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Concepts for Ruleset Damat (Ludii 5) Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Damat (Ludii 5)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SetMove, MoveAgain, HopEffect, Capture, HopCapture, CaptureSequence, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, LineOfSight, Directions, AbsoluteDirections, DiagonalDirection, RelativeDirections, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation Then, ForEachPiece Visual ChessStyle, ComponentStyle, CheckersComponent Math Logic, Conjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(60), NumStartComponentsBoardPerPlayer(30), NumStartComponentsPerPlayer(30), NumStartComponentsBoard(60) Play StepDecisionFrequency(52%), StepDecisionToEmptyFrequency(52%), SlideDecisionFrequency(34%), SlideDecisionToEmptyFrequency(34%), HopDecisionFrequency(14%), HopDecisionMoreThanOneFrequency(14%), HopDecisionEnemyToEmptyFrequency(14%), PromotionEffectFrequency(2%), RemoveEffectFrequency(17%), SetNextPlayerFrequency(4%), MoveAgainFrequency(4%), HopCaptureFrequency(14%), HopCaptureMoreThanOneFrequency(14%), CaptureSequenceFrequency(14%), NumPlayPhase(1) End EliminatePiecesEndFrequency(99%), EliminatePiecesWinFrequency(99%), DrawFrequency(1%) Behaviour PieceNumberAverage(26.4), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(387.55), DurationTurnsStdDev(90.13), DurationTurnsNotTimeouts(387.55), DecisionMoves(0.99), BoardCoverageDefault(0.5), AdvantageP1(0.45), Balance(0.89), Completion(0.99), Drawishness(0.01), Timeouts(0), BoardSitesOccupiedAverage(0.18), BranchingFactorAverage(17.97), DecisionFactorAverage(18.08) Implementation PlayoutsPerSecond(259.03), MovesPerSecond(121562.68) Container NumPlayableSitesOnBoard(144), NumColumns(12), NumRows(12), NumCorners(4), NumDirections(7.03), NumOrthogonalDirections(3.67), NumDiagonalDirections(3.36), NumAdjacentDirections(7.03), NumOffDiagonalDirections(0), NumOuterSites(44), NumInnerSites(100), NumLayers(1), NumEdges(312), NumCells(144), NumVertices(169), NumPerimeterSites(44), NumTopSites(12), NumBottomSites(12), NumRightSites(12), NumLeftSites(12), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(144) Component NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
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