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Concepts for Ruleset Game I Simple Blocking Game Computed with Random playouts

Other concept computations are available: UCT Or Alpha-Beta

Game I Simple Blocking Game

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, PieceConditions, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, ForwardsDirection, RightwardDirection, LeftwardDirection, Phase
End
End, RaceEnd, ReachEnd, NoMovesEnd
Behaviour
Implementation
Then, ForEachPiece
Visual
BoardStyle, GraphStyle
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Set, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Region, PlayableSites, Vertex, Hand
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(3), NumStartComponentsBoardPerPlayer(1.5), NumStartComponentsPerPlayer(1.5), NumStartComponentsBoard(3)
Play
StepDecisionFrequency(92%), StepDecisionToEmptyFrequency(92%), FromToDecisionBetweenContainersFrequency(8%), FromToDecisionEmptyFrequency(8%), SetNextPlayerFrequency(8%), MoveAgainFrequency(8%), NumPlayPhase(2)
End
ReachEndFrequency(98%), DrawFrequency(2%)
Behaviour
PieceNumberAverage(3.93), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(13.74), DurationTurnsStdDev(5.37), DurationTurnsNotTimeouts(13.74), DecisionMoves(0.93), BoardCoverageDefault(0.98), AdvantageP1(0.98), Balance(0.04), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.49), BranchingFactorAverage(3.32), DecisionFactorAverage(3.49)
Implementation
PlayoutsPerSecond(43864.98), MovesPerSecond(788731.5)
Container
NumPlayableSitesOnBoard(8), NumColumns(4), NumRows(4), NumCorners(2), NumDirections(4), NumOrthogonalDirections(4), NumDiagonalDirections(0), NumAdjacentDirections(4), NumOffDiagonalDirections(0), NumOuterSites(6), NumInnerSites(2), NumLayers(1), NumEdges(16), NumCells(4), NumVertices(8), NumPerimeterSites(6), NumTopSites(1), NumBottomSites(1), NumRightSites(2), NumLeftSites(2), NumCentreSites(1), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(4), NumContainers(2), NumPlayableSites(9)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council