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Concepts for Ruleset Game XI Fifth Capturing Game Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Game XI Fifth Capturing Game
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, HopEffect, Capture, ReplacementCapture, Conditions, MoveConditions, NoMoves, CanMove, PieceConditions, NoTargetPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, ForwardRightDirection, BackwardLeftDirection, BackwardRightDirection, ForwardsDirection, RightwardDirection, LeftwardDirection, ForwardLeftDirection, Phase End End, CaptureEnd, NoTargetPieceEnd, NoMovesEnd Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Region, PlayableSites, Vertex, Hand Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(3), NumStartComponentsBoardPerPlayer(1.5), NumStartComponentsPerPlayer(1.5), NumStartComponentsBoard(3) Play PassDecisionFrequency(2%), StepDecisionFrequency(82%), StepDecisionToEmptyFrequency(82%), HopDecisionFrequency(8%), HopDecisionMoreThanOneFrequency(8%), HopDecisionEnemyToEmptyFrequency(8%), FromToDecisionBetweenContainersFrequency(9%), FromToDecisionEmptyFrequency(9%), RemoveEffectFrequency(8%), SetNextPlayerFrequency(9%), MoveAgainFrequency(9%), ReplacementCaptureFrequency(8%), HopCaptureMoreThanOneFrequency(8%), NumPlayPhase(2) End NoTargetPieceEndFrequency(73%), DrawFrequency(27%) Behaviour PieceNumberAverage(3.45), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(20.88), DurationTurnsStdDev(14.07), DurationTurnsNotTimeouts(20.88), DecisionMoves(0.91), BoardCoverageDefault(0.93), AdvantageP1(0.27), Balance(0.54), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.38), BranchingFactorAverage(3.95), DecisionFactorAverage(4.28) Implementation PlayoutsPerSecond(20837.69), MovesPerSecond(550919.36) Container NumPlayableSitesOnBoard(9), NumColumns(3), NumRows(5), NumCorners(2), NumDirections(4), NumOrthogonalDirections(4), NumDiagonalDirections(0), NumAdjacentDirections(4), NumOffDiagonalDirections(0), NumOuterSites(6), NumInnerSites(3), NumLayers(1), NumEdges(18), NumCells(8), NumVertices(9), NumPerimeterSites(6), NumTopSites(1), NumBottomSites(1), NumRightSites(2), NumLeftSites(2), NumCentreSites(1), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(10) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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