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Concepts for Game Infuse

Default
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment, Container, Board, NumCorners(6), NumDirections(9.68), NumOrthogonalDirections(5.2), NumDiagonalDirections(4.48), NumAdjacentDirections(5.2), NumOuterSites(27), NumInnerSites(48), NumLayers(1), NumEdges(255), Tiling, HexTiling, NumCells(75), NumVertices(181), NumPerimeterSites(27), NumTopSites(5), NumBottomSites(6), NumRightSites(1), NumLeftSites(1), NumCentreSites(3), NumConvexCorners(6), NumPhasesBoard(3), PlayableSites, Cell, NumPlayableSitesOnBoard(75), NumColumns(10), NumRows(10), NumContainers(1), NumPlayableSites(75), Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1)
Start
Start, InitialScore
Play
Rules, Play, Moves, Add, AddDecision, FromTo, Priority, Conditions, MoveConditions, CanMove, PieceConditions, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, NumPlayPhase(1), Scoring
Implementation
Implementation, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme
Visual
Visual, Style, ComponentStyle, DiscComponent
Math
Math, Arithmetic, Comparison, LesserThanOrEqual, GreaterThan, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement

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lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council