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Concepts for Ruleset Dèleb Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Deleb
Boolean Properties Discrete, Alternating, Stochastic, Asymmetric, AsymmetricForces, AsymmetricPiecesType, Multiplayer, Cooperation, Team Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Roll, Capture, ReplacementCapture, Conditions, MoveConditions, CanMove, PieceConditions, NoPiece, IsEnemy, Phase, SumDice End End, CaptureEnd, EliminatePiecesEnd Behaviour Implementation State, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackLoop, TrackOwned, PlayableSites, Vertex, Tiling, SquareTiling Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(4) Start NumStartComponents(40), NumStartComponentsBoardPerPlayer(10), NumStartComponentsPerPlayer(10), NumStartComponentsBoard(40) Play PassDecisionFrequency(23%), FromToDecisionWithinBoardFrequency(77%), FromToDecisionEmptyFrequency(77%), FromToDecisionEnemyFrequency(1%), RemoveEffectFrequency(1%), SetNextPlayerFrequency(38%), MoveAgainFrequency(38%), RollFrequency(100%), ReplacementCaptureFrequency(1%), NumPlayPhase(5) End DrawFrequency(100%) Behaviour PieceNumberAverage(10.51), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(3121.91), DurationTurnsStdDev(31.1), DurationTurnsNotTimeouts(5000), DecisionMoves(0.99), BoardCoverageDefault(1), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(1), BoardSitesOccupiedAverage(0.13), BranchingFactorAverage(4.84), DecisionFactorAverage(4.89) Implementation PlayoutsPerSecond(14.98), MovesPerSecond(75628.82) Container NumPlayableSitesOnBoard(80), NumColumns(20), NumRows(4), NumCorners(4), NumDirections(6.25), NumOrthogonalDirections(3.4), NumDiagonalDirections(2.85), NumAdjacentDirections(3.4), NumOffDiagonalDirections(0), NumOuterSites(44), NumInnerSites(36), NumLayers(1), NumEdges(136), NumCells(57), NumVertices(80), NumPerimeterSites(44), NumTopSites(20), NumBottomSites(20), NumRightSites(4), NumLeftSites(4), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(84) Component NumComponentsType(6), NumComponentsTypePerPlayer(0.5), NumDice(4)
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