| Concepts for Ruleset Chatrang (Sassanian) (Ludii 6) Computed with Random playouts
 
                 
                           
						Other concept computations are available:   UCT   Or   Alpha-Beta  						   
 Chatrang (Sassanian) (Ludii 6)
 
 Boolean
 Properties
 Discrete, Alternating, TwoPlayer
 Meta
 Start
 Start, PiecesPlacedOnBoard
 Play
 Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesMover, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, IsPieceAt, LineOfSight, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection
 End
 End, CaptureEnd, Checkmate, CheckmateWin, EliminatePiecesEnd, EliminatePiecesWin, NoMovesEnd, NoMovesWin
 Behaviour
 Implementation
 CopyContext, Then, ForEachPiece, DoLudeme
 Visual
 ComponentStyle, AnimalComponent, ChessComponent, KnightComponent, RookComponent, PawnComponent
 Math
 Arithmetic, Comparison, Equal, LesserThanOrEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
 Container
 Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling
 Component
 Piece
 
 Numerical
 Properties
 NumPlayers(2)
 Start
 NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32)
 Play
 StepDecisionFrequency(40%), StepDecisionToEmptyFrequency(38%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(39%), SlideDecisionToEmptyFrequency(35%), SlideDecisionToEnemyFrequency(4%), LeapDecisionFrequency(21%), LeapDecisionToEmptyFrequency(19%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(9%), ReplacementCaptureFrequency(9%), NumPlayPhase(1)
 End
 CheckmateFrequency(52%), CheckmateWinFrequency(52%), EliminatePiecesEndFrequency(40%), EliminatePiecesWinFrequency(40%), DrawFrequency(8%)
 Behaviour
 PieceNumberAverage(0), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(253.48), DurationTurnsStdDev(149.32), DurationTurnsNotTimeouts(253.48), DecisionMoves(0.99), BoardCoverageDefault(0.96), AdvantageP1(0.56), Balance(0.88), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0), BranchingFactorAverage(0), DecisionFactorAverage(0)
 Implementation
 PlayoutsPerSecond(139.27), MovesPerSecond(39133.37)
 Container
 NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64)
 Component
 NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
 
 
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