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Concepts for Game Dice Chess
Default Properties Properties, Format, Time, Discrete, Turns, Alternating, Stochastic, Players, NumPlayers(2), TwoPlayer Equipment Equipment, Container, Board, Shape, SquareShape, NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), Tiling, SquareTiling, NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumPhasesBoard(2), Region, PlayableSites, Cell, NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), ManyContainers, NumContainers(2), NumPlayableSites(65), Component, Piece, NumComponentsType(13), NumComponentsTypePerPlayer(6), NumDice(1), PieceDirection, Dice Start Start, PiecesPlacedOnBoard Play Rules, Play, Moves, Remove, Step, StepDecision, StepToEmpty, StepToEnemy, ByDieMove, Slide, SlideDecision, Leap, LeapDecision, LeapToEmpty, LeapToEnemy, Hop, HopDecision, Promotion, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, NumPlayPhase(1), SumDice Implementation Implementation, State, PieceState, SiteState, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme Visual Visual, Style, ComponentStyle, ChessComponent, FairyChessComponent Math Math, Arithmetic, Comparison, Equal, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
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