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Concepts for Game Aralzaa Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Aralzaa
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, LeapDecision, LeapDecisionToEmpty, Conditions, SpaceConditions, Fill, PieceConditions, IsEmpty End End, RaceEnd, FillEnd, FillWin Behaviour Implementation ForEachPiece Visual ComponentStyle, ChessComponent, KnightComponent Math Arithmetic, Comparison, Equal, Algorithmics, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(6), NumStartComponentsBoardPerPlayer(3), NumStartComponentsPerPlayer(3), NumStartComponentsBoard(6) Play LeapDecisionFrequency(100%), LeapDecisionToEmptyFrequency(100%), NumPlayPhase(1) End FillEndFrequency(100%), FillWinFrequency(100%) Behaviour PieceNumberAverage(6), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(31.62), DurationTurnsStdDev(29.38), DurationTurnsNotTimeouts(31.62), DecisionMoves(0.84), BoardCoverageDefault(0.89), AdvantageP1(0.66), Balance(0.68), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.67), BranchingFactorAverage(1.84), DecisionFactorAverage(2) Implementation PlayoutsPerSecond(7026.61), MovesPerSecond(262461.93) Container NumPlayableSitesOnBoard(9), NumColumns(3), NumRows(3), NumCorners(4), NumDirections(4.44), NumOrthogonalDirections(2.67), NumDiagonalDirections(1.78), NumAdjacentDirections(4.44), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(1), NumLayers(1), NumEdges(24), NumCells(9), NumVertices(16), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(9) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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