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Concepts for Ruleset Tayam Sonalu Computed with Random playouts

Other concept computations are available: UCT Or Alpha-Beta

Tayam Sonalu

Boolean
Properties
Discrete, Alternating, Stochastic, Multiplayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, Capture, ReplacementCapture, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEnemy, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, StateType, StackState, PieceState, SiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ComponentStyle, ChessComponent, PawnComponent, StackType
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
PachisiBoard, Track, TrackOwned, PlayableSites, Cell, CrossBoard, Hand
Component
Piece, Dice, DiceD4

Numerical
Properties
NumPlayers(4)
Start
NumStartComponents(18), NumStartComponentsHandPerPlayer(4.5), NumStartComponentsPerPlayer(4.5), NumStartComponentsHand(18)
Play
PassDecisionFrequency(49%), RemoveDecisionFrequency(1%), FromToDecisionWithinBoardFrequency(49%), FromToDecisionBetweenContainersFrequency(1%), FromToDecisionEmptyFrequency(46%), FromToDecisionEnemyFrequency(3%), FromToDecisionFriendFrequency(3%), SetNextPlayerFrequency(37%), MoveAgainFrequency(37%), RollFrequency(100%), NumPlayPhase(1)
End
NoOwnPiecesEndFrequency(56%), NoOwnPiecesWinFrequency(56%), DrawFrequency(44%)
Behaviour
PieceNumberAverage(8.13), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1684.65), DurationTurnsStdDev(1272.94), DurationTurnsNotTimeouts(558.29), DecisionMoves(0.47), BoardCoverageDefault(1), AdvantageP1(0.47), Balance(0.89), Completion(1), Drawishness(0), Timeouts(0.44), BoardSitesOccupiedAverage(0.08), BranchingFactorAverage(2.13), DecisionFactorAverage(3.42)
Implementation
PlayoutsPerSecond(15.12), MovesPerSecond(43895.93)
Container
NumPlayableSitesOnBoard(97), NumColumns(19), NumRows(19), NumCorners(8), NumDirections(5.77), NumOrthogonalDirections(3.3), NumDiagonalDirections(2.47), NumAdjacentDirections(5.69), NumOffDiagonalDirections(0), NumOuterSites(69), NumInnerSites(28), NumLayers(1), NumEdges(236), NumCells(97), NumVertices(144), NumPerimeterSites(69), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(6), NumPlayableSites(103)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(2)

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council