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Concepts for Game Dice Chess

Default
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Stochastic, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment, Container, Board, Shape, SquareShape, RegularShape, PolygonShape, NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), Tiling, SquareTiling, NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), Region, PlayableSites, Cell, NumPlayableSitesOnBoard(64), NumColumns(8), NumContainers(2), NumPlayableSites(65), Component, Piece, NumComponentsType(13), NumComponentsTypePerPlayer(6), NumDice(1), PieceDirection, Dice
Meta
Start
Start, PiecesPlacedOnBoard, NumStartComponents(33), NumStartComponentsBoard(32), NumStartComponentsHand(1)
Play
Rules, Play, Moves, MovesDecision, PassDecisionFrequency(10%), SingleSiteMoves, PromotionDecision, PromotionDecisionFrequency(1%), TwoSitesMoves, StepDecision, StepDecisionFrequency(28%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(25%), StepDecisionToEnemy, StepDecisionToEnemyFrequency(3%), SlideDecision, SlideDecisionFrequency(46%), SlideDecisionToEmpty, SlideDecisionToEmptyFrequency(40%), SlideDecisionToEnemyFrequency(6%), LeapDecision, LeapDecisionFrequency(16%), LeapDecisionToEmpty, LeapDecisionToEmptyFrequency(14%), LeapDecisionToEnemy, LeapDecisionToEnemyFrequency(2%), MovesNonDecision, MovesEffects, RemoveEffect, RemoveEffectFrequency(11%), SetMove, SetNextPlayerFrequency(1%), MoveAgain, MoveAgainFrequency(1%), Roll, RollFrequency(99%), MovesOperators, ByDieMove, Capture, ReplacementCapture, ReplacementCaptureFrequency(11%), Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, NumPlayPhase(1), SumDice, EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
PositionalRepetition(1), SituationalRepetition(0), MoveDistanceAverage(1.54), MoveDistanceMaxIncrease(3), MoveDistanceMaxDecrease(-3), MoveDistanceMedian(1), MoveDistanceMaximum(4), MoveDistanceMinimum(0), MoveDistanceVariance(0.59), MoveDistanceChangeAverage(-0.01), MoveDistanceChangeSign(-0.01), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(25.18), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(), PieceNumberMedian(25), PieceNumberMaximum(32), PieceNumberMinimum(0), PieceNumberVariance(25.67), PieceNumberChangeAverage(-0.09), PieceNumberChangeSign(-0.09), PieceNumberChangeLineBestFit(-0.09), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(752), DurationMoves(189), DurationTurns(188), DecisionMoves(0.84), GameTreeComplexity(151.03), StateTreeComplexity(239.18), BoardCoverageDefault(1), BoardCoverageFull(0.22), BoardCoverageUsed(1), AdvantageP1(0), Balance(0), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.2), Variance(0.02), DecisivenessMoves(0), DecisivenessThreshold(), LeadChange(0.03), Stability(0.19), DramaAverage(0.86), DramaMaxIncrease(0.58), DramaMaxDecrease(-0.32), DramaMedian(0.98), DramaMaximum(1), DramaMinimum(0), DramaVariance(0.07), DramaChangeAverage(0.01), DramaChangeSign(0.05), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(-0.01), MoveEvaluationMaxIncrease(2), MoveEvaluationMaxDecrease(-2), MoveEvaluationMedian(0), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-1), MoveEvaluationVariance(0.82), MoveEvaluationChangeAverage(0.01), MoveEvaluationChangeSign(0.01), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.73), StateEvaluationDifferenceMaxIncrease(1.17), StateEvaluationDifferenceMaxDecrease(-0.64), StateEvaluationDifferenceMedian(1.96), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.28), StateEvaluationDifferenceChangeAverage(0.01), StateEvaluationDifferenceChangeSign(0.05), StateEvaluationDifferenceChangeLineBestFit(0.01), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.39), BoardSitesOccupiedMaxIncrease(0), BoardSitesOccupiedMaxDecrease(-0.02), BoardSitesOccupiedMedian(0.39), BoardSitesOccupiedMaximum(0.5), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.01), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(-0.09), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(6.3), BranchingFactorChangeMaxIncrease(15), BranchingFactorChangeMaxDecrease(-15), BranchingFactorMedian(6), BranchingFactorMaximum(16), BranchingFactorMinimum(0), BranchingFactorVariance(15.17), BranchingFactorChangeAverage(0.01), BranchingFactorChangeSign(0.01), BranchingFactorChangeLineBestFit(0.01), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(7.3), DecisionFactorMaxIncrease(11), DecisionFactorMaxDecrease(-14), DecisionFactorMedian(7), DecisionFactorMaximum(16), DecisionFactorMinimum(0), DecisionFactorVariance(11.74), DecisionFactorChangeAverage(-0.08), DecisionFactorChangeSign(0.04), DecisionFactorChangeLineBestFit(0), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, State, PieceState, SiteState, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(584.9), MovesPerSecond(96578.07)
Visual
Visual, Style, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Math, Arithmetic, Comparison, Equal, Logic, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement

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lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council