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Concepts for Ruleset Door Hazard
Door Hazard Properties Properties, Format, Time, Discrete, Turns, Alternating, Stochastic, Players, NumPlayers(2), Multiplayer Equipment Equipment, Container, Board, NumRows(21), NumCorners(4), NumDirections(2), NumOrthogonalDirections(2), NumDiagonalDirections(0), NumAdjacentDirections(2), NumOffDiagonalDirections(0), NumOuterSites(40), NumInnerSites(0), NumLayers(1), NumEdges(40), NumCells(0), NumVertices(40), NumPerimeterSites(40), NumTopSites(1), NumBottomSites(1), NumRightSites(1), NumLeftSites(1), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), Track, TrackLoop, Region, PlayableSites, Edge, NumPlayableSitesOnBoard(40), NumColumns(21), Hand, NumContainers(4), NumPlayableSites(45), Component, Piece, NumComponentsType(5), NumComponentsTypePerPlayer(1), NumDice(3), PieceValue, Dice Start Start, PiecesPlacedOutsideBoard Play Rules, Play, Moves, MovesDecision, PassDecisionFrequency(9%), TwoSitesMoves, FromToDecision, FromToDecisionWithinBoardFrequency(76%), FromToDecisionBetweenContainersFrequency(15%), FromToDecisionEmptyFrequency(83%), FromToDecisionEnemyFrequency(12%), FromToDecisionFriendFrequency(2%), MovesNonDecision, MovesEffects, SetMove, SetValue, FromToEffect, Roll, RollFrequency(85%), Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, PieceConditions, IsEnemy, Phase, NumPlayPhase(2), SumDice, DrawFrequency(100%) Behaviour PositionalRepetition(0.28), SituationalRepetition(0), MoveDistanceAverage(8.72), MoveDistanceMaxIncrease(11.5), MoveDistanceMaxDecrease(-11.75), MoveDistanceMedian(9.75), MoveDistanceMaximum(14.92), MoveDistanceMinimum(0), MoveDistanceVariance(21.75), MoveDistanceChangeAverage(0.13), MoveDistanceChangeSign(0.03), MoveDistanceChangeLineBestFit(0.05), MoveDistanceChangeNumTimes(0), PieceNumberAverage(3.64), PieceNumberMaxIncrease(1), PieceNumberMaxDecrease(0), PieceNumberMedian(4), PieceNumberMaximum(4), PieceNumberMinimum(0), PieceNumberVariance(0.94), PieceNumberChangeAverage(0.15), PieceNumberChangeSign(0.15), PieceNumberChangeLineBestFit(0.07), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(133.38), DurationMoves(27.81), DurationTurns(27.81), DecisionMoves(0.3), GameTreeComplexity(5.46), StateTreeComplexity(244.7), BoardCoverageDefault(0.43), BoardCoverageFull(0.22), BoardCoverageUsed(0.43), AdvantageP1(0.28), Balance(0.96), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.7), Variance(0), DecisivenessMoves(1), DecisivenessThreshold(1), LeadChange(0.74), Stability(0.86), DramaAverage(0.52), DramaMaxIncrease(2), DramaMaxDecrease(-0), DramaMedian(0.04), DramaMaximum(2), DramaMinimum(0), DramaVariance(0.72), DramaChangeAverage(0.08), DramaChangeSign(0.01), DramaChangeLineBestFit(0.08), DramaChangeNumTimes(0), MoveEvaluationAverage(-0.83), MoveEvaluationMaxIncrease(1.96), MoveEvaluationMaxDecrease(-1.83), MoveEvaluationMedian(-0.96), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-1), MoveEvaluationVariance(0.2), MoveEvaluationChangeAverage(0.02), MoveEvaluationChangeSign(0.09), MoveEvaluationChangeLineBestFit(0.02), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(0.57), StateEvaluationDifferenceMaxIncrease(2), StateEvaluationDifferenceMaxDecrease(-0), StateEvaluationDifferenceMedian(0.04), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.77), StateEvaluationDifferenceChangeAverage(0.07), StateEvaluationDifferenceChangeSign(-0.04), StateEvaluationDifferenceChangeLineBestFit(0.08), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.09), BoardSitesOccupiedMaxIncrease(0.02), BoardSitesOccupiedMaxDecrease(-0.01), BoardSitesOccupiedMedian(0.1), BoardSitesOccupiedMaximum(0.1), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0), BoardSitesOccupiedChangeAverage(0), BoardSitesOccupiedChangeSign(0.15), BoardSitesOccupiedChangeLineBestFit(0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(1.59), BranchingFactorChangeMaxIncrease(0.29), BranchingFactorChangeMaxDecrease(-2.05), BranchingFactorMedian(1), BranchingFactorMaximum(4), BranchingFactorMinimum(0), BranchingFactorVariance(1.12), BranchingFactorChangeAverage(-0.12), BranchingFactorChangeSign(-0.08), BranchingFactorChangeLineBestFit(-0.1), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(3), DecisionFactorMaxIncrease(0), DecisionFactorMaxDecrease(-2), DecisionFactorMedian(4), DecisionFactorMaximum(4), DecisionFactorMinimum(0), DecisionFactorVariance(1), DecisionFactorChangeAverage(-0.29), DecisionFactorChangeSign(-0.14), DecisionFactorChangeLineBestFit(-0.38), DecisionFactorChangeNumTimes(0) Implementation Implementation, State, StateType, StackState, PieceState, SiteState, PlayerValue, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(3258.19), MovesPerSecond(114717.31) Visual Visual, Style, BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, StackType, Symbols Math Math, Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
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