT Or Random
Historical Information
Boolean
Numerical
Raquithue (Ludii 1)
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, SlideDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, PieceConditions, IsEmpty, IsEnemy, LineOfSight, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, OrthogonalDirection End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, AnimalComponent Math Arithmetic, Comparison, Equal, LesserThanOrEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Vertex Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(15), NumStartComponentsBoardPerPlayer(7.5), NumStartComponentsPerPlayer(7.5), NumStartComponentsBoard(15) Play PassDecisionFrequency(50%), StepDecisionFrequency(50%), StepDecisionToEmptyFrequency(50%), NumPlayPhase(1) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(15), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(2), DecisionMoves(0.5), BoardCoverageDefault(0.33), AdvantageP1(0), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.31), BranchingFactorAverage(2), DecisionFactorAverage(3) Implementation PlayoutsPerSecond(139039.51), MovesPerSecond(2363671.67) Container NumPlayableSitesOnBoard(48), NumColumns(7), NumRows(8), NumCorners(9), NumDirections(5.71), NumOrthogonalDirections(3.21), NumDiagonalDirections(2.5), NumAdjacentDirections(3.21), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(16), NumLayers(1), NumEdges(77), NumCells(30), NumVertices(48), NumPerimeterSites(32), NumTopSites(5), NumBottomSites(7), NumRightSites(4), NumLeftSites(4), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(1), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(48) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Raquithue (Ludii 2)
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, SlideDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, PieceConditions, IsEmpty, IsEnemy, LineOfSight, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, OrthogonalDirection, RelativeDirections, ForwardDirection End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, AnimalComponent Math Arithmetic, Comparison, Equal, LesserThanOrEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Vertex Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(15), NumStartComponentsBoardPerPlayer(7.5), NumStartComponentsPerPlayer(7.5), NumStartComponentsBoard(15) Play StepDecisionFrequency(100%), StepDecisionToEmptyFrequency(100%), NumPlayPhase(1) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(15), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(2), DecisionMoves(1), BoardCoverageDefault(0.35), AdvantageP1(0), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.31), BranchingFactorAverage(5), DecisionFactorAverage(5) Implementation PlayoutsPerSecond(169335.47), MovesPerSecond(2878703.07) Container NumPlayableSitesOnBoard(48), NumColumns(7), NumRows(8), NumCorners(9), NumDirections(5.71), NumOrthogonalDirections(3.21), NumDiagonalDirections(2.5), NumAdjacentDirections(3.21), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(16), NumLayers(1), NumEdges(77), NumCells(30), NumVertices(48), NumPerimeterSites(32), NumTopSites(5), NumBottomSites(7), NumRightSites(4), NumLeftSites(4), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(1), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(48) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Raquithue (Ludii 3)
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, SlideDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, LineOfSight, Directions, AbsoluteDirections, OrthogonalDirection End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, AnimalComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Vertex Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(15), NumStartComponentsBoardPerPlayer(7.5), NumStartComponentsPerPlayer(7.5), NumStartComponentsBoard(15) Play PassDecisionFrequency(50%), StepDecisionFrequency(50%), StepDecisionToEmptyFrequency(50%), NumPlayPhase(1) End DrawFrequency(100%) Behaviour PieceNumberAverage(15), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2500), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(2500), DecisionMoves(0.5), BoardCoverageDefault(0.48), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(1), BoardSitesOccupiedAverage(0.31), BranchingFactorAverage(2.5), DecisionFactorAverage(4) Implementation PlayoutsPerSecond(1294.47), MovesPerSecond(356203.6) Container NumPlayableSitesOnBoard(48), NumColumns(7), NumRows(8), NumCorners(9), NumDirections(5.71), NumOrthogonalDirections(3.21), NumDiagonalDirections(2.5), NumAdjacentDirections(3.21), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(16), NumLayers(1), NumEdges(77), NumCells(30), NumVertices(48), NumPerimeterSites(32), NumTopSites(5), NumBottomSites(7), NumRightSites(4), NumLeftSites(4), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(1), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(48) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Raquithue (Ludii 4)
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, ReplacementCapture, HopCapture, Conditions, SpaceConditions, Contains, PieceConditions, IsEmpty, IsEnemy, IsPieceAt, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, AnimalComponent Math Arithmetic, Comparison, Equal, LesserThanOrEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Vertex Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(15), NumStartComponentsBoardPerPlayer(7.5), NumStartComponentsPerPlayer(7.5), NumStartComponentsBoard(15) Play PassDecisionFrequency(50%), StepDecisionFrequency(19%), StepDecisionToEmptyFrequency(19%), LeapDecisionFrequency(25%), LeapDecisionToEmptyFrequency(25%), HopDecisionFrequency(6%), NumPlayPhase(1) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(15), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(2), DecisionMoves(0.5), BoardCoverageDefault(0.33), AdvantageP1(0), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.31), BranchingFactorAverage(4.5), DecisionFactorAverage(8) Implementation PlayoutsPerSecond(102837.34), MovesPerSecond(1748234.74) Container NumPlayableSitesOnBoard(48), NumColumns(7), NumRows(8), NumCorners(9), NumDirections(5.71), NumOrthogonalDirections(3.21), NumDiagonalDirections(2.5), NumAdjacentDirections(3.21), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(16), NumLayers(1), NumEdges(77), NumCells(30), NumVertices(48), NumPerimeterSites(32), NumTopSites(5), NumBottomSites(7), NumRightSites(4), NumLeftSites(4), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(1), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(48) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Raquithue (Ludii 5)
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, SlideDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, LineOfSight, Directions, AbsoluteDirections, OrthogonalDirection, RelativeDirections, ForwardDirection End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, AnimalComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Vertex Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(15), NumStartComponentsBoardPerPlayer(7.5), NumStartComponentsPerPlayer(7.5), NumStartComponentsBoard(15) Play PassDecisionFrequency(49%), StepDecisionFrequency(51%), StepDecisionToEmptyFrequency(51%), NumPlayPhase(1) End DrawFrequency(100%) Behaviour PieceNumberAverage(13.04), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2500), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(2500), DecisionMoves(0.51), BoardCoverageDefault(0.7), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(1), BoardSitesOccupiedAverage(0.27), BranchingFactorAverage(2.55), DecisionFactorAverage(4.06) Implementation PlayoutsPerSecond(179.41), MovesPerSecond(451227.4) Container NumPlayableSitesOnBoard(48), NumColumns(7), NumRows(8), NumCorners(9), NumDirections(5.71), NumOrthogonalDirections(3.21), NumDiagonalDirections(2.5), NumAdjacentDirections(3.21), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(16), NumLayers(1), NumEdges(77), NumCells(30), NumVertices(48), NumPerimeterSites(32), NumTopSites(5), NumBottomSites(7), NumRightSites(4), NumLeftSites(4), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(1), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(48) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Raquithue (Ludii 6)
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, ReplacementCapture, HopCapture, Conditions, SpaceConditions, Contains, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, IsPieceAt, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, AnimalComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Vertex Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(15), NumStartComponentsBoardPerPlayer(7.5), NumStartComponentsPerPlayer(7.5), NumStartComponentsBoard(15) Play PassDecisionFrequency(49%), StepDecisionFrequency(45%), StepDecisionToEmptyFrequency(29%), StepDecisionToEnemyFrequency(15%), LeapDecisionFrequency(5%), LeapDecisionToEmptyFrequency(5%), HopDecisionFrequency(1%), RemoveEffectFrequency(16%), ReplacementCaptureFrequency(16%), NumPlayPhase(1) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(8.85), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(53), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(53), DecisionMoves(0.51), BoardCoverageDefault(0.4), AdvantageP1(1), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.18), BranchingFactorAverage(2.87), DecisionFactorAverage(4.67) Implementation PlayoutsPerSecond(1176.09), MovesPerSecond(301868.45) Container NumPlayableSitesOnBoard(48), NumColumns(7), NumRows(8), NumCorners(9), NumDirections(5.71), NumOrthogonalDirections(3.21), NumDiagonalDirections(2.5), NumAdjacentDirections(3.21), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(16), NumLayers(1), NumEdges(77), NumCells(30), NumVertices(48), NumPerimeterSites(32), NumTopSites(5), NumBottomSites(7), NumRightSites(4), NumLeftSites(4), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(1), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(48) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Raquithue (Ludii 7)
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, HopDecisionMoreThanOne, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, PieceConditions, IsEmpty, IsEnemy, IsPieceAt, LineOfSight, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, RelativeDirections, ForwardDirection, BackwardDirection End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, SetPending, Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, AnimalComponent Math Arithmetic, Comparison, Equal, LesserThanOrEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Vertex Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(15), NumStartComponentsBoardPerPlayer(7.5), NumStartComponentsPerPlayer(7.5), NumStartComponentsBoard(15) Play StepDecisionFrequency(19%), StepDecisionToEmptyFrequency(19%), SlideDecisionFrequency(50%), SlideDecisionToEmptyFrequency(50%), LeapDecisionFrequency(25%), LeapDecisionToEmptyFrequency(25%), HopDecisionFrequency(6%), NumPlayPhase(1) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(15), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(2), DecisionMoves(1), BoardCoverageDefault(0.35), AdvantageP1(0), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.31), BranchingFactorAverage(7.5), DecisionFactorAverage(7.5) Implementation PlayoutsPerSecond(69293.81), MovesPerSecond(1177994.83) Container NumPlayableSitesOnBoard(48), NumColumns(7), NumRows(8), NumCorners(9), NumDirections(5.71), NumOrthogonalDirections(3.21), NumDiagonalDirections(2.5), NumAdjacentDirections(3.21), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(16), NumLayers(1), NumEdges(77), NumCells(30), NumVertices(48), NumPerimeterSites(32), NumTopSites(5), NumBottomSites(7), NumRightSites(4), NumLeftSites(4), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(1), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(48) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Raquithue (Ludii 8)
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, HopCapture, HopCaptureMoreThanOne, Conditions, SpaceConditions, Distance, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, LineOfSight, Directions, AbsoluteDirections, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, AnimalComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Vertex Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(15), NumStartComponentsBoardPerPlayer(7.5), NumStartComponentsPerPlayer(7.5), NumStartComponentsBoard(15) Play PassDecisionFrequency(49%), StepDecisionFrequency(25%), StepDecisionToEmptyFrequency(25%), SlideDecisionFrequency(26%), SlideDecisionToEmptyFrequency(26%), NumPlayPhase(1) End DrawFrequency(100%) Behaviour PieceNumberAverage(12.16), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2500), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(2500), DecisionMoves(0.51), BoardCoverageDefault(0.73), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(1), BoardSitesOccupiedAverage(0.25), BranchingFactorAverage(3.81), DecisionFactorAverage(6.49) Implementation PlayoutsPerSecond(155.46), MovesPerSecond(391058.78) Container NumPlayableSitesOnBoard(48), NumColumns(7), NumRows(8), NumCorners(9), NumDirections(5.71), NumOrthogonalDirections(3.21), NumDiagonalDirections(2.5), NumAdjacentDirections(3.21), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(16), NumLayers(1), NumEdges(77), NumCells(30), NumVertices(48), NumPerimeterSites(32), NumTopSites(5), NumBottomSites(7), NumRightSites(4), NumLeftSites(4), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(1), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(48) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Raquithue (Ludii 9)
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, HopCapture, HopCaptureMoreThanOne, Conditions, SpaceConditions, Distance, Contains, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, LineOfSight, Directions, AbsoluteDirections, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection End End, NoMovesEnd, NoMovesWin Behaviour Implementation CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, AnimalComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Vertex Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(15), NumStartComponentsBoardPerPlayer(7.5), NumStartComponentsPerPlayer(7.5), NumStartComponentsBoard(15) Play PassDecisionFrequency(1%), StepDecisionFrequency(76%), StepDecisionToEmptyFrequency(76%), SlideDecisionFrequency(22%), SlideDecisionToEmptyFrequency(22%), HopDecisionFrequency(2%), HopDecisionMoreThanOneFrequency(2%), HopDecisionEnemyToEmptyFrequency(2%), RemoveEffectFrequency(2%), HopCaptureFrequency(2%), HopCaptureMoreThanOneFrequency(2%), NumPlayPhase(1) End NoMovesEndFrequency(100%), NoMovesWinFrequency(100%) Behaviour PieceNumberAverage(14.83), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(57.72), DurationTurnsStdDev(2.85), DurationTurnsNotTimeouts(57.72), DecisionMoves(0.95), BoardCoverageDefault(0.69), AdvantageP1(1), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.31), BranchingFactorAverage(6.56), DecisionFactorAverage(6.87) Implementation PlayoutsPerSecond(3894.7), MovesPerSecond(327392.67) Container NumPlayableSitesOnBoard(48), NumColumns(7), NumRows(8), NumCorners(9), NumDirections(5.71), NumOrthogonalDirections(3.21), NumDiagonalDirections(2.5), NumAdjacentDirections(3.21), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(16), NumLayers(1), NumEdges(77), NumCells(30), NumVertices(48), NumPerimeterSites(32), NumTopSites(5), NumBottomSites(7), NumRightSites(4), NumLeftSites(4), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(1), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(48) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Raquithue (Ludii 10)
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, HopCapture, HopCaptureMoreThanOne, Conditions, SpaceConditions, Distance, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Directions, AbsoluteDirections, OrthogonalDirection, DiagonalDirection End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, AnimalComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Vertex Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(15), NumStartComponentsBoardPerPlayer(7.5), NumStartComponentsPerPlayer(7.5), NumStartComponentsBoard(15) Play StepDecisionFrequency(100%), StepDecisionToEmptyFrequency(100%), NumPlayPhase(1) End DrawFrequency(100%) Behaviour PieceNumberAverage(15), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2500), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(2500), DecisionMoves(0.98), BoardCoverageDefault(0.72), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(1), BoardSitesOccupiedAverage(0.31), BranchingFactorAverage(17.63), DecisionFactorAverage(17.93) Implementation PlayoutsPerSecond(508.33), MovesPerSecond(517895.36) Container NumPlayableSitesOnBoard(48), NumColumns(7), NumRows(8), NumCorners(9), NumDirections(5.71), NumOrthogonalDirections(3.21), NumDiagonalDirections(2.5), NumAdjacentDirections(3.21), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(16), NumLayers(1), NumEdges(77), NumCells(30), NumVertices(48), NumPerimeterSites(32), NumTopSites(5), NumBottomSites(7), NumRightSites(4), NumLeftSites(4), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(1), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(48) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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