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Concepts for Game Panchi
Panchi Properties Properties, Format, Time, Discrete, Turns, Alternating, Stochastic, Players, NumPlayers(2), TwoPlayer Equipment Equipment, Container, Board, NumRows(16), NumCorners(8), NumDirections(2.33), NumOrthogonalDirections(2), NumDiagonalDirections(0.33), NumAdjacentDirections(2.33), NumOuterSites(55), NumInnerSites(5), NumLayers(1), NumEdges(180), NumCells(60), NumVertices(120), NumPerimeterSites(55), NumTopSites(11), NumBottomSites(11), NumRightSites(12), NumLeftSites(12), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(2), NumPhasesBoard(2), Track, TrackOwned, Region, PlayableSites, Cell, NumPlayableSitesOnBoard(60), NumColumns(11), Hand, NumContainers(4), NumPlayableSites(69), Component, Piece, NumComponentsType(9), NumComponentsTypePerPlayer(1), NumDice(7), Dice Start Start, PiecesPlacedOutsideBoard Play Rules, Play, Moves, MovesDecision, NoSiteMoves, PassDecision, PassDecisionFrequency(12%), SingleSiteMoves, RemoveDecision, RemoveDecisionFrequency(3%), TwoSitesMoves, FromToDecision, FromToDecisionWithinBoardFrequency(78%), FromToDecisionBetweenContainersFrequency(9%), FromToDecisionEmptyFrequency(79%), FromToDecisionEnemyFrequency(2%), FromToDecisionFriendFrequency(5%), MovesNonDecision, MovesEffects, SetMove, SetNextPlayerFrequency(23%), MoveAgain, MoveAgainFrequency(23%), FromToEffect, Roll, RollFrequency(100%), Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, IsEmpty, IsEnemy, IsFriend, NumPlayPhase(1), PieceCount, SumDice Behaviour PositionalRepetition(0.35), SituationalRepetition(0.03), MoveDistanceAverage(3.17), MoveDistanceMaxIncrease(4.23), MoveDistanceMaxDecrease(-4.33), MoveDistanceMedian(3.01), MoveDistanceMaximum(6.3), MoveDistanceMinimum(0), MoveDistanceVariance(1.31), MoveDistanceChangeAverage(-0), MoveDistanceChangeSign(-0.01), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(4.65), PieceNumberMaxIncrease(1), PieceNumberMaxDecrease(-1.17), PieceNumberMedian(4.85), PieceNumberMaximum(7.51), PieceNumberMinimum(0), PieceNumberVariance(3.12), PieceNumberChangeAverage(0.01), PieceNumberChangeSign(0.01), PieceNumberChangeLineBestFit(0), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(2336.58), DurationMoves(252.63), DurationTurns(196.22), DecisionMoves(0.64), GameTreeComplexity(83.41), StateTreeComplexity(178.94), BoardCoverageDefault(0.95), BoardCoverageFull(0.16), BoardCoverageUsed(0.95), AdvantageP1(0.48), Balance(0.96), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.37), Variance(0.01), DecisivenessMoves(0.15), DecisivenessThreshold(0.55), LeadChange(0.4), Stability(0.45), DramaAverage(0.27), DramaMaxIncrease(1.02), DramaMaxDecrease(-1.02), DramaMedian(0.15), DramaMaximum(1.11), DramaMinimum(0), DramaVariance(0.26), DramaChangeAverage(0), DramaChangeSign(-0.01), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(-0.01), MoveEvaluationMaxIncrease(1.89), MoveEvaluationMaxDecrease(-1.88), MoveEvaluationMedian(-0), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-0.94), MoveEvaluationVariance(0.35), MoveEvaluationChangeAverage(0), MoveEvaluationChangeSign(-0.12), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(0.84), StateEvaluationDifferenceMaxIncrease(1.64), StateEvaluationDifferenceMaxDecrease(-1.3), StateEvaluationDifferenceMedian(0.73), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.63), StateEvaluationDifferenceChangeAverage(0.01), StateEvaluationDifferenceChangeSign(-0), StateEvaluationDifferenceChangeLineBestFit(0.01), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.07), BoardSitesOccupiedMaxIncrease(0.02), BoardSitesOccupiedMaxDecrease(-0.02), BoardSitesOccupiedMedian(0.08), BoardSitesOccupiedMaximum(0.12), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0), BoardSitesOccupiedChangeAverage(0), BoardSitesOccupiedChangeSign(0.01), BoardSitesOccupiedChangeLineBestFit(0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(2.17), BranchingFactorChangeMaxIncrease(3.34), BranchingFactorChangeMaxDecrease(-3.1), BranchingFactorMedian(2.04), BranchingFactorMaximum(4.7), BranchingFactorMinimum(0), BranchingFactorVariance(1.17), BranchingFactorChangeAverage(0), BranchingFactorChangeSign(-0.03), BranchingFactorChangeLineBestFit(-0), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(2.8), DecisionFactorMaxIncrease(2.46), DecisionFactorMaxDecrease(-2.26), DecisionFactorMedian(2.71), DecisionFactorMaximum(4.7), DecisionFactorMinimum(0), DecisionFactorVariance(0.69), DecisionFactorChangeAverage(0), DecisionFactorChangeSign(-0.01), DecisionFactorChangeLineBestFit(-0), DecisionFactorChangeNumTimes(0) Implementation Implementation, State, StateType, StackState, PieceState, SiteState, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(142.17), MovesPerSecond(37960.3) Visual Visual, Style, ComponentStyle, ChessComponent, PawnComponent, StackType, Symbols Math Math, Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
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