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Concepts for Game Mao Naga Tiger Game
Mao Naga Tiger Game Properties Properties, Format, Time, Discrete, Turns, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, Players, NumPlayers(2), TwoPlayer Equipment Equipment, Container, Board, NumRows(9), NumCorners(10), NumDirections(4.54), NumOrthogonalDirections(4.11), NumDiagonalDirections(0.43), NumAdjacentDirections(4.11), NumOuterSites(26), NumInnerSites(11), NumLayers(1), NumEdges(76), NumCells(40), NumVertices(37), NumPerimeterSites(26), NumTopSites(3), NumBottomSites(3), NumRightSites(7), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(2), NumPhasesBoard(3), PlayableSites, Vertex, NumPlayableSitesOnBoard(37), NumColumns(5), NumContainers(1), NumPlayableSites(37), Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1) Start Start, PiecesPlacedOnBoard Play Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(95%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(95%), HopDecision, HopDecisionFrequency(5%), HopDecisionEnemyToEmpty, HopDecisionEnemyToEmptyFrequency(5%), MovesNonDecision, MovesEffects, RemoveEffect, RemoveEffectFrequency(5%), Capture, HopCapture, HopCaptureFrequency(5%), Conditions, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, NumPlayPhase(1), PieceCount End End, NoMovesEnd Behaviour PositionalRepetition(0.99), SituationalRepetition(0.98), MoveDistanceAverage(1.05), MoveDistanceMaxIncrease(1), MoveDistanceMaxDecrease(), MoveDistanceMedian(1), MoveDistanceMaximum(2), MoveDistanceMinimum(0), MoveDistanceVariance(0.05), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(-0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(8.65), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(), PieceNumberMedian(7.31), PieceNumberMaximum(22), PieceNumberMinimum(0), PieceNumberVariance(26.34), PieceNumberChangeAverage(-0.05), PieceNumberChangeSign(-0.05), PieceNumberChangeLineBestFit(-0.04), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(473.82), DurationMoves(453.82), DurationTurns(453.82), DecisionMoves(1), GameTreeComplexity(497.94), StateTreeComplexity(73.34), BoardCoverageDefault(1), BoardCoverageFull(0.24), BoardCoverageUsed(1), AdvantageP1(0), Balance(0), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.01), Variance(0), DecisivenessMoves(0), DecisivenessThreshold(0.77), LeadChange(0.12), Stability(0.84), DramaAverage(0.28), DramaMaxIncrease(1.5), DramaMaxDecrease(-0.03), DramaMedian(0.05), DramaMaximum(1.53), DramaMinimum(0), DramaVariance(0.3), DramaChangeAverage(0), DramaChangeSign(0.01), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(0), MoveEvaluationMaxIncrease(2), MoveEvaluationMaxDecrease(-2), MoveEvaluationMedian(0.02), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-1), MoveEvaluationVariance(0.76), MoveEvaluationChangeAverage(0), MoveEvaluationChangeSign(0), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.63), StateEvaluationDifferenceMaxIncrease(1.5), StateEvaluationDifferenceMaxDecrease(-1.5), StateEvaluationDifferenceMedian(1.85), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.36), StateEvaluationDifferenceChangeAverage(0), StateEvaluationDifferenceChangeSign(-0.08), StateEvaluationDifferenceChangeLineBestFit(-0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.21), BoardSitesOccupiedMaxIncrease(0.03), BoardSitesOccupiedMaxDecrease(-0.03), BoardSitesOccupiedMedian(0.19), BoardSitesOccupiedMaximum(0.43), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.01), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(-0.01), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(12.8), BranchingFactorChangeMaxIncrease(31.74), BranchingFactorChangeMaxDecrease(-32.05), BranchingFactorMedian(9.65), BranchingFactorMaximum(36.85), BranchingFactorMinimum(0), BranchingFactorVariance(75.7), BranchingFactorChangeAverage(-0.05), BranchingFactorChangeSign(-0), BranchingFactorChangeLineBestFit(-0.03), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(12.81), DecisionFactorMaxIncrease(31.74), DecisionFactorMaxDecrease(-32.05), DecisionFactorMedian(9.65), DecisionFactorMaximum(36.85), DecisionFactorMinimum(0), DecisionFactorVariance(75.67), DecisionFactorChangeAverage(-0.05), DecisionFactorChangeSign(-0), DecisionFactorChangeLineBestFit(-0.03), DecisionFactorChangeNumTimes(0) Implementation Implementation, State, StateType, StackState, Efficiency, ForEachPiece, PlayoutsPerSecond(468.71), MovesPerSecond(218820.87) Visual Visual, Style, BoardStyle, GraphStyle, ComponentStyle, AnimalComponent, StackType Math Math, Set, Union, Algorithmics, ControlFlowStatement
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