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Concepts for Game Breakthrough Checkers
Default Properties Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer Equipment Equipment, Container, Board, Shape, SquareShape, NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), Tiling, SquareTiling, NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumPhasesBoard(2), Region, PlayableSites, Cell, NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumContainers(1), NumPlayableSites(64), Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1), PieceDirection Start Start, PiecesPlacedOnBoard Play Rules, Play, Moves, Step, StepDecision, StepToEmpty, Hop, HopDecision, HopEnemyToEmpty, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, IsEmpty, IsEnemy, Directions, RelativeDirections, ForwardRightDirection, ForwardLeftDirection, NumPlayPhase(1) End End, RaceGoal, ReachGoal Implementation Implementation, Efficiency, Then, ForEachPiece Visual Visual, Style, ChessStyle, ComponentStyle, CheckersComponent Math Math, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
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