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Concepts for Game Magic Hexagon Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Default
Boolean Properties Discrete, Alternating, Solitaire, Puzzle, DeductionPuzzle Meta Start Play End End, SolvedEnd Behaviour Implementation CopyContext Visual Math Container Shape, RegularShape, PolygonShape, HexShape, Region, PlayableSites, Cell, Tiling, HexTiling Component
Numerical Properties NumPlayers(1) Start Play NumPlayPhase(1) End DrawFrequency(100%) Behaviour PieceNumberAverage(7.25), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(1), DecisionMoves(1), BoardCoverageDefault(1), Completion(0), Timeouts(1), BoardSitesOccupiedAverage(0.38), BranchingFactorAverage(578.68), DecisionFactorAverage(578.68) Implementation PlayoutsPerSecond(0.05), MovesPerSecond(249.85) Container NumPlayableSitesOnBoard(19), NumColumns(5), NumRows(5), NumCorners(6), NumDirections(7.58), NumOrthogonalDirections(4.42), NumDiagonalDirections(3.16), NumAdjacentDirections(4.42), NumOffDiagonalDirections(0), NumOuterSites(12), NumInnerSites(7), NumLayers(1), NumEdges(72), NumCells(19), NumVertices(54), NumPerimeterSites(12), NumTopSites(3), NumBottomSites(3), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(19) Component NumComponentsType(0), NumComponentsTypePerPlayer(0), NumDice(0)
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