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Concepts for Ruleset Gwyddbwyll (Ludii 9) Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Gwyddbwyll (Ludii 9)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SetMove, MoveAgain, HopEffect, MovesOperators, Priority, Capture, HopCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, IsPieceAt, Directions, AbsoluteDirections, DiagonalDirection, RelativeDirections, ForwardRightDirection, ForwardLeftDirection End End, NoMovesEnd, NoMovesWin Behaviour Implementation Then, ForEachPiece Visual ComponentStyle, CheckersComponent Math Arithmetic, Operations, Subtraction, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(30), NumStartComponentsBoardPerPlayer(15), NumStartComponentsPerPlayer(15), NumStartComponentsBoard(30) Play StepDecisionFrequency(80%), StepDecisionToEmptyFrequency(80%), HopDecisionFrequency(20%), HopDecisionMoreThanOneFrequency(20%), HopDecisionEnemyToEmptyFrequency(20%), PromotionEffectFrequency(3%), RemoveEffectFrequency(20%), SetNextPlayerFrequency(4%), MoveAgainFrequency(4%), HopCaptureFrequency(20%), HopCaptureMoreThanOneFrequency(20%), NumPlayPhase(1) End NoMovesEndFrequency(100%), NoMovesWinFrequency(100%) Behaviour PieceNumberAverage(17.11), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(133.37), DurationTurnsStdDev(73.65), DurationTurnsNotTimeouts(133.37), DecisionMoves(0.82), BoardCoverageDefault(0.49), AdvantageP1(0.51), Balance(0.98), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.17), BranchingFactorAverage(8.04), DecisionFactorAverage(9.66) Implementation PlayoutsPerSecond(951.79), MovesPerSecond(161617.37) Container NumPlayableSitesOnBoard(100), NumColumns(10), NumRows(10), NumCorners(4), NumDirections(6.84), NumOrthogonalDirections(3.6), NumDiagonalDirections(3.24), NumAdjacentDirections(6.84), NumOffDiagonalDirections(0), NumOuterSites(36), NumInnerSites(64), NumLayers(1), NumEdges(220), NumCells(100), NumVertices(121), NumPerimeterSites(36), NumTopSites(10), NumBottomSites(10), NumRightSites(10), NumLeftSites(10), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(100) Component NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
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