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Concepts for Ruleset Four players.
Four players. Properties Properties, Format, Time, Discrete, Turns, Alternating, Stochastic, Players, NumPlayers(2), Multiplayer, Cooperation, Team Equipment Equipment, Container, Board, Shape, CircleShape, NumRows(15), NumCorners(20), NumDirections(2.21), NumOrthogonalDirections(2.21), NumDiagonalDirections(0), NumAdjacentDirections(2.21), NumOffDiagonalDirections(0), NumOuterSites(20), NumInnerSites(9), NumLayers(1), Tiling, ConcentricTiling, CircleTiling, NumEdges(32), NumCells(0), NumVertices(29), NumPerimeterSites(20), NumTopSites(1), NumBottomSites(1), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(20), NumConcaveCorners(0), NumPhasesBoard(3), Track, TrackOwned, PlayableSites, Vertex, NumPlayableSitesOnBoard(29), NumColumns(15), Hand, NumContainers(4), NumPlayableSites(35), Component, Piece, NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4), Dice Start Start, PiecesPlacedOutsideBoard Play Rules, Play, Moves, MovesDecision, NoSiteMoves, PassDecision, PassDecisionFrequency(51%), SingleSiteMoves, RemoveDecision, RemoveDecisionFrequency(5%), TwoSitesMoves, FromToDecision, FromToDecisionWithinBoardFrequency(32%), FromToDecisionBetweenContainersFrequency(15%), FromToDecisionEmptyFrequency(39%), FromToDecisionEnemyFrequency(7%), FromToDecisionFriendFrequency(6%), MovesNonDecision, MovesEffects, SetMove, SetNextPlayerFrequency(56%), MoveAgain, MoveAgainFrequency(56%), FromToEffect, Roll, RollFrequency(50%), Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, IsEnemy, Phase, NumPlayPhase(2), PieceCount, SumDice Behaviour PositionalRepetition(1), SituationalRepetition(0.01), MoveDistanceAverage(2.25), MoveDistanceMaxIncrease(3.54), MoveDistanceMaxDecrease(-3.42), MoveDistanceMedian(2.05), MoveDistanceMaximum(4.93), MoveDistanceMinimum(0), MoveDistanceVariance(1.12), MoveDistanceChangeAverage(-0), MoveDistanceChangeSign(-0.01), MoveDistanceChangeLineBestFit(-0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(5.05), PieceNumberMaxIncrease(1), PieceNumberMaxDecrease(-1), PieceNumberMedian(5.25), PieceNumberMaximum(7.81), PieceNumberMinimum(0), PieceNumberVariance(3.71), PieceNumberChangeAverage(0.01), PieceNumberChangeSign(0.01), PieceNumberChangeLineBestFit(0.01), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(813.13), DurationMoves(155.04), DurationTurns(68.26), DecisionMoves(0.38), GameTreeComplexity(37.18), StateTreeComplexity(87.3), BoardCoverageDefault(0.8), BoardCoverageFull(0.38), BoardCoverageUsed(0.8), AdvantageP1(0.33), Balance(0.93), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.62), Variance(0), DecisivenessMoves(1), DecisivenessThreshold(1), LeadChange(0.32), Stability(0.58), DramaAverage(0.39), DramaMaxIncrease(1.86), DramaMaxDecrease(-0.26), DramaMedian(0.03), DramaMaximum(2), DramaMinimum(0), DramaVariance(0.52), DramaChangeAverage(0.01), DramaChangeSign(0.08), DramaChangeLineBestFit(0.01), DramaChangeNumTimes(0), MoveEvaluationAverage(-0.92), MoveEvaluationMaxIncrease(1.96), MoveEvaluationMaxDecrease(-2), MoveEvaluationMedian(-0.99), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-1), MoveEvaluationVariance(0.07), MoveEvaluationChangeAverage(0.01), MoveEvaluationChangeSign(-0.08), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(0.47), StateEvaluationDifferenceMaxIncrease(1.32), StateEvaluationDifferenceMaxDecrease(-0.32), StateEvaluationDifferenceMedian(0.07), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.54), StateEvaluationDifferenceChangeAverage(0.01), StateEvaluationDifferenceChangeSign(0.03), StateEvaluationDifferenceChangeLineBestFit(0.01), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.14), BoardSitesOccupiedMaxIncrease(0.03), BoardSitesOccupiedMaxDecrease(-0.03), BoardSitesOccupiedMedian(0.14), BoardSitesOccupiedMaximum(0.21), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0), BoardSitesOccupiedChangeAverage(0), BoardSitesOccupiedChangeSign(0.01), BoardSitesOccupiedChangeLineBestFit(0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(1.74), BranchingFactorChangeMaxIncrease(6.77), BranchingFactorChangeMaxDecrease(-4.84), BranchingFactorMedian(1), BranchingFactorMaximum(7.85), BranchingFactorMinimum(0), BranchingFactorVariance(1.53), BranchingFactorChangeAverage(0.01), BranchingFactorChangeSign(-0.03), BranchingFactorChangeLineBestFit(0), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(2.92), DecisionFactorMaxIncrease(5.27), DecisionFactorMaxDecrease(-4.4), DecisionFactorMedian(2.56), DecisionFactorMaximum(7.85), DecisionFactorMinimum(0), DecisionFactorVariance(1.7), DecisionFactorChangeAverage(0.01), DecisionFactorChangeSign(-0), DecisionFactorChangeLineBestFit(0.01), DecisionFactorChangeNumTimes(0) Implementation Implementation, State, StateType, StackState, PieceState, SiteState, Variable, RememberValues, ForgetValues, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(377.85), MovesPerSecond(63187.64) Visual Visual, Style, BoardStyle, GraphStyle, ComponentStyle, CheckersComponent, StackType, Symbols Math Math, Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
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