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Concepts for Ruleset Three Holes
Three Holes Properties Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer Equipment Equipment, Container, Board, NumRows(2), NumCorners(4), NumDirections(3.67), NumOrthogonalDirections(2.33), NumDiagonalDirections(1.33), NumAdjacentDirections(2.33), NumOffDiagonalDirections(0), NumOuterSites(6), NumInnerSites(0), NumLayers(1), NumEdges(7), NumCells(2), NumVertices(6), NumPerimeterSites(6), NumTopSites(3), NumBottomSites(3), NumRightSites(2), NumLeftSites(2), NumCentreSites(2), NumConvexCorners(4), MancalaBoard, MancalaTwoRows, NumConcaveCorners(0), NumPhasesBoard(2), Track, TrackLoop, Region, PlayableSites, Vertex, Cell, NumPlayableSitesOnBoard(8), NumColumns(3), Hand, NumContainers(3), NumPlayableSites(10), Component, Piece, NumComponentsType(1), NumComponentsTypePerPlayer(0), NumDice(0) Meta Start Start, PiecesPlacedOnBoard, NumStartComponents(36), NumStartComponentsBoard(36) Play Rules, Play, Moves, MovesDecision, NoSiteMoves, PassDecision, PassDecisionFrequency(24%), TwoSitesMoves, FromToDecision, FromToDecisionBetweenContainersFrequency(16%), FromToDecisionEmptyFrequency(16%), MovesNonDecision, MovesEffects, FromToEffect, Sow, SowFrequency(60%), SowWithEffect, SowCapture, SowCaptureFrequency(60%), SowProperties, SowOriginFirst, SowCW, SowCCW, Conditions, MoveConditions, CanMove, Phase, NumPlayPhase(2), PieceCount, DrawFrequency(100%) End Behaviour PositionalRepetition(1), SituationalRepetition(0), MoveDistanceAverage(0), MoveDistanceMaxIncrease(0), MoveDistanceMaxDecrease(0), MoveDistanceMedian(0), MoveDistanceMaximum(0), MoveDistanceMinimum(0), MoveDistanceVariance(0), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(17.68), PieceNumberMaxIncrease(6), PieceNumberMaxDecrease(-20), PieceNumberMedian(18), PieceNumberMaximum(36), PieceNumberMinimum(0), PieceNumberVariance(105.79), PieceNumberChangeAverage(-0.2), PieceNumberChangeSign(-0.09), PieceNumberChangeLineBestFit(-0.01), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(971), DurationMoves(179), DurationTurns(179), DecisionMoves(0.6), GameTreeComplexity(64.81), StateTreeComplexity(14.86), BoardCoverageDefault(1), BoardCoverageFull(0.4), BoardCoverageUsed(0.75), AdvantageP1(1), Balance(0), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.41), Variance(0), DecisivenessMoves(0), DecisivenessThreshold(), LeadChange(1), Stability(0), DramaAverage(0), DramaMaxIncrease(0), DramaMaxDecrease(-0), DramaMedian(0), DramaMaximum(0), DramaMinimum(0), DramaVariance(0), DramaChangeAverage(-0), DramaChangeSign(-0.06), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(0), MoveEvaluationMaxIncrease(1), MoveEvaluationMaxDecrease(-0), MoveEvaluationMedian(-0), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-0), MoveEvaluationVariance(0.01), MoveEvaluationChangeAverage(0.01), MoveEvaluationChangeSign(0.06), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(0.02), StateEvaluationDifferenceMaxIncrease(2), StateEvaluationDifferenceMaxDecrease(-0.01), StateEvaluationDifferenceMedian(0), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.02), StateEvaluationDifferenceChangeAverage(0.01), StateEvaluationDifferenceChangeSign(-0.05), StateEvaluationDifferenceChangeLineBestFit(0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.71), BoardSitesOccupiedMaxIncrease(0.5), BoardSitesOccupiedMaxDecrease(-0.83), BoardSitesOccupiedMedian(0.83), BoardSitesOccupiedMaximum(1), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.08), BoardSitesOccupiedChangeAverage(-0.01), BoardSitesOccupiedChangeSign(0.06), BoardSitesOccupiedChangeLineBestFit(0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(2.3), BranchingFactorChangeMaxIncrease(3), BranchingFactorChangeMaxDecrease(-3), BranchingFactorMedian(2), BranchingFactorMaximum(4), BranchingFactorMinimum(0), BranchingFactorVariance(1.52), BranchingFactorChangeAverage(-0.02), BranchingFactorChangeSign(-0.06), BranchingFactorChangeLineBestFit(0), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(3.16), DecisionFactorMaxIncrease(2), DecisionFactorMaxDecrease(-2), DecisionFactorMedian(3), DecisionFactorMaximum(4), DecisionFactorMinimum(0), DecisionFactorVariance(0.67), DecisionFactorChangeAverage(-0.02), DecisionFactorChangeSign(-0.01), DecisionFactorChangeLineBestFit(-0), DecisionFactorChangeNumTimes(0) Implementation Implementation, State, Variable, RememberValues, ForgetValues, Efficiency, CopyContext, Then, PlayoutsPerSecond(688.06), MovesPerSecond(85836.56) Visual Visual, Style, BoardStyle, GraphStyle, MancalaStyle Math Math, Arithmetic, Comparison, LesserThanOrEqual, GreaterThan, Parity, Even, Logic, Conjunction, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement
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