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Concepts for Ruleset Kendall Starting Throw Trap Home Row Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Kendall Starting Throw Trap Home Row
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, SwapPiecesDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, SwapPlayersEffect, Roll, MovesOperators, Priority, Conditions, SpaceConditions, Line, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, Phase, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual Symbols Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(2) Start NumStartComponents(18), NumStartComponentsBoardPerPlayer(7), NumStartComponentsHandPerPlayer(2), NumStartComponentsPerPlayer(9), NumStartComponentsBoard(14), NumStartComponentsHand(4) Play PassDecisionFrequency(28%), RemoveDecisionFrequency(3%), FromToDecisionWithinBoardFrequency(69%), FromToDecisionEmptyFrequency(60%), FromToDecisionEnemyFrequency(9%), SwapPiecesDecisionFrequency(67%), SetNextPlayerFrequency(32%), MoveAgainFrequency(32%), RollFrequency(100%), AddEffectFrequency(9%), NumPlayPhase(2) End NoOwnPiecesEndFrequency(95%), NoOwnPiecesWinFrequency(95%), DrawFrequency(5%) Behaviour PieceNumberAverage(12.02), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(347.26), DurationTurnsStdDev(564.15), DurationTurnsNotTimeouts(233.96), DecisionMoves(0.54), BoardCoverageDefault(0.99), AdvantageP1(0.46), Balance(0.91), Completion(0.95), Drawishness(0.05), Timeouts(0.05), BoardSitesOccupiedAverage(0.4), BranchingFactorAverage(2.32), DecisionFactorAverage(3.39) Implementation PlayoutsPerSecond(164.96), MovesPerSecond(78824.37) Container NumPlayableSitesOnBoard(30), NumColumns(10), NumRows(3), NumCorners(4), NumDirections(5.53), NumOrthogonalDirections(3.13), NumDiagonalDirections(2.4), NumAdjacentDirections(5.53), NumOffDiagonalDirections(0), NumOuterSites(22), NumInnerSites(8), NumLayers(1), NumEdges(73), NumCells(30), NumVertices(44), NumPerimeterSites(22), NumTopSites(10), NumBottomSites(10), NumRightSites(3), NumLeftSites(3), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(36) Component NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)
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