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Concepts for Ruleset Elephant Diagonal Move Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Elephant Diagonal Move
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesMover, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, EliminatePiecesEnd, EliminatePiecesWin, NoMovesEnd, NoMovesWin Behaviour Implementation CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, AnimalComponent, ChessComponent, KingComponent, KnightComponent, RookComponent, PawnComponent, FairyChessComponent, Symbols Math Arithmetic, Comparison, LesserThanOrEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play PromotionDecisionFrequency(1%), StepDecisionFrequency(63%), StepDecisionToEmptyFrequency(59%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(17%), SlideDecisionToEmptyFrequency(15%), SlideDecisionToEnemyFrequency(1%), LeapDecisionFrequency(11%), LeapDecisionToEmptyFrequency(10%), LeapDecisionToEnemyFrequency(1%), HopDecisionFrequency(9%), HopDecisionMoreThanOneFrequency(2%), HopDecisionEnemyToEmptyFrequency(1%), HopDecisionFriendToEmptyFrequency(2%), RemoveEffectFrequency(7%), SetNextPlayerFrequency(1%), MoveAgainFrequency(1%), ReplacementCaptureFrequency(7%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(1) End CheckmateFrequency(1%), CheckmateWinFrequency(1%), EliminatePiecesEndFrequency(99%), EliminatePiecesWinFrequency(99%) Behaviour PieceNumberAverage(13.78), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(485.37), DurationTurnsStdDev(221.81), DurationTurnsNotTimeouts(485.37), DecisionMoves(0.99), BoardCoverageDefault(1), AdvantageP1(0.59), Balance(0.82), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.22), BranchingFactorAverage(16.43), DecisionFactorAverage(16.55) Implementation PlayoutsPerSecond(88.16), MovesPerSecond(41726.78) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
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