|
Concepts for Game Davxar Zirge (Type 2) Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Historical Information
Boolean
Numerical
Davxar Zirge (Type 2) (Ludii 1)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, PieceConditions, NoPiece, NoPieceNext, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Vertex, Cell, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(12), NumStartComponentsHandPerPlayer(6), NumStartComponentsPerPlayer(6), NumStartComponentsHand(12) Play RemoveDecisionFrequency(3%), StepDecisionFrequency(91%), StepDecisionToEmptyFrequency(91%), FromToDecisionBetweenContainersFrequency(6%), FromToDecisionEmptyFrequency(6%), SetNextPlayerFrequency(3%), MoveAgainFrequency(3%), NumPlayPhase(2) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(8.32), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(347.26), DurationTurnsStdDev(344.23), DurationTurnsNotTimeouts(347.26), DecisionMoves(0.99), BoardCoverageDefault(0.99), AdvantageP1(0.56), Balance(0.88), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.26), BranchingFactorAverage(16.12), DecisionFactorAverage(16.2) Implementation PlayoutsPerSecond(671.45), MovesPerSecond(224771.88) Container NumPlayableSitesOnBoard(36), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6), NumOrthogonalDirections(5), NumDiagonalDirections(1), NumAdjacentDirections(5), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(24), NumLayers(1), NumEdges(80), NumCells(4), NumVertices(32), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(3), NumPlayableSites(38) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Davxar Zirge (Type 2) (Ludii 2)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, PieceConditions, NoPiece, NoPieceNext, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Vertex, Cell, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(14), NumStartComponentsHandPerPlayer(7), NumStartComponentsPerPlayer(7), NumStartComponentsHand(14) Play RemoveDecisionFrequency(5%), StepDecisionFrequency(87%), StepDecisionToEmptyFrequency(87%), FromToDecisionBetweenContainersFrequency(8%), FromToDecisionEmptyFrequency(8%), SetNextPlayerFrequency(4%), MoveAgainFrequency(4%), NumPlayPhase(2) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(9.57), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(224.42), DurationTurnsStdDev(181.28), DurationTurnsNotTimeouts(224.42), DecisionMoves(0.99), BoardCoverageDefault(0.99), AdvantageP1(0.5), Balance(1), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.3), BranchingFactorAverage(17.49), DecisionFactorAverage(17.6) Implementation PlayoutsPerSecond(736.28), MovesPerSecond(207946.14) Container NumPlayableSitesOnBoard(36), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6), NumOrthogonalDirections(5), NumDiagonalDirections(1), NumAdjacentDirections(5), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(24), NumLayers(1), NumEdges(80), NumCells(4), NumVertices(32), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(3), NumPlayableSites(38) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Davxar Zirge (Type 2) (Ludii 3)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, PieceConditions, NoPiece, NoPieceNext, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Vertex, Cell, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsHandPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsHand(32) Play RemoveDecisionFrequency(15%), StepDecisionFrequency(63%), StepDecisionToEmptyFrequency(63%), FromToDecisionBetweenContainersFrequency(23%), FromToDecisionEmptyFrequency(23%), SetNextPlayerFrequency(14%), MoveAgainFrequency(14%), NumPlayPhase(2) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(16.47), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(148.63), DurationTurnsStdDev(118.96), DurationTurnsNotTimeouts(148.63), DecisionMoves(0.99), BoardCoverageDefault(1), AdvantageP1(0.59), Balance(0.82), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.51), BranchingFactorAverage(16.47), DecisionFactorAverage(16.61) Implementation PlayoutsPerSecond(920.48), MovesPerSecond(150387.25) Container NumPlayableSitesOnBoard(36), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6), NumOrthogonalDirections(5), NumDiagonalDirections(1), NumAdjacentDirections(5), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(24), NumLayers(1), NumEdges(80), NumCells(4), NumVertices(32), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(3), NumPlayableSites(38) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Davxar Zirge (Type 2) (Ludii 4)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, PieceConditions, NoPiece, NoPieceNext, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Vertex, Cell, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(20), NumStartComponentsHandPerPlayer(10), NumStartComponentsPerPlayer(10), NumStartComponentsHand(20) Play RemoveDecisionFrequency(8%), StepDecisionFrequency(77%), StepDecisionToEmptyFrequency(77%), FromToDecisionBetweenContainersFrequency(15%), FromToDecisionEmptyFrequency(15%), SetNextPlayerFrequency(8%), MoveAgainFrequency(8%), NumPlayPhase(2) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(12.23), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(165.26), DurationTurnsStdDev(124.29), DurationTurnsNotTimeouts(165.26), DecisionMoves(0.99), BoardCoverageDefault(0.99), AdvantageP1(0.56), Balance(0.88), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.38), BranchingFactorAverage(18.45), DecisionFactorAverage(18.59) Implementation PlayoutsPerSecond(925.89), MovesPerSecond(185985.42) Container NumPlayableSitesOnBoard(36), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6), NumOrthogonalDirections(5), NumDiagonalDirections(1), NumAdjacentDirections(5), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(24), NumLayers(1), NumEdges(80), NumCells(4), NumVertices(32), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(3), NumPlayableSites(38) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Davxar Zirge (Type 2) (Ludii 5)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, PieceConditions, NoPiece, NoPieceNext, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Vertex, Cell, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(18), NumStartComponentsHandPerPlayer(9), NumStartComponentsPerPlayer(9), NumStartComponentsHand(18) Play RemoveDecisionFrequency(7%), StepDecisionFrequency(81%), StepDecisionToEmptyFrequency(81%), FromToDecisionBetweenContainersFrequency(12%), FromToDecisionEmptyFrequency(12%), SetNextPlayerFrequency(7%), MoveAgainFrequency(7%), NumPlayPhase(2) End EliminatePiecesEndFrequency(98%), EliminatePiecesWinFrequency(98%), DrawFrequency(2%) Behaviour PieceNumberAverage(11.34), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(224.19), DurationTurnsStdDev(343.77), DurationTurnsNotTimeouts(177.74), DecisionMoves(0.99), BoardCoverageDefault(0.99), AdvantageP1(0.54), Balance(0.92), Completion(0.98), Drawishness(0.02), Timeouts(0.02), BoardSitesOccupiedAverage(0.35), BranchingFactorAverage(18.18), DecisionFactorAverage(18.32) Implementation PlayoutsPerSecond(960.6), MovesPerSecond(209103.01) Container NumPlayableSitesOnBoard(36), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6), NumOrthogonalDirections(5), NumDiagonalDirections(1), NumAdjacentDirections(5), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(24), NumLayers(1), NumEdges(80), NumCells(4), NumVertices(32), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(3), NumPlayableSites(38) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Davxar Zirge (Type 2) (Ludii 6)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, PieceConditions, NoPiece, NoPieceNext, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Vertex, Cell, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsHandPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsHand(24) Play RemoveDecisionFrequency(10%), StepDecisionFrequency(72%), StepDecisionToEmptyFrequency(72%), FromToDecisionBetweenContainersFrequency(17%), FromToDecisionEmptyFrequency(17%), SetNextPlayerFrequency(10%), MoveAgainFrequency(10%), NumPlayPhase(2) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(13.71), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(167.58), DurationTurnsStdDev(130.99), DurationTurnsNotTimeouts(167.58), DecisionMoves(0.99), BoardCoverageDefault(0.99), AdvantageP1(0.5), Balance(1), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.43), BranchingFactorAverage(18.09), DecisionFactorAverage(18.25) Implementation PlayoutsPerSecond(935.35), MovesPerSecond(169759.37) Container NumPlayableSitesOnBoard(36), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6), NumOrthogonalDirections(5), NumDiagonalDirections(1), NumAdjacentDirections(5), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(24), NumLayers(1), NumEdges(80), NumCells(4), NumVertices(32), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(3), NumPlayableSites(38) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Davxar Zirge (Type 2) (Ludii 7)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, PieceConditions, NoPiece, NoPieceNext, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Vertex, Cell, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(10), NumStartComponentsHandPerPlayer(5), NumStartComponentsPerPlayer(5), NumStartComponentsHand(10) Play RemoveDecisionFrequency(2%), StepDecisionFrequency(94%), StepDecisionToEmptyFrequency(94%), FromToDecisionBetweenContainersFrequency(4%), FromToDecisionEmptyFrequency(4%), SetNextPlayerFrequency(2%), MoveAgainFrequency(2%), NumPlayPhase(2) End EliminatePiecesEndFrequency(99%), EliminatePiecesWinFrequency(99%), DrawFrequency(1%) Behaviour PieceNumberAverage(7.31), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(377.26), DurationTurnsStdDev(320.56), DurationTurnsNotTimeouts(355.82), DecisionMoves(1), BoardCoverageDefault(0.99), AdvantageP1(0.51), Balance(0.99), Completion(0.99), Drawishness(0.01), Timeouts(0.01), BoardSitesOccupiedAverage(0.23), BranchingFactorAverage(15.09), DecisionFactorAverage(15.16) Implementation PlayoutsPerSecond(555.96), MovesPerSecond(241763.62) Container NumPlayableSitesOnBoard(36), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6), NumOrthogonalDirections(5), NumDiagonalDirections(1), NumAdjacentDirections(5), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(24), NumLayers(1), NumEdges(80), NumCells(4), NumVertices(32), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(3), NumPlayableSites(38) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Davxar Zirge (Type 2) (Ludii 8)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, PieceConditions, NoPiece, NoPieceNext, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Vertex, Cell, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(8), NumStartComponentsHandPerPlayer(4), NumStartComponentsPerPlayer(4), NumStartComponentsHand(8) Play RemoveDecisionFrequency(1%), StepDecisionFrequency(97%), StepDecisionToEmptyFrequency(97%), FromToDecisionBetweenContainersFrequency(2%), FromToDecisionEmptyFrequency(2%), SetNextPlayerFrequency(1%), MoveAgainFrequency(1%), NumPlayPhase(2) End EliminatePiecesEndFrequency(99%), EliminatePiecesWinFrequency(99%), DrawFrequency(1%) Behaviour PieceNumberAverage(6.07), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(609.69), DurationTurnsStdDev(489.22), DurationTurnsNotTimeouts(590.6), DecisionMoves(1), BoardCoverageDefault(0.99), AdvantageP1(0.49), Balance(0.99), Completion(0.99), Drawishness(0.01), Timeouts(0.01), BoardSitesOccupiedAverage(0.19), BranchingFactorAverage(13.17), DecisionFactorAverage(13.21) Implementation PlayoutsPerSecond(425.47), MovesPerSecond(261728.79) Container NumPlayableSitesOnBoard(36), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6), NumOrthogonalDirections(5), NumDiagonalDirections(1), NumAdjacentDirections(5), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(24), NumLayers(1), NumEdges(80), NumCells(4), NumVertices(32), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(3), NumPlayableSites(38) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Davxar Zirge (Type 2) (Ludii 9)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, PieceConditions, NoPiece, NoPieceNext, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Vertex, Cell, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(30), NumStartComponentsHandPerPlayer(15), NumStartComponentsPerPlayer(15), NumStartComponentsHand(30) Play RemoveDecisionFrequency(14%), StepDecisionFrequency(62%), StepDecisionToEmptyFrequency(62%), FromToDecisionBetweenContainersFrequency(23%), FromToDecisionEmptyFrequency(23%), SetNextPlayerFrequency(14%), MoveAgainFrequency(14%), NumPlayPhase(2) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(16.11), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(151.21), DurationTurnsStdDev(149.9), DurationTurnsNotTimeouts(151.21), DecisionMoves(0.99), BoardCoverageDefault(1), AdvantageP1(0.55), Balance(0.9), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.5), BranchingFactorAverage(16.54), DecisionFactorAverage(16.7) Implementation PlayoutsPerSecond(810.83), MovesPerSecond(135841.99) Container NumPlayableSitesOnBoard(36), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6), NumOrthogonalDirections(5), NumDiagonalDirections(1), NumAdjacentDirections(5), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(24), NumLayers(1), NumEdges(80), NumCells(4), NumVertices(32), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(3), NumPlayableSites(38) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Davxar Zirge (Type 2) (Ludii 10)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, PieceConditions, NoPiece, NoPieceNext, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Vertex, Cell, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(16), NumStartComponentsHandPerPlayer(8), NumStartComponentsPerPlayer(8), NumStartComponentsHand(16) Play RemoveDecisionFrequency(5%), StepDecisionFrequency(86%), StepDecisionToEmptyFrequency(86%), FromToDecisionBetweenContainersFrequency(9%), FromToDecisionEmptyFrequency(9%), SetNextPlayerFrequency(5%), MoveAgainFrequency(5%), NumPlayPhase(2) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(10.34), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(227.83), DurationTurnsStdDev(160.8), DurationTurnsNotTimeouts(227.83), DecisionMoves(0.99), BoardCoverageDefault(0.99), AdvantageP1(0.43), Balance(0.86), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.32), BranchingFactorAverage(17.94), DecisionFactorAverage(18.06) Implementation PlayoutsPerSecond(849.17), MovesPerSecond(205625.71) Container NumPlayableSitesOnBoard(36), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6), NumOrthogonalDirections(5), NumDiagonalDirections(1), NumAdjacentDirections(5), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(24), NumLayers(1), NumEdges(80), NumCells(4), NumVertices(32), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(3), NumPlayableSites(38) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Davxar Zirge (Type 2) (Ludii 11)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, PieceConditions, NoPiece, NoPieceNext, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Vertex, Cell, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(22), NumStartComponentsHandPerPlayer(11), NumStartComponentsPerPlayer(11), NumStartComponentsHand(22) Play RemoveDecisionFrequency(9%), StepDecisionFrequency(75%), StepDecisionToEmptyFrequency(75%), FromToDecisionBetweenContainersFrequency(16%), FromToDecisionEmptyFrequency(16%), SetNextPlayerFrequency(9%), MoveAgainFrequency(9%), NumPlayPhase(2) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(12.95), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(180.98), DurationTurnsStdDev(157.25), DurationTurnsNotTimeouts(180.98), DecisionMoves(0.99), BoardCoverageDefault(0.99), AdvantageP1(0.5), Balance(1), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.4), BranchingFactorAverage(18.25), DecisionFactorAverage(18.39) Implementation PlayoutsPerSecond(866.17), MovesPerSecond(164445.38) Container NumPlayableSitesOnBoard(36), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6), NumOrthogonalDirections(5), NumDiagonalDirections(1), NumAdjacentDirections(5), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(24), NumLayers(1), NumEdges(80), NumCells(4), NumVertices(32), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(3), NumPlayableSites(38) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Davxar Zirge (Type 2) (Ludii 12)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, PieceConditions, NoPiece, NoPieceNext, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Vertex, Cell, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(26), NumStartComponentsHandPerPlayer(13), NumStartComponentsPerPlayer(13), NumStartComponentsHand(26) Play RemoveDecisionFrequency(12%), StepDecisionFrequency(69%), StepDecisionToEmptyFrequency(69%), FromToDecisionBetweenContainersFrequency(19%), FromToDecisionEmptyFrequency(19%), SetNextPlayerFrequency(11%), MoveAgainFrequency(11%), NumPlayPhase(2) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(14.53), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(154.56), DurationTurnsStdDev(103.16), DurationTurnsNotTimeouts(154.56), DecisionMoves(0.99), BoardCoverageDefault(0.99), AdvantageP1(0.48), Balance(0.96), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.45), BranchingFactorAverage(17.94), DecisionFactorAverage(18.09) Implementation PlayoutsPerSecond(1027.91), MovesPerSecond(180453.98) Container NumPlayableSitesOnBoard(36), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6), NumOrthogonalDirections(5), NumDiagonalDirections(1), NumAdjacentDirections(5), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(24), NumLayers(1), NumEdges(80), NumCells(4), NumVertices(32), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(3), NumPlayableSites(38) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Davxar Zirge (Type 2) (Ludii 13)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, PieceConditions, NoPiece, NoPieceNext, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Vertex, Cell, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(28), NumStartComponentsHandPerPlayer(14), NumStartComponentsPerPlayer(14), NumStartComponentsHand(28) Play RemoveDecisionFrequency(14%), StepDecisionFrequency(64%), StepDecisionToEmptyFrequency(64%), FromToDecisionBetweenContainersFrequency(22%), FromToDecisionEmptyFrequency(22%), SetNextPlayerFrequency(13%), MoveAgainFrequency(13%), NumPlayPhase(2) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(15.73), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(136.74), DurationTurnsStdDev(124.52), DurationTurnsNotTimeouts(136.74), DecisionMoves(0.99), BoardCoverageDefault(1), AdvantageP1(0.56), Balance(0.88), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.49), BranchingFactorAverage(17.1), DecisionFactorAverage(17.28) Implementation PlayoutsPerSecond(1049.46), MovesPerSecond(179331.6) Container NumPlayableSitesOnBoard(36), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6), NumOrthogonalDirections(5), NumDiagonalDirections(1), NumAdjacentDirections(5), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(24), NumLayers(1), NumEdges(80), NumCells(4), NumVertices(32), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(3), NumPlayableSites(38) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
|