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Concepts for Game Ultimate Chess
Default Properties Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer Equipment Equipment, Container, Board, Shape, SquareShape, NumCorners(4), NumDirections(6.72), NumOrthogonalDirections(3.56), NumDiagonalDirections(3.16), NumAdjacentDirections(6.72), NumOuterSites(32), NumInnerSites(49), NumLayers(1), NumEdges(180), Tiling, SquareTiling, NumCells(81), NumVertices(100), NumPerimeterSites(32), NumTopSites(9), NumBottomSites(9), NumRightSites(9), NumLeftSites(9), NumCentreSites(1), NumConvexCorners(4), NumPhasesBoard(2), Region, PlayableSites, Cell, NumPlayableSitesOnBoard(81), NumColumns(9), NumRows(9), NumContainers(1), NumPlayableSites(81), Component, Piece, NumComponentsType(12), NumComponentsTypePerPlayer(6), PieceDirection Start Start, PiecesPlacedOnBoard Play Rules, Play, Moves, Remove, Priority, Step, StepDecision, StepToEmpty, StepToEnemy, Slide, SlideDecision, Leap, LeapDecision, LeapToEmpty, LeapToEnemy, Hop, HopDecision, HopMoreThanOne, Promotion, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, Stalemate, CanMove, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, NumPlayPhase(1) End End, WarGoal, Checkmate, StalemateGoal Implementation Implementation, State, PieceState, SiteState, Variable, InternalCounter, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme Visual Visual, Style, ChessStyle, ComponentStyle, ChessComponent Math Math, Arithmetic, Operations, Addition, Multiplication, Modulo, Comparison, Equal, NotEqual, LesserThanOrEqual, GreaterThanOrEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
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