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Concepts for Game Mysore Tiger Game (Two Tigers)
Mysore Tiger Game (Two Tigers) Properties Properties, Format, Time, Discrete, Turns, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, Players, NumPlayers(2), TwoPlayer Equipment Equipment, Container, Board, NumRows(9), NumCorners(16), NumDirections(4.57), NumOrthogonalDirections(3.92), NumDiagonalDirections(0.65), NumAdjacentDirections(3.92), NumOuterSites(36), NumInnerSites(13), NumLayers(1), NumEdges(96), NumCells(48), NumVertices(49), NumPerimeterSites(36), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(12), NumConcaveCorners(4), NumPhasesBoard(3), PlayableSites, Vertex, Cell, NumPlayableSitesOnBoard(97), NumColumns(9), Hand, NumContainers(3), NumPlayableSites(99), Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1) Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(93%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(93%), HopDecision, HopDecisionFrequency(3%), HopDecisionEnemyToEmpty, HopDecisionEnemyToEmptyFrequency(3%), FromToDecision, FromToDecisionBetweenContainersFrequency(4%), FromToDecisionEmptyFrequency(4%), MovesNonDecision, MovesEffects, RemoveEffect, RemoveEffectFrequency(3%), Capture, HopCapture, HopCaptureFrequency(3%), Conditions, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, Phase, NumPlayPhase(2), PieceCount End End, NoMovesEnd Behaviour PositionalRepetition(1), SituationalRepetition(1), MoveDistanceAverage(1.04), MoveDistanceMaxIncrease(1), MoveDistanceMaxDecrease(), MoveDistanceMedian(1), MoveDistanceMaximum(2), MoveDistanceMinimum(0), MoveDistanceVariance(0.03), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(-0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(10.03), PieceNumberMaxIncrease(1), PieceNumberMaxDecrease(), PieceNumberMedian(8.37), PieceNumberMaximum(24.42), PieceNumberMinimum(0), PieceNumberVariance(38.61), PieceNumberChangeAverage(0), PieceNumberChangeSign(0), PieceNumberChangeLineBestFit(-0.02), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(795.48), DurationMoves(770.48), DurationTurns(770.48), DecisionMoves(1), GameTreeComplexity(898.58), StateTreeComplexity(228.16), BoardCoverageDefault(1), BoardCoverageFull(0.25), BoardCoverageUsed(0.5), AdvantageP1(1), Balance(0), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.03), Variance(0), DecisivenessMoves(0), DecisivenessThreshold(0.76), LeadChange(0.01), Stability(0.79), DramaAverage(0.25), DramaMaxIncrease(1.52), DramaMaxDecrease(-1.52), DramaMedian(0.03), DramaMaximum(1.52), DramaMinimum(0), DramaVariance(0.28), DramaChangeAverage(0), DramaChangeSign(0), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(0), MoveEvaluationMaxIncrease(2), MoveEvaluationMaxDecrease(-2), MoveEvaluationMedian(0), MoveEvaluationMaximum(1), MoveEvaluationMinimum(), MoveEvaluationVariance(0.8), MoveEvaluationChangeAverage(0), MoveEvaluationChangeSign(0), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.7), StateEvaluationDifferenceMaxIncrease(1.52), StateEvaluationDifferenceMaxDecrease(-1.52), StateEvaluationDifferenceMedian(1.94), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.31), StateEvaluationDifferenceChangeAverage(0), StateEvaluationDifferenceChangeSign(0), StateEvaluationDifferenceChangeLineBestFit(-0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.2), BoardSitesOccupiedMaxIncrease(0.02), BoardSitesOccupiedMaxDecrease(-0.02), BoardSitesOccupiedMedian(0.17), BoardSitesOccupiedMaximum(0.5), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.02), BoardSitesOccupiedChangeAverage(0), BoardSitesOccupiedChangeSign(0), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(14.96), BranchingFactorChangeMaxIncrease(43.98), BranchingFactorChangeMaxDecrease(-44.42), BranchingFactorMedian(10.37), BranchingFactorMaximum(50.1), BranchingFactorMinimum(0), BranchingFactorVariance(134.87), BranchingFactorChangeAverage(-0.05), BranchingFactorChangeSign(-0), BranchingFactorChangeLineBestFit(-0.03), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(14.96), DecisionFactorMaxIncrease(43.93), DecisionFactorMaxDecrease(-44.42), DecisionFactorMedian(10.37), DecisionFactorMaximum(50.1), DecisionFactorMinimum(0), DecisionFactorVariance(134.86), DecisionFactorChangeAverage(-0.05), DecisionFactorChangeSign(-0), DecisionFactorChangeLineBestFit(-0.03), DecisionFactorChangeNumTimes(0) Implementation Implementation, Efficiency, ForEachPiece, PlayoutsPerSecond(274.39), MovesPerSecond(204663.93) Visual Visual, Style, BoardStyle, GraphStyle, ComponentStyle, AnimalComponent, MarkerComponent Math Math, Arithmetic, Comparison, Equal, Set, Union, Algorithmics, ControlFlowStatement
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